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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TacticalView.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TacticalView.h')
-rw-r--r-- | StarsEx/TacticalView.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/StarsEx/TacticalView.h b/StarsEx/TacticalView.h new file mode 100644 index 0000000..448a5cc --- /dev/null +++ b/StarsEx/TacticalView.h @@ -0,0 +1,119 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Radio Communications HUD Overlay +*/ + +#ifndef TacticalView_h +#define TacticalView_h + +#include "Types.h" +#include "View.h" +#include "Color.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Font; +class Ship; +class RadioMessage; +class CameraView; +class Projector; +class HUDView; +class Menu; +class MenuItem; +class MenuView; +class GameScreen; + +// +--------------------------------------------------------------------+ + +class TacticalView : public View, +public SimObserver +{ +public: + TacticalView(Window* c, GameScreen* parent); + virtual ~TacticalView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseProjector(Projector* p); + + virtual void DoMouseFrame(); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + static void SetColor(Color c); + + static void Initialize(); + static void Close(); + + static TacticalView* GetInstance() { return tac_view; } + +protected: + virtual bool SelectAt(int x, int y); + virtual bool SelectRect(const Rect& r); + virtual Ship* WillSelectAt(int x, int y); + virtual void SetHelm(bool approach); + + virtual void DrawMouseRect(); + virtual void DrawSelection(Ship* seln); + virtual void DrawSelectionInfo(Ship* seln); + virtual void DrawSelectionList(ListIter<Ship> seln); + + virtual void BuildMenu(); + virtual void DrawMenu(); + virtual void ProcessMenuItem(int action); + + virtual void DrawMove(); + virtual void SendMove(); + virtual bool GetMouseLoc3D(); + + virtual void DrawAction(); + virtual void SendAction(); + + GameScreen* gamescreen; + CameraView* camview; + Projector* projector; + + int width, height; + double xcenter, ycenter; + + int shift_down; + int mouse_down; + int right_down; + int show_move; + int show_action; + + Point move_loc; + double base_alt; + double move_alt; + + POINT mouse_action; + POINT mouse_start; + Rect mouse_rect; + + Font* font; + Sim* sim; + Ship* ship; + Ship* msg_ship; + Text current_sector; + + Menu* active_menu; + MenuView* menu_view; + + static TacticalView* tac_view; +}; + +#endif // TacticalView_h + |