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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Steering (low-level) Artifical Intelligence class
+*/
+
+#ifndef SteerAI_h
+#define SteerAI_h
+
+#include "Types.h"
+#include "SimObject.h"
+#include "Director.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class System;
+
+// +--------------------------------------------------------------------+
+
+struct Steer
+{
+ Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { }
+ Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { }
+ Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { }
+
+ Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; }
+
+ Steer operator+(const Steer& s) const;
+ Steer operator-(const Steer& s) const;
+ Steer operator*(double f) const;
+ Steer operator/(double f) const;
+
+ Steer& operator+=(const Steer& s);
+ Steer& operator-=(const Steer& s);
+
+ double Magnitude() const;
+
+ void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; }
+
+ double yaw, pitch, roll;
+ double brake;
+ int stop;
+};
+
+// +--------------------------------------------------------------------+
+
+class SteerAI : public Director, public SimObserver
+{
+public:
+ enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND };
+
+ SteerAI(SimObject* self);
+ virtual ~SteerAI();
+
+ static Director* Create(SimObject*, int type);
+
+ virtual void SetTarget(SimObject* targ, System* sub=0);
+ virtual SimObject* GetTarget() const { return target; }
+ virtual System* GetSubTarget() const { return subtarget; }
+ virtual void DropTarget(double drop_time=1.5);
+ virtual int Type() const { return ai_type; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ // debug:
+ virtual Point GetObjective() const { return obj_w; }
+ virtual SimObject* GetOther() const { return other; }
+
+protected:
+
+ // accumulate behaviors:
+ virtual void Navigator();
+ virtual int Accumulate(const Steer& steer);
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer Flee(const Point& point);
+ virtual Steer Avoid(const Point& point, float radius);
+ virtual Steer Evade(const Point& point, const Point& vel);
+
+ // compute the goal point based on target stats:
+ virtual void FindObjective();
+ virtual Point ClosingVelocity();
+
+ virtual Point Transform(const Point& pt);
+ virtual Point AimTransform(const Point& pt);
+
+ int seeking;
+
+ SimObject* self;
+ SimObject* target;
+ System* subtarget;
+ SimObject* other;
+
+ Point obj_w;
+ Point objective;
+
+ double distance;
+ double az[3], el[3];
+
+ Steer accumulator;
+ double magnitude;
+ DWORD evade_time;
+
+ double seek_gain;
+ double seek_damp;
+
+ int ai_type;
+};
+
+
+// +--------------------------------------------------------------------+
+
+#endif // SteerAI_h
+