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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/StarshipAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/StarshipAI.h')
-rw-r--r-- | StarsEx/StarshipAI.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/StarsEx/StarshipAI.h b/StarsEx/StarshipAI.h new file mode 100644 index 0000000..59a27a9 --- /dev/null +++ b/StarsEx/StarshipAI.h @@ -0,0 +1,61 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Starship (low-level) Artifical Intelligence class +*/ + +#ifndef StarshipAI_h +#define StarshipAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class StarshipAI : public ShipAI +{ +public: + StarshipAI(SimObject* s); + virtual ~StarshipAI(); + + // convert the goal point from world to local coords: + virtual void FindObjective(); + +protected: + // accumulate behaviors: + virtual void Navigator(); + virtual Steer SeekTarget(); + virtual Steer AvoidCollision(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + + virtual Point Transform(const Point& pt); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + System* SelectSubtarget(); + bool AssessTargetPointDefense(); + + DWORD sub_select_time; + DWORD point_defense_time; + System* subtarget; + bool tgt_point_defense; +}; + +// +--------------------------------------------------------------------+ + +#endif // StarshipAI_h + |