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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Starship (low-level) Artifical Intelligence class
+*/
+
+#ifndef StarshipAI_h
+#define StarshipAI_h
+
+#include "Types.h"
+#include "ShipAI.h"
+
+// +--------------------------------------------------------------------+
+
+class StarshipAI : public ShipAI
+{
+public:
+ StarshipAI(SimObject* s);
+ virtual ~StarshipAI();
+
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+
+protected:
+ // accumulate behaviors:
+ virtual void Navigator();
+ virtual Steer SeekTarget();
+ virtual Steer AvoidCollision();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer Flee(const Point& point);
+ virtual Steer Avoid(const Point& point, float radius);
+
+ virtual Point Transform(const Point& pt);
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ System* SelectSubtarget();
+ bool AssessTargetPointDefense();
+
+ DWORD sub_select_time;
+ DWORD point_defense_time;
+ System* subtarget;
+ bool tgt_point_defense;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // StarshipAI_h
+