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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TacRefDlg.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TacRefDlg.h')
-rw-r--r-- | StarsEx/TacRefDlg.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/StarsEx/TacRefDlg.h b/StarsEx/TacRefDlg.h new file mode 100644 index 0000000..07f1f27 --- /dev/null +++ b/StarsEx/TacRefDlg.h @@ -0,0 +1,100 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#ifndef TacRefDlg_h +#define TacRefDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "MsnDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "CameraView.h" +#include "ImgView.h" +#include "Scene.h" +#include "Font.h" +#include "Text.h" +#include "ListBox.h" +#include "RichTextBox.h" + +// +--------------------------------------------------------------------+ + +class MenuScreen; +class ShipDesign; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class TacRefDlg : public FormWindow +{ +public: + enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS }; + + TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr); + virtual ~TacRefDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnClose(AWEvent* event); + virtual void OnMode(AWEvent* event); + virtual void OnSelect(AWEvent* event); + virtual void OnCamRButtonDown(AWEvent* event); + virtual void OnCamRButtonUp(AWEvent* event); + virtual void OnCamMove(AWEvent* event); + virtual void OnCamZoom(AWEvent* event); + +protected: + virtual void SelectShip(const ShipDesign* dsn); + virtual void SelectWeapon(const WeaponDesign* dsn); + + virtual void UpdateZoom(double r); + virtual void UpdateAzimuth(double a); + virtual void UpdateElevation(double e); + virtual void UpdateCamera(); + virtual bool SetCaptureBeauty(); + virtual bool ReleaseCaptureBeauty(); + + MenuScreen* manager; + ActiveWindow* beauty; + ListBox* lst_designs; + ActiveWindow* txt_caption; + RichTextBox* txt_stats; + RichTextBox* txt_description; + Button* btn_ships; + Button* btn_weaps; + Button* btn_close; + + ImgView* imgview; + CameraView* camview; + Scene scene; + Camera cam; + + int mode; + double radius; + double cam_zoom; + double cam_az; + double cam_el; + int mouse_x; + int mouse_y; + bool update_scene; + bool captured; + + int ship_index; + int weap_index; +}; + +#endif // TacRefDlg_h + |