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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/StarshipAI.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/StarshipAI.cpp')
-rw-r--r-- | StarsEx/StarshipAI.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/StarsEx/StarshipAI.cpp b/StarsEx/StarshipAI.cpp index 8b10a49..1de816e 100644 --- a/StarsEx/StarshipAI.cpp +++ b/StarsEx/StarshipAI.cpp @@ -12,6 +12,9 @@ */ #include "StarshipAI.h" + +#include <cstdint> + #include "StarshipTacticalAI.h" #include "Ship.h" #include "ShipDesign.h" @@ -27,7 +30,6 @@ #include "FlightComp.h" #include "Farcaster.h" #include "QuantumDrive.h" - #include "Clock.h" #include "ContentBundle.h" #include "Random.h" @@ -65,7 +67,7 @@ StarshipAI::StarshipAI(SimObject* s) tactical = new StarshipTacticalAI(this); } - sub_select_time = Clock::GetInstance()->GameTime() + (DWORD) Random(0, 2000); + sub_select_time = Clock::GetInstance()->GameTime() + static_cast<std::uint32_t>(Random(0, 2000)); point_defense_time = sub_select_time; } |