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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/StarshipTacticalAI.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/StarshipTacticalAI.h')
-rw-r--r-- | StarsEx/StarshipTacticalAI.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/StarsEx/StarshipTacticalAI.h b/StarsEx/StarshipTacticalAI.h index afe2616..17e7f05 100644 --- a/StarsEx/StarshipTacticalAI.h +++ b/StarsEx/StarshipTacticalAI.h @@ -11,13 +11,12 @@ Starship-specific mid-level (tactical) AI */ -#ifndef StarshipTacticalAI_h -#define StarshipTacticalAI_h +#pragma once + +#include <cstdint> -#include "Types.h" #include "TacticalAI.h" -// +--------------------------------------------------------------------+ class StarshipTacticalAI : public TacticalAI { @@ -33,14 +32,9 @@ protected: virtual void CheckBugOut(Ship* c_ship, double range); - DWORD THREAT_REACTION_TIME; + std::uint32_t THREAT_REACTION_TIME; int ai_level; double drop_time; double initial_integrity; bool bugout; }; - -// +--------------------------------------------------------------------+ - -#endif // StarshipTacticalAI_h - |