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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Starshatter.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Starshatter.h')
-rw-r--r-- | StarsEx/Starshatter.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/StarsEx/Starshatter.h b/StarsEx/Starshatter.h index f6e5cfd..8b8b41f 100644 --- a/StarsEx/Starshatter.h +++ b/StarsEx/Starshatter.h @@ -7,14 +7,16 @@ */ -#ifndef Starshatter_h -#define Starshatter_h +#pragma once + +#include <cstdint> + +#include <Text.h> #include "Types.h" #include "GameWinDX9.h" #include "Bitmap.h" #include "KeyMap.h" -#include "Text.h" // +--------------------------------------------------------------------+ @@ -164,8 +166,8 @@ protected: Font* limerick12; Font* ocrb; - DWORD time_mark; - DWORD minutes; + std::uint32_t time_mark; + std::uint32_t minutes; double field_of_view; double orig_fov; @@ -206,5 +208,3 @@ protected: private: static Starshatter* instance; }; - -#endif // Starshatter_h |