diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TacticalAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TacticalAI.h')
-rw-r--r-- | StarsEx/TacticalAI.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/StarsEx/TacticalAI.h b/StarsEx/TacticalAI.h new file mode 100644 index 0000000..116070c --- /dev/null +++ b/StarsEx/TacticalAI.h @@ -0,0 +1,90 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Common base class and interface for mid-level (tactical) AI +*/ + +#ifndef TacticalAI_h +#define TacticalAI_h + +#include "Types.h" +#include "Director.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class ShipAI; +class Instruction; +class CarrierAI; + +// +--------------------------------------------------------------------+ + +class TacticalAI : public Director +{ +public: + TacticalAI(ShipAI* ai); + virtual ~TacticalAI(); + + enum ROE { + NONE, + SELF_DEFENSIVE, + DEFENSIVE, + DIRECTED, + FLEXIBLE, + AGRESSIVE + }; + + virtual void ExecFrame(double seconds); + + virtual ROE RulesOfEngagement() const { return roe; } + virtual double ThreatLevel() const { return threat_level; } + virtual double SupportLevel() const { return support_level; } + +protected: + // pick the best target if we don't have one yet: + virtual void CheckOrders(); + virtual bool CheckShipOrders(); + virtual bool ProcessOrders(); + virtual bool CheckFlightPlan(); + virtual bool CheckObjectives(); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void CheckTarget(); + virtual void FindThreat(); + virtual void FindSupport(); + virtual void FindFormationSlot(int formation); + + virtual bool CanTarget(Ship* tgt); + virtual void ClearRadioOrders(); + + Ship* ship; + ShipAI* ship_ai; + CarrierAI* carrier_ai; + + Instruction* navpt; + Instruction* orders; + + double agression; + ROE roe; + int element_index; + int action; + int exec_time; + int directed_tgtid; + + double threat_level; + double support_level; +}; + +// +--------------------------------------------------------------------+ + +#endif // TacticalAI_h + |