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author | Aki <please@ignore.pl> | 2024-03-01 02:28:21 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-01 02:28:21 +0100 |
commit | 8b21a7027491d7e69bb165c0c50b0a23d1c8755e (patch) | |
tree | ef5775bece2ae744313c0bfecc2a74e7ad7f408b /StarsEx/Terrain.cpp | |
parent | 154e2d7f4a063703dbdbb0984579be10355bf785 (diff) | |
download | starshatter-8b21a7027491d7e69bb165c0c50b0a23d1c8755e.zip starshatter-8b21a7027491d7e69bb165c0c50b0a23d1c8755e.tar.gz starshatter-8b21a7027491d7e69bb165c0c50b0a23d1c8755e.tar.bz2 |
Removed useless MachineInfo queries
One questionable leftover is the Windows version check
Diffstat (limited to 'StarsEx/Terrain.cpp')
-rw-r--r-- | StarsEx/Terrain.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/StarsEx/Terrain.cpp b/StarsEx/Terrain.cpp index 4d0a5f9..94035a0 100644 --- a/StarsEx/Terrain.cpp +++ b/StarsEx/Terrain.cpp @@ -24,7 +24,6 @@ #include "Bitmap.h" #include "DataLoader.h" #include "Game.h" -#include "MachineInfo.h" // +--------------------------------------------------------------------+ @@ -540,14 +539,8 @@ Terrain::Height(double x, double y) const void Terrain::SetDetailLevel(int detail) { - if (detail >= 1 && detail <= 4) { - - // limit detail on low memory machines: - if (detail > 3 && MachineInfo::GetTotalRam() < 64) - detail = 3; - + if (detail >= 1 && detail <= 4) detail_level = detail; - } } // +--------------------------------------------------------------------+ |