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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/StarshipTacticalAI.h
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/StarshipTacticalAI.h')
-rw-r--r--StarsEx/StarshipTacticalAI.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/StarsEx/StarshipTacticalAI.h b/StarsEx/StarshipTacticalAI.h
index afe2616..17e7f05 100644
--- a/StarsEx/StarshipTacticalAI.h
+++ b/StarsEx/StarshipTacticalAI.h
@@ -11,13 +11,12 @@
Starship-specific mid-level (tactical) AI
*/
-#ifndef StarshipTacticalAI_h
-#define StarshipTacticalAI_h
+#pragma once
+
+#include <cstdint>
-#include "Types.h"
#include "TacticalAI.h"
-// +--------------------------------------------------------------------+
class StarshipTacticalAI : public TacticalAI
{
@@ -33,14 +32,9 @@ protected:
virtual void CheckBugOut(Ship* c_ship, double range);
- DWORD THREAT_REACTION_TIME;
+ std::uint32_t THREAT_REACTION_TIME;
int ai_level;
double drop_time;
double initial_integrity;
bool bugout;
};
-
-// +--------------------------------------------------------------------+
-
-#endif // StarshipTacticalAI_h
-