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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/StarSystem.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/StarSystem.cpp')
-rw-r--r--StarsEx/StarSystem.cpp1953
1 files changed, 1953 insertions, 0 deletions
diff --git a/StarsEx/StarSystem.cpp b/StarsEx/StarSystem.cpp
new file mode 100644
index 0000000..9d8e377
--- /dev/null
+++ b/StarsEx/StarSystem.cpp
@@ -0,0 +1,1953 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Various Heavenly Bodies
+*/
+
+#include "StarSystem.h"
+#include "Galaxy.h"
+#include "Sky.h"
+#include "Starshatter.h"
+#include "TerrainRegion.h"
+#include "TerrainHaze.h"
+#include "Weather.h"
+
+#include "Game.h"
+#include "GameWinDX9.h"
+#include "Clock.h"
+#include "Sound.h"
+#include "Solid.h"
+#include "Light.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Scene.h"
+#include "ParseUtil.h"
+
+const long double epoch = 0.5e9;
+long double StarSystem::stardate = 0;
+
+// +====================================================================+
+
+static long double base_time = 0;
+static WORD oldcw = 0;
+static WORD fpcw = 0;
+
+void StarSystem::SetBaseTime(long double t, bool absolute)
+{
+ if (absolute) {
+ base_time = t;
+ CalcStardate();
+ }
+
+ else if (t > 0) {
+ if (t > epoch) t -= epoch;
+ base_time = t;
+ CalcStardate();
+ }
+}
+
+long double StarSystem::GetBaseTime()
+{
+ return base_time;
+}
+
+void StarSystem::CalcStardate()
+{
+ if (base_time < 1) {
+ time_t clock_seconds;
+ time(&clock_seconds);
+
+ base_time = clock_seconds;
+
+ while (base_time < 0)
+ base_time += epoch;
+ }
+
+ long double gtime = (long double) Clock::GetInstance()->GameTime() / 1000.0;
+ long double sdate = gtime + base_time + epoch;
+
+ stardate = sdate;
+}
+
+static const double GRAV = 6.673e-11;
+static const int NAMELEN = 64;
+
+// +====================================================================+
+
+StarSystem::StarSystem(const char* sys_name, Point l, int iff, int s)
+: name(sys_name), affiliation(iff), sky_stars(0), sky_dust(0), loc(l), seq(s),
+active_region(0), instantiated(false), ambient(0,0,0),
+sun_color(255,255,255), sun_scale(1), point_stars(0), poly_stars(0),
+nebula(0), haze(0)
+{
+ center = new Orbital(this, "CG", Orbital::NOTHING, 1.0e35f, 0.0f, 0.0f, 0);
+ radius = 0.0f;
+}
+
+// +--------------------------------------------------------------------+
+
+StarSystem::~StarSystem()
+{
+ Print(" Destroying Star System %s\n", (const char*) name);
+
+ if (instantiated) {
+ Deactivate();
+ Destroy();
+ }
+
+ bodies.destroy();
+ regions.destroy();
+ all_regions.clear(); // do not destroy these!
+
+ delete center;
+}
+
+// +--------------------------------------------------------------------+
+
+static OrbitalBody* primary_star = 0;
+static OrbitalBody* primary_planet = 0;
+static OrbitalBody* primary_moon = 0;
+
+void
+StarSystem::Load()
+{
+ CalcStardate();
+ active_region = 0;
+
+ BYTE* block = 0;
+ DataLoader* loader = DataLoader::GetLoader();
+ datapath = loader->GetDataPath();
+
+ sprintf_s(filename, "%s/%s.def", (const char*) name, (const char*) name);
+
+ Print("Loading StarSystem: %s\n", filename);
+ loader->LoadBuffer(filename, block, true);
+
+ if (!block) {
+ Print("ERROR: invalid star system file '%s'\n", filename);
+ exit(-2);
+ return;
+ }
+
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ exit(-3);
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "STARSYSTEM") {
+ Print("ERROR: invalid star system file '%s'\n", filename);
+ term->print(10);
+ exit(-4);
+ return;
+ }
+ }
+
+ // parse the system:
+ do {
+ delete term;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "name") {
+ char namebuf[NAMELEN];
+ namebuf[0] = 0;
+ GetDefText(namebuf, def, filename);
+
+ if (namebuf[0])
+ name = namebuf;
+ }
+
+ else if (def->name()->value() == "sky") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: sky struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char imgname[NAMELEN];
+ char magname[NAMELEN];
+ char hazname[NAMELEN];
+
+ imgname[0] = 0;
+ magname[0] = 0;
+ hazname[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "poly_stars")
+ GetDefText(imgname, pdef, filename);
+
+ else if (pdef->name()->value() == "nebula")
+ GetDefText(magname, pdef, filename);
+
+ else if (pdef->name()->value() == "haze")
+ GetDefText(hazname, pdef, filename);
+ }
+ }
+
+ if (imgname[0])
+ sky_poly_stars = imgname;
+
+ if (magname[0])
+ sky_nebula = magname;
+
+ if (hazname[0])
+ sky_haze = hazname;
+ }
+ }
+
+ else if (def->name()->value() == "stars") {
+ GetDefNumber(sky_stars, def, filename);
+ }
+
+ else if (def->name()->value() == "ambient") {
+ Vec3 a;
+ GetDefVec(a, def, filename);
+
+ ambient = Color((BYTE) a.x, (BYTE) a.y, (BYTE) a.z) * 2.5;
+ }
+
+ else if (def->name()->value() == "dust") {
+ GetDefNumber(sky_dust, def, filename);
+ }
+
+ else if (def->name()->value() == "star") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: star struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseStar(val);
+ }
+ }
+
+ else if (def->name()->value() == "planet") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: planet struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParsePlanet(val);
+ }
+ }
+
+ else if (def->name()->value() == "moon") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: moon struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseMoon(val);
+ }
+ }
+
+ else if (def->name()->value() == "region") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: region struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseRegion(val);
+ }
+ }
+
+ else if (def->name()->value() == "terrain") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: terrain struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseTerrain(val);
+ }
+ }
+
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParseStar(TermStruct* val)
+{
+ char star_name[NAMELEN];
+ char img_name[NAMELEN];
+ char map_name[NAMELEN];
+ double light = 0.0;
+ double radius = 0.0;
+ double rot = 0.0;
+ double mass = 0.0;
+ double orbit = 0.0;
+ double tscale = 1.0;
+ bool retro = false;
+ Color color;
+ Color back;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(star_name, pdef, filename);
+
+ else if (pdef->name()->value() == "map" || pdef->name()->value() == "icon")
+ GetDefText(map_name, pdef, filename);
+
+ else if (pdef->name()->value() == "image")
+ GetDefText(img_name, pdef, filename);
+
+ else if (pdef->name()->value() == "mass")
+ GetDefNumber(mass, pdef, filename);
+
+ else if (pdef->name()->value() == "orbit")
+ GetDefNumber(orbit, pdef, filename);
+
+ else if (pdef->name()->value() == "radius")
+ GetDefNumber(radius, pdef, filename);
+
+ else if (pdef->name()->value() == "rotation")
+ GetDefNumber(rot, pdef, filename);
+
+ else if (pdef->name()->value() == "tscale")
+ GetDefNumber(tscale, pdef, filename);
+
+ else if (pdef->name()->value() == "light")
+ GetDefNumber(light, pdef, filename);
+
+ else if (pdef->name()->value() == "retro")
+ GetDefBool(retro, pdef, filename);
+
+ else if (pdef->name()->value() == "color") {
+ Vec3 a;
+ GetDefVec(a, pdef, filename);
+ color = Color((BYTE) a.x, (BYTE) a.y, (BYTE) a.z);
+ }
+
+ else if (pdef->name()->value() == "back" || pdef->name()->value() == "back_color") {
+ Vec3 a;
+ GetDefVec(a, pdef, filename);
+ back = Color((BYTE) a.x, (BYTE) a.y, (BYTE) a.z);
+ }
+ }
+ }
+
+ OrbitalBody* star = new OrbitalBody(this, star_name, Orbital::STAR, mass, radius, orbit, center);
+ star->map_name = map_name;
+ star->tex_name = img_name;
+ star->light = light;
+ star->tscale = tscale;
+ star->subtype = Star::G;
+ star->retro = retro;
+ star->rotation = rot * 3600;
+ star->color = color;
+ star->back = back;
+
+ // map icon:
+ if (*map_name) {
+ DataLoader::GetLoader()->LoadBitmap(map_name, star->map_icon, Bitmap::BMP_TRANSLUCENT, true);
+ }
+
+ bodies.append(star);
+ primary_star = star;
+ primary_planet = 0;
+ primary_moon = 0;
+
+ if (orbit > StarSystem::radius)
+ StarSystem::radius = orbit;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParsePlanet(TermStruct* val)
+{
+ char pln_name[NAMELEN];
+ char img_name[NAMELEN];
+ char map_name[NAMELEN];
+ char hi_name[NAMELEN];
+ char img_ring[NAMELEN];
+ char glo_name[NAMELEN];
+ char glo_hi_name[NAMELEN];
+ char gloss_name[NAMELEN];
+
+ double radius = 0.0;
+ double mass = 0.0;
+ double orbit = 0.0;
+ double rot = 0.0;
+ double minrad = 0.0;
+ double maxrad = 0.0;
+ double tscale = 1.0;
+ double tilt = 0.0;
+ bool retro = false;
+ bool lumin = false;
+ Color atmos = Color::Black;
+
+ ZeroMemory(pln_name, NAMELEN);
+ ZeroMemory(hi_name, NAMELEN);
+ ZeroMemory(img_ring, NAMELEN);
+ ZeroMemory(glo_name, NAMELEN);
+ ZeroMemory(glo_hi_name, NAMELEN);
+ ZeroMemory(gloss_name, NAMELEN);
+ ZeroMemory(map_name, NAMELEN);
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(pln_name, pdef, filename);
+
+ else if (pdef->name()->value() == "map" || pdef->name()->value() == "icon")
+ GetDefText(map_name, pdef, filename);
+
+ else if (pdef->name()->value() == "image")
+ GetDefText(img_name, pdef, filename);
+
+ else if (pdef->name()->value() == "image_west")
+ GetDefText(img_name, pdef, filename);
+
+ else if (pdef->name()->value() == "image_east")
+ GetDefText(img_name, pdef, filename);
+
+ else if (pdef->name()->value() == "glow")
+ GetDefText(glo_name, pdef, filename);
+
+ else if (pdef->name()->value() == "gloss")
+ GetDefText(gloss_name, pdef, filename);
+
+ else if (pdef->name()->value() == "high_res")
+ GetDefText(hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "high_res_west")
+ GetDefText(hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "high_res_east")
+ GetDefText(hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "glow_high_res")
+ GetDefText(glo_hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "mass")
+ GetDefNumber(mass, pdef, filename);
+
+ else if (pdef->name()->value() == "orbit")
+ GetDefNumber(orbit, pdef, filename);
+
+ else if (pdef->name()->value() == "retro")
+ GetDefBool(retro, pdef, filename);
+
+ else if (pdef->name()->value() == "luminous")
+ GetDefBool(lumin, pdef, filename);
+
+ else if (pdef->name()->value() == "rotation")
+ GetDefNumber(rot, pdef, filename);
+
+ else if (pdef->name()->value() == "radius")
+ GetDefNumber(radius, pdef, filename);
+
+ else if (pdef->name()->value() == "ring")
+ GetDefText(img_ring, pdef, filename);
+
+ else if (pdef->name()->value() == "minrad")
+ GetDefNumber(minrad, pdef, filename);
+
+ else if (pdef->name()->value() == "maxrad")
+ GetDefNumber(maxrad, pdef, filename);
+
+ else if (pdef->name()->value() == "tscale")
+ GetDefNumber(tscale, pdef, filename);
+
+ else if (pdef->name()->value() == "tilt")
+ GetDefNumber(tilt, pdef, filename);
+
+ else if (pdef->name()->value() == "atmosphere") {
+ Vec3 a;
+ GetDefVec(a, pdef, filename);
+ atmos = Color((BYTE) a.x, (BYTE) a.y, (BYTE) a.z);
+ }
+ }
+ }
+
+ OrbitalBody* planet = new OrbitalBody(this, pln_name, Orbital::PLANET, mass, radius, orbit, primary_star);
+ planet->map_name = map_name;
+ planet->tex_name = img_name;
+ planet->tex_high_res = hi_name;
+ planet->tex_ring = img_ring;
+ planet->tex_glow = glo_name;
+ planet->tex_glow_high_res = glo_hi_name;
+ planet->tex_gloss = gloss_name;
+ planet->ring_min = minrad;
+ planet->ring_max = maxrad;
+ planet->tscale = tscale;
+ planet->tilt = tilt;
+ planet->retro = retro;
+ planet->luminous = lumin;
+ planet->rotation = rot * 3600;
+ planet->atmosphere = atmos;
+
+ if (primary_star)
+ primary_star->satellites.append(planet);
+ else
+ bodies.append(planet);
+
+ primary_planet = planet;
+ primary_moon = 0;
+
+ if (orbit > StarSystem::radius)
+ StarSystem::radius = orbit;
+
+ // map icon:
+ if (map_name[0]) {
+ DataLoader::GetLoader()->LoadBitmap(map_name, planet->map_icon, Bitmap::BMP_TRANSLUCENT, true);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParseMoon(TermStruct* val)
+{
+ char map_name[NAMELEN];
+ char pln_name[NAMELEN];
+ char img_name[NAMELEN];
+ char hi_name[NAMELEN];
+ char glo_name[NAMELEN];
+ char glo_hi_name[NAMELEN];
+ char gloss_name[NAMELEN];
+
+ double radius = 0.0;
+ double mass = 0.0;
+ double orbit = 0.0;
+ double rot = 0.0;
+ double tscale = 1.0;
+ double tilt = 0.0;
+ bool retro = false;
+ Color atmos = Color::Black;
+
+ ZeroMemory(map_name, NAMELEN);
+ ZeroMemory(pln_name, NAMELEN);
+ ZeroMemory(hi_name, NAMELEN);
+ ZeroMemory(img_name, NAMELEN);
+ ZeroMemory(glo_name, NAMELEN);
+ ZeroMemory(glo_hi_name, NAMELEN);
+ ZeroMemory(gloss_name, NAMELEN);
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(pln_name, pdef, filename);
+
+ else if (pdef->name()->value() == "map" || pdef->name()->value() == "icon")
+ GetDefText(map_name, pdef, filename);
+
+ else if (pdef->name()->value() == "image")
+ GetDefText(img_name, pdef, filename);
+
+ else if (pdef->name()->value() == "glow")
+ GetDefText(glo_name, pdef, filename);
+
+ else if (pdef->name()->value() == "high_res")
+ GetDefText(hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "glow_high_res")
+ GetDefText(glo_hi_name, pdef, filename);
+
+ else if (pdef->name()->value() == "gloss")
+ GetDefText(gloss_name, pdef, filename);
+
+ else if (pdef->name()->value() == "mass")
+ GetDefNumber(mass, pdef, filename);
+
+ else if (pdef->name()->value() == "orbit")
+ GetDefNumber(orbit, pdef, filename);
+
+ else if (pdef->name()->value() == "rotation")
+ GetDefNumber(rot, pdef, filename);
+
+ else if (pdef->name()->value() == "retro")
+ GetDefBool(retro, pdef, filename);
+
+ else if (pdef->name()->value() == "radius")
+ GetDefNumber(radius, pdef, filename);
+
+ else if (pdef->name()->value() == "tscale")
+ GetDefNumber(tscale, pdef, filename);
+
+ else if (pdef->name()->value() == "inclination")
+ GetDefNumber(tilt, pdef, filename);
+
+ else if (pdef->name()->value() == "atmosphere") {
+ Vec3 a;
+ GetDefVec(a, pdef, filename);
+ atmos = Color((BYTE) a.x, (BYTE) a.y, (BYTE) a.z);
+ }
+ }
+ }
+
+ OrbitalBody* moon = new OrbitalBody(this, pln_name, Orbital::MOON, mass, radius, orbit, primary_planet);
+ moon->map_name = map_name;
+ moon->tex_name = img_name;
+ moon->tex_high_res = hi_name;
+ moon->tex_glow = glo_name;
+ moon->tex_glow_high_res = glo_hi_name;
+ moon->tex_gloss = gloss_name;
+ moon->tscale = tscale;
+ moon->retro = retro;
+ moon->rotation = rot * 3600;
+ moon->tilt = tilt;
+ moon->atmosphere = atmos;
+
+ if (primary_planet)
+ primary_planet->satellites.append(moon);
+ else {
+ Print("WARNING: no planet for moon %s in '%s', deleted.\n", pln_name, filename);
+ delete moon;
+ moon = 0;
+ }
+
+ primary_moon = moon;
+
+ // map icon:
+ if (map_name[0]) {
+ DataLoader::GetLoader()->LoadBitmap(map_name, moon->map_icon, Bitmap::BMP_TRANSLUCENT, true);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParseRegion(TermStruct* val)
+{
+ char rgn_name[NAMELEN];
+ char lnk_name[NAMELEN];
+ double size = 1.0e6;
+ double orbit = 0.0;
+ double grid = 25000;
+ double inclination = 0.0;
+ int asteroids = 0;
+
+ List<Text> links;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(rgn_name, pdef, filename);
+
+ else if (pdef->name()->value() == "link") {
+ GetDefText(lnk_name, pdef, filename);
+ if (lnk_name[0]) {
+ links.append(new Text(lnk_name));
+ }
+ }
+
+ else if (pdef->name()->value() == "orbit")
+ GetDefNumber(orbit, pdef, filename);
+
+ else if (pdef->name()->value() == "size")
+ GetDefNumber(size, pdef, filename);
+
+ else if (pdef->name()->value() == "radius")
+ GetDefNumber(size, pdef, filename);
+
+ else if (pdef->name()->value() == "grid")
+ GetDefNumber(grid, pdef, filename);
+
+ else if (pdef->name()->value() == "inclination")
+ GetDefNumber(inclination, pdef, filename);
+
+ else if (pdef->name()->value() == "asteroids")
+ GetDefNumber(asteroids, pdef, filename);
+ }
+ }
+
+ Orbital* primary = primary_moon;
+ if (!primary) primary = primary_planet;
+ if (!primary) primary = primary_star;
+
+ OrbitalRegion* region = new OrbitalRegion(this, rgn_name, 0, size, orbit, primary);
+ region->grid = grid;
+ region->inclination = inclination;
+ region->asteroids = asteroids;
+ region->links.append(links);
+
+ if (primary)
+ primary->regions.append(region);
+ else
+ regions.append(region);
+
+ all_regions.append(region);
+
+ if (orbit > StarSystem::radius)
+ StarSystem::radius = orbit;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParseTerrain(TermStruct* val)
+{
+ Orbital* primary = primary_moon;
+ if (!primary) primary = primary_planet;
+
+ if (!primary) {
+ Print("WARNING: Terrain region with no primary ignored in '%s'\n", filename);
+ return;
+ }
+
+ TerrainRegion* region = 0;
+
+ Text rgn_name;
+ Text patch_name;
+ Text patch_texture;
+ Text noise_tex0;
+ Text noise_tex1;
+ Text apron_name;
+ Text apron_texture;
+ Text water_texture;
+ Text env_texture_positive_x;
+ Text env_texture_negative_x;
+ Text env_texture_positive_y;
+ Text env_texture_negative_y;
+ Text env_texture_positive_z;
+ Text env_texture_negative_z;
+ Text haze_name;
+ Text sky_name;
+ Text clouds_high;
+ Text clouds_low;
+ Text shades_high;
+ Text shades_low;
+
+ double size = 1.0e6;
+ double grid = 25000;
+ double inclination = 0.0;
+ double scale = 10e3;
+ double mtnscale = 1e3;
+ double fog_density = 0;
+ double fog_scale = 0;
+ double haze_fade = 0;
+ double clouds_alt_high= 0;
+ double clouds_alt_low= 0;
+ double w_period = 0;
+ double w_chances[Weather::NUM_STATES];
+
+ ZeroMemory(w_chances, sizeof(w_chances));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(rgn_name, pdef, filename);
+
+ else if (pdef->name()->value() == "patch")
+ GetDefText(patch_name, pdef, filename);
+
+ else if (pdef->name()->value() == "patch_texture")
+ GetDefText(patch_texture, pdef, filename);
+
+ else if (pdef->name()->value() == "detail_texture_0")
+ GetDefText(noise_tex0, pdef, filename);
+
+ else if (pdef->name()->value() == "detail_texture_1")
+ GetDefText(noise_tex1, pdef, filename);
+
+ else if (pdef->name()->value() == "apron")
+ GetDefText(apron_name, pdef, filename);
+
+ else if (pdef->name()->value() == "apron_texture")
+ GetDefText(apron_texture, pdef, filename);
+
+ else if (pdef->name()->value() == "water_texture")
+ GetDefText(water_texture, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_positive_x")
+ GetDefText(env_texture_positive_x, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_negative_x")
+ GetDefText(env_texture_negative_x, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_positive_y")
+ GetDefText(env_texture_positive_y, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_negative_y")
+ GetDefText(env_texture_negative_y, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_positive_z")
+ GetDefText(env_texture_positive_z, pdef, filename);
+
+ else if (pdef->name()->value() == "env_texture_negative_z")
+ GetDefText(env_texture_negative_z, pdef, filename);
+
+ else if (pdef->name()->value() == "clouds_high")
+ GetDefText(clouds_high, pdef, filename);
+
+ else if (pdef->name()->value() == "shades_high")
+ GetDefText(shades_high, pdef, filename);
+
+ else if (pdef->name()->value() == "clouds_low")
+ GetDefText(clouds_low, pdef, filename);
+
+ else if (pdef->name()->value() == "shades_low")
+ GetDefText(shades_low, pdef, filename);
+
+ else if (pdef->name()->value() == "haze")
+ GetDefText(haze_name, pdef, filename);
+
+ else if (pdef->name()->value() == "sky_color")
+ GetDefText(sky_name, pdef, filename);
+
+ else if (pdef->name()->value() == "size" ||
+ pdef->name()->value() == "radius")
+ GetDefNumber(size, pdef, filename);
+
+ else if (pdef->name()->value() == "grid")
+ GetDefNumber(grid, pdef, filename);
+
+ else if (pdef->name()->value() == "inclination")
+ GetDefNumber(inclination, pdef, filename);
+
+ else if (pdef->name()->value() == "scale")
+ GetDefNumber(scale, pdef, filename);
+
+ else if (pdef->name()->value() == "mtnscale" ||
+ pdef->name()->value() == "mtn_scale")
+ GetDefNumber(mtnscale, pdef, filename);
+
+ else if (pdef->name()->value() == "fog_density")
+ GetDefNumber(fog_density, pdef, filename);
+
+ else if (pdef->name()->value() == "fog_scale")
+ GetDefNumber(fog_scale, pdef, filename);
+
+ else if (pdef->name()->value() == "haze_fade")
+ GetDefNumber(haze_fade, pdef, filename);
+
+ else if (pdef->name()->value() == "clouds_alt_high")
+ GetDefNumber(clouds_alt_high, pdef, filename);
+
+ else if (pdef->name()->value() == "clouds_alt_low")
+ GetDefNumber(clouds_alt_low, pdef, filename);
+
+ else if (pdef->name()->value() == "weather_period")
+ GetDefNumber(w_period, pdef, filename);
+
+ else if (pdef->name()->value() == "weather_clear")
+ GetDefNumber(w_chances[0], pdef, filename);
+ else if (pdef->name()->value() == "weather_high_clouds")
+ GetDefNumber(w_chances[1], pdef, filename);
+ else if (pdef->name()->value() == "weather_moderate_clouds")
+ GetDefNumber(w_chances[2], pdef, filename);
+ else if (pdef->name()->value() == "weather_overcast")
+ GetDefNumber(w_chances[3], pdef, filename);
+ else if (pdef->name()->value() == "weather_fog")
+ GetDefNumber(w_chances[4], pdef, filename);
+ else if (pdef->name()->value() == "weather_storm")
+ GetDefNumber(w_chances[5], pdef, filename);
+
+ else if (pdef->name()->value() == "layer") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: terrain layer struct missing in '%s'\n", filename);
+ }
+ else {
+
+ if (!region)
+ region = new TerrainRegion(this, rgn_name, size, primary);
+
+ TermStruct* val = pdef->term()->isStruct();
+ ParseLayer(region, val);
+ }
+ }
+ }
+ }
+
+ if (!region)
+ region = new TerrainRegion(this, rgn_name, size, primary);
+
+ region->grid = grid;
+ region->inclination = inclination;
+ region->patch_name = patch_name;
+ region->patch_texture = patch_texture;
+ region->noise_tex0 = noise_tex0;
+ region->noise_tex1 = noise_tex1;
+ region->apron_name = apron_name;
+ region->apron_texture = apron_texture;
+ region->water_texture = water_texture;
+ region->haze_name = haze_name;
+ region->clouds_high = clouds_high;
+ region->shades_high = shades_high;
+ region->clouds_low = clouds_low;
+ region->shades_low = shades_low;
+ region->scale = scale;
+ region->mtnscale = mtnscale;
+ region->fog_density = fog_density;
+ region->fog_scale = fog_scale;
+ region->haze_fade = haze_fade;
+ region->clouds_alt_high = clouds_alt_high;
+ region->clouds_alt_low = clouds_alt_low;
+
+ region->env_texture_positive_x = env_texture_positive_x;
+ region->env_texture_negative_x = env_texture_negative_x;
+ region->env_texture_positive_y = env_texture_positive_y;
+ region->env_texture_negative_y = env_texture_negative_y;
+ region->env_texture_positive_z = env_texture_positive_z;
+ region->env_texture_negative_z = env_texture_negative_z;
+
+ Weather& weather = region->GetWeather();
+
+ weather.SetPeriod(w_period);
+
+ for (int i = 0; i < Weather::NUM_STATES; i++)
+ weather.SetChance(i, w_chances[i]);
+
+ region->LoadSkyColors(sky_name);
+
+ primary->regions.append(region);
+ all_regions.append(region);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::ParseLayer(TerrainRegion* rgn, TermStruct* val)
+{
+ Text tile_name;
+ Text detail_name;
+ double height = 0;
+
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value().indexOf("tile") == 0)
+ GetDefText(tile_name, pdef, filename);
+
+ else if (pdef->name()->value().indexOf("detail") == 0)
+ GetDefText(detail_name, pdef, filename);
+
+ else if (pdef->name()->value().contains("height") ||
+ pdef->name()->value().contains("alt"))
+ GetDefNumber(height, pdef, filename);
+ }
+ }
+
+ if (rgn)
+ rgn->AddLayer(height, tile_name, detail_name);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::Create()
+{
+ if (Game::GetInstance()->Server())
+ return;
+
+ if (!instantiated) {
+ Print("Creating Star System %s\n", (const char*) name);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(datapath);
+
+ // poly star shell:
+ if (sky_poly_stars.length()) {
+ poly_stars = new Solid;
+ poly_stars->Load(sky_poly_stars, 120);
+ poly_stars->SetLuminous(true);
+ poly_stars->SetInfinite(true);
+
+ Print("Celestial Sphere '%s' loaded\n", (const char*) sky_poly_stars);
+ Print(" radius: %f\n", poly_stars->Radius());
+ }
+
+ if (sky_stars) {
+ Print("Point Stars: %d\n", sky_stars);
+ point_stars = new Stars(sky_stars);
+ }
+
+ loader->SetDataPath(datapath);
+
+ // nebula:
+ if (sky_nebula.length()) {
+ nebula = new Solid;
+ nebula->Load(sky_nebula, 100);
+ nebula->SetLuminous(true);
+ nebula->SetInfinite(true);
+
+ Print("Nebular Sky '%s' loaded\n", (const char*) sky_nebula);
+ Print(" radius: %f\n", nebula->Radius());
+ }
+
+ // atmospheric haze:
+ if (sky_haze.length()) {
+ loader->SetDataPath(datapath);
+ haze = new TerrainHaze();
+ haze->Load(sky_haze, 120);
+
+ haze->SetInfinite(true);
+
+ Print("Atmospheric Haze '%s' loaded\n", (const char*) sky_haze);
+ Print(" radius: %f\n", haze->Radius());
+
+ haze->Hide();
+ }
+
+ loader->SetDataPath(0);
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star) {
+ CreateBody(*star);
+
+ ListIter<OrbitalBody> planet = star->Satellites();
+ while (++planet) {
+ CreateBody(*planet);
+
+ ListIter<OrbitalBody> moon = planet->Satellites();
+ while (++moon) {
+ CreateBody(*moon);
+ }
+ }
+ }
+ }
+
+ instantiated = true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::CreateBody(OrbitalBody& body)
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(datapath);
+
+ // stars:
+ if (body.type == Orbital::STAR) {
+ Point starloc = body.loc;
+ starloc = starloc.OtherHand();
+
+ PlanetRep* rep = new PlanetRep(body.tex_name,
+ 0,
+ body.radius,
+ starloc,
+ body.tscale);
+
+ rep->SetLuminous(true);
+ rep->MoveTo(loc);
+ body.rep = rep;
+
+ sun_brightness = body.light;
+ sun_color = body.color;
+
+ Light* sun_light = new Light(1.1f);
+ sun_light->SetColor(sun_color);
+ sun_light->SetShadow(true);
+ sun_light->MoveTo(body.loc);
+ sun_light->SetType(Light::LIGHT_DIRECTIONAL);
+
+ sun_lights.append(sun_light);
+ body.light_rep = sun_light;
+
+ if (body.back != Color::Black) {
+ Light* back_light = new Light(0.6f);
+ back_light->SetColor(body.back);
+ back_light->SetShadow(false);
+ back_light->MoveTo(body.loc * -1);
+ back_light->SetType(Light::LIGHT_DIRECTIONAL);
+
+ back_lights.append(back_light);
+ body.back_light = back_light;
+ }
+ }
+
+ // planets and moons:
+ else {
+ Point planetloc = body.loc;
+ planetloc = planetloc.OtherHand();
+
+ double rmax = 0;
+ double rmin = 0;
+
+ if (body.ring_max > 0) {
+ rmax = body.ring_max*body.radius;
+ rmin = body.ring_min*body.radius;
+ }
+
+ Text surface = body.tex_name;
+ Text glow = body.tex_glow;
+
+ if (GameWinDX9::GetInstance()->MaxTexSize() >= 512) {
+ if (body.tex_high_res.length())
+ surface = body.tex_high_res;
+
+ if (body.tex_glow_high_res.length())
+ glow = body.tex_glow_high_res;
+ }
+
+ PlanetRep* rep = new PlanetRep(surface,
+ glow,
+ body.radius,
+ planetloc,
+ body.tscale,
+ body.tex_ring,
+ rmin,
+ rmax,
+ body.atmosphere,
+ body.tex_gloss);
+
+ rep->SetStarSystem(this);
+
+ /***
+ if (body.luminous) {
+ rep->SetLuminous(1);
+ }
+ ***/
+
+ if (body.tilt != 0) {
+ Matrix m;
+ m.Pitch(body.tilt);
+
+ rep->SetOrientation(m);
+ }
+
+ body.rep = rep;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::Destroy()
+{
+ if (instantiated) {
+ ListIter<OrbitalBody> star_iter = bodies;
+ while (++star_iter) {
+ OrbitalBody* star = star_iter.value();
+
+ GRAPHIC_DESTROY(star->rep);
+ LIGHT_DESTROY(star->light_rep);
+ LIGHT_DESTROY(star->back_light);
+
+ ListIter<OrbitalBody> planet = star->Satellites();
+ while (++planet) {
+ GRAPHIC_DESTROY(planet->rep);
+
+ ListIter<OrbitalBody> moon = planet->Satellites();
+ while (++moon) {
+ GRAPHIC_DESTROY(moon->rep);
+ }
+ }
+ }
+
+ GRAPHIC_DESTROY(point_stars);
+ GRAPHIC_DESTROY(poly_stars);
+ GRAPHIC_DESTROY(nebula);
+ GRAPHIC_DESTROY(haze);
+
+ sun_lights.clear();
+ back_lights.clear();
+ }
+
+ instantiated = false;
+ sun_scale = 1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::Activate(Scene& scene)
+{
+ if (!instantiated)
+ Create();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (!stars)
+ return;
+
+ if (point_stars) {
+ scene.AddBackground(point_stars);
+ point_stars->Hide();
+ }
+
+ if (poly_stars) {
+ scene.AddBackground(poly_stars);
+ }
+
+ if (stars->Nebula() && nebula) {
+ scene.AddBackground(nebula);
+ }
+
+ if (haze) {
+ scene.AddBackground(haze);
+ haze->Hide();
+ }
+
+ ListIter<OrbitalBody> star_iter = bodies;
+ while (++star_iter) {
+ OrbitalBody* star = star_iter.value();
+ scene.AddGraphic(star->rep);
+ scene.AddLight(star->light_rep);
+ if (nebula && stars && stars->Nebula()) {
+ star->back_light->SetColor(star->back);
+ }
+ else {
+ Color c = Color(60,60,65);
+ star->back_light->SetColor(c);
+ }
+ scene.AddLight(star->back_light);
+
+ if (nebula && stars && stars->Nebula()) {
+ scene.SetAmbient(ambient);
+ }
+ else {
+ Color c = ambient;
+ int n = (c.Red() + c.Green() + c.Blue()) / 3;
+
+ c = Color(n,n,n);
+ scene.SetAmbient(c);
+ }
+
+ ListIter<OrbitalBody> planet = star->Satellites();
+ while (++planet) {
+ scene.AddGraphic(planet->rep);
+
+ ListIter<OrbitalBody> moon = planet->Satellites();
+ while (++moon) {
+ scene.AddGraphic(moon->rep);
+ }
+ }
+ }
+
+ ExecFrame();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::Deactivate()
+{
+ if (!instantiated)
+ return;
+
+ active_region = 0;
+
+ if (point_stars && point_stars->GetScene())
+ point_stars->GetScene()->DelBackground(point_stars);
+
+ if (poly_stars && poly_stars->GetScene())
+ poly_stars->GetScene()->DelBackground(poly_stars);
+
+ if (nebula && nebula->GetScene())
+ nebula->GetScene()->DelBackground(nebula);
+
+ if (haze && haze->GetScene()) {
+ haze->GetScene()->DelBackground(haze);
+ haze->Hide();
+ }
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star) {
+ if (star->rep && star->rep->GetScene())
+ star->rep->GetScene()->DelGraphic(star->rep);
+
+ if (star->light_rep && star->light_rep->GetScene())
+ star->light_rep->GetScene()->DelLight(star->light_rep);
+
+ if (star->back_light && star->back_light->GetScene())
+ star->back_light->GetScene()->DelLight(star->back_light);
+
+ ListIter<OrbitalBody> planet = star->Satellites();
+ while (++planet) {
+ if (planet->rep && planet->rep->GetScene())
+ planet->rep->GetScene()->DelGraphic(planet->rep);
+
+ ListIter<OrbitalBody> moon = planet->Satellites();
+ while (++moon) {
+ if (moon->rep && moon->rep->GetScene())
+ moon->rep->GetScene()->DelGraphic(moon->rep);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarSystem::SetActiveRegion(OrbitalRegion* rgn)
+{
+ Scene* scene = 0;
+
+ if (active_region != rgn) {
+ active_region = rgn;
+
+ if (active_region) {
+ if (active_region->Type() != Orbital::TERRAIN) {
+ if (point_stars) point_stars->Hide();
+ if (poly_stars) poly_stars->Show();
+ if (nebula) nebula->Show();
+ if (haze) haze->Hide();
+ }
+ else {
+ if (point_stars) point_stars->Show();
+ if (poly_stars) poly_stars->Hide();
+ if (nebula) nebula->Hide();
+ if (haze) haze->Show();
+ }
+
+ if (poly_stars) {
+ scene = poly_stars->GetScene();
+ if (scene)
+ scene->SetAmbient(ambient);
+ }
+ else if (nebula) {
+ scene = nebula->GetScene();
+ if (scene)
+ scene->SetAmbient(ambient);
+ }
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star) {
+ if (star->rep)
+ star->rep->Show();
+ }
+
+ ExecFrame();
+ }
+ else {
+ if (point_stars) point_stars->Hide();
+ if (poly_stars) poly_stars->Hide();
+ if (nebula) nebula->Hide();
+ if (haze) haze->Hide();
+
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star) {
+ if (star->rep)
+ star->rep->Hide();
+
+ if (star->light_rep) {
+ scene = star->light_rep->GetScene();
+ if (scene)
+ scene->DelLight(star->light_rep);
+ }
+
+ if (star->back_light) {
+ scene = star->back_light->GetScene();
+ if (scene)
+ scene->DelLight(star->back_light);
+ }
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static BYTE max3(BYTE a, BYTE b, BYTE c)
+{
+ if (a > b)
+ if (a > c) return a;
+ else return c;
+ else
+ if (b > c) return b;
+ else return c;
+}
+
+static BYTE min3(BYTE a, BYTE b, BYTE c)
+{
+ if (a < b)
+ if (a < c) return a;
+ else return c;
+ else
+ if (b < c) return b;
+ else return c;
+}
+
+void
+StarSystem::ExecFrame()
+{
+ CalcStardate();
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star)
+ star->Update();
+
+ ListIter<OrbitalRegion> region = regions;
+ while (++region)
+ region->Update();
+
+ // update the graphic reps, relative to the active region:
+ if (instantiated && active_region) {
+ Point active_loc = active_region->Location();
+ active_loc = active_loc.OtherHand();
+
+ Scene* scene = 0;
+ TerrainRegion* trgn = 0;
+ bool terrain = (active_region->Type() == Orbital::TERRAIN);
+ Matrix terrain_orientation;
+ Matrix terrain_transformation;
+
+ if (terrain) {
+ trgn = (TerrainRegion*) active_region;
+ Color tmp = trgn->SkyColor();
+ GameWinDX9::GetInstance()->SetScreenColor(tmp);
+
+ tvpn = (active_region->Location() - active_region->Primary()->Location());
+ tvpn.Normalize();
+ tvup = Point(0,0,-1);
+ tvrt = tvpn.cross(tvup);
+ tvrt.Normalize();
+
+ terrain_orientation.Rotate(0, PI/2, 0);
+ terrain_transformation = Matrix(tvrt, tvup, tvpn);
+
+ if (point_stars) {
+ point_stars->SetOrientation(terrain_transformation);
+
+ Color sky_color = trgn->SkyColor();
+ BYTE sky_red = (BYTE) sky_color.Red();
+ BYTE sky_green = (BYTE) sky_color.Green();
+ BYTE sky_blue = (BYTE) sky_color.Blue();
+
+ BYTE Max = max3(sky_red, sky_green, sky_blue);
+ BYTE Min = min3(sky_red, sky_green, sky_blue);
+
+ BYTE lum = (BYTE) (240.0 * (Max + Min) / 510.0);
+
+ if (lum > 50) {
+ point_stars->Hide();
+ }
+ else {
+ Stars* pstars = (Stars*) point_stars;
+
+ pstars->Illuminate(1.0 - lum / 50.0);
+ pstars->Show();
+ }
+
+ scene = point_stars->GetScene();
+ }
+
+ if (haze) {
+ ((TerrainHaze*)haze)->UseTerrainRegion(trgn);
+ scene = haze->GetScene();
+ }
+
+ if (scene) {
+ scene->SetAmbient(ambient);
+ }
+
+ }
+ else {
+ GameWinDX9::GetInstance()->SetScreenColor(Color::Black);
+ }
+
+ double star_alt = 0;
+
+ ListIter<OrbitalBody> star_iter = bodies;
+ while (++star_iter) {
+ OrbitalBody* star = star_iter.value();
+
+ if (active_region->Inclination() != 0) {
+ double distance = (active_region->Location() - star->Location()).length();
+ star_alt = sin(active_region->Inclination()) * distance;
+ }
+
+ if (terrain) {
+ Point sloc = TerrainTransform(star->Location());
+
+ if (star->rep) {
+ star->rep->MoveTo(sloc);
+
+ PlanetRep* pr = (PlanetRep*) star->rep;
+ pr->SetDaytime(true);
+ }
+
+ if (star->light_rep) {
+ star->light_rep->MoveTo(sloc);
+ star->light_rep->SetActive(sloc.y > -100);
+ }
+
+ if (star->back_light) {
+ star->back_light->MoveTo(sloc * -1);
+ star->back_light->SetActive(sloc.y > -100);
+ }
+
+ if (trgn && star->rep) {
+ if (trgn->IsEclipsed())
+ star->rep->Hide();
+ else
+ star->rep->Show();
+ }
+ }
+
+ else {
+ Point sloc = Point(star->Location() - active_region->Location()).OtherHand();
+ sloc.y = star_alt;
+
+ if (star->rep) {
+ star->rep->MoveTo(sloc);
+
+ PlanetRep* pr = (PlanetRep*) star->rep;
+ pr->SetDaytime(false);
+ }
+
+ if (star->light_rep) {
+ star->light_rep->MoveTo(sloc);
+ star->light_rep->SetActive(true);
+ }
+
+ if (star->back_light) {
+ star->back_light->MoveTo(sloc * -1);
+ star->back_light->SetActive(true);
+ }
+ }
+
+ ListIter<OrbitalBody> planet_iter = star->Satellites();
+ while (++planet_iter) {
+ OrbitalBody* planet = planet_iter.value();
+
+ if (planet->rep) {
+ PlanetRep* pr = (PlanetRep*) planet->rep;
+
+ if (terrain) {
+ pr->MoveTo(TerrainTransform(planet->Location()));
+ pr->SetOrientation(terrain_orientation);
+
+ if (planet == active_region->Primary()) {
+ pr->Hide();
+ }
+
+ else {
+ pr->Show();
+ pr->SetDaytime(true);
+ }
+ }
+ else {
+ pr->Show();
+ pr->TranslateBy(active_loc);
+ pr->SetDaytime(false);
+ }
+ }
+
+ ListIter<OrbitalBody> moon_iter = planet->Satellites();
+ while (++moon_iter) {
+ OrbitalBody* moon = moon_iter.value();
+
+ if (moon->rep) {
+ PlanetRep* pr = (PlanetRep*) moon->rep;
+
+ if (terrain) {
+ pr->MoveTo(TerrainTransform(moon->Location()));
+ pr->SetOrientation(terrain_orientation);
+
+ if (moon == active_region->Primary()) {
+ pr->Hide();
+ }
+
+ else {
+ pr->Show();
+ pr->SetDaytime(true);
+ }
+ }
+ else {
+ pr->Show();
+ pr->TranslateBy(active_loc);
+ pr->SetDaytime(false);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Orbital*
+StarSystem::FindOrbital(const char* name)
+{
+ if (!name || !name[0])
+ return 0;
+
+ ListIter<OrbitalBody> star = bodies;
+ while (++star) {
+ if (!_stricmp(star->Name(), name))
+ return star.value();
+
+ ListIter<OrbitalRegion> star_rgn = star->Regions();
+ while (++star_rgn) {
+ if (!_stricmp(star_rgn->Name(), name))
+ return star_rgn.value();
+ }
+
+ ListIter<OrbitalBody> planet = star->Satellites();
+ while (++planet) {
+ if (!_stricmp(planet->Name(), name))
+ return planet.value();
+
+ ListIter<OrbitalRegion> planet_rgn = planet->Regions();
+ while (++planet_rgn) {
+ if (!_stricmp(planet_rgn->Name(), name))
+ return planet_rgn.value();
+ }
+
+ ListIter<OrbitalBody> moon = planet->Satellites();
+ while (++moon) {
+ if (!_stricmp(moon->Name(), name))
+ return moon.value();
+
+ ListIter<OrbitalRegion> moon_rgn = moon->Regions();
+ while (++moon_rgn) {
+ if (!_stricmp(moon_rgn->Name(), name))
+ return moon_rgn.value();
+ }
+ }
+ }
+ }
+
+ ListIter<OrbitalRegion> region = regions;
+ while (++region) {
+ if (!_stricmp(region->Name(), name))
+ return region.value();
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+OrbitalRegion*
+StarSystem::FindRegion(const char* name)
+{
+ if (!name || !name[0])
+ return 0;
+
+ ListIter<OrbitalRegion> region = all_regions;
+ while (++region) {
+ if (!_stricmp(region->Name(), name))
+ return region.value();
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+StarSystem::HasLinkTo(StarSystem* s) const
+{
+ ListIter<OrbitalRegion> iter = ((StarSystem*) this)->all_regions;
+ while (++iter) {
+ OrbitalRegion* rgn = iter.value();
+
+ ListIter<Text> lnk_iter = rgn->Links();
+ while (++lnk_iter) {
+ Text* t = lnk_iter.value();
+
+ if (s->FindRegion(*t))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+Point
+StarSystem::TerrainTransform(const Point& loc)
+{
+ Point result;
+
+ Point tmp = loc - active_region->Location();
+
+ result.x = tmp * tvrt;
+ result.z = tmp * tvup;
+ result.y = tmp * tvpn;
+
+ return result;
+}
+
+Color
+StarSystem::Ambient() const
+{
+ Color result = ambient;
+ bool terrain = (active_region && active_region->Type() == Orbital::TERRAIN);
+
+ if (terrain) {
+ TerrainRegion* trgn = (TerrainRegion*) active_region;
+ result = trgn->Ambient();
+
+ if (trgn->IsEclipsed())
+ result = result * 0.3;
+ }
+
+ return result;
+}
+
+void
+StarSystem::SetSunlight(Color color, double brightness)
+{
+ sun_color = color;
+ sun_scale = brightness;
+
+ ListIter<Light> sun_iter = sun_lights;
+ while (++sun_iter) {
+ Light* sun_light = sun_iter.value();
+ sun_light->SetColor(color);
+ sun_light->SetIntensity((float) (1.1 * sun_scale));
+ }
+
+ ListIter<Light> back_iter = back_lights;
+ while (++back_iter) {
+ Light* back_light = back_iter.value();
+ back_light->SetIntensity((float) (0.5 * sun_scale));
+ }
+}
+
+void
+StarSystem::SetBacklight(Color color, double brightness)
+{
+ ListIter<Light> back_iter = back_lights;
+ while (++back_iter) {
+ Light* back_light = back_iter.value();
+ back_light->SetColor(color);
+ back_light->SetIntensity((float) (0.5 * brightness));
+ }
+}
+
+void
+StarSystem::RestoreTrueSunColor()
+{
+ ListIter<OrbitalBody> iter = bodies;
+ while (++iter) {
+ OrbitalBody* star = iter.value();
+
+ if (star) {
+ if (star->light_rep) {
+ star->light_rep->SetColor(star->LightColor());
+ star->light_rep->SetIntensity(1.1f);
+ }
+
+ if (star->back_light) {
+ star->back_light->SetColor(star->back);
+ star->back_light->SetIntensity(0.5f);
+ }
+ }
+ }
+}
+
+// +====================================================================+
+
+Color
+Star::GetColor() const
+{
+ return GetColor(seq);
+}
+
+int
+Star::GetSize() const
+{
+ return GetSize(seq);
+}
+
+Color
+Star::GetColor(int s)
+{
+ switch (s) {
+ case O: return Color(128,128,255); break;
+ case B: return Color(192,192,255); break;
+ case A: return Color(220,220,255); break;
+ case F: return Color(255,255,255); break;
+ case G: return Color(255,255,128); break;
+ case K: return Color(255,192,100); break;
+ case M: return Color(255,100,100); break;
+
+ case RED_GIANT: return Color(255, 80, 80); break;
+ case WHITE_DWARF: return Color(255,255,255); break;
+ case BLACK_HOLE: return Color( 0, 0, 0); break;
+ }
+
+ return Color::White;
+}
+
+int
+Star::GetSize(int s)
+{
+ switch (s) {
+ case O: return 4; break;
+ case B: return 4; break;
+ case A: return 3; break;
+ case F: return 3; break;
+ case G: return 2; break;
+ case K: return 2; break;
+ case M: return 1; break;
+
+ case RED_GIANT: return 4; break;
+ case WHITE_DWARF: return 1; break;
+ case BLACK_HOLE: return 3; break;
+ }
+
+ return 3;
+}
+
+// +====================================================================+
+
+Orbital::Orbital(StarSystem* s, const char* n, OrbitalType t, double m, double r, double o, Orbital* p)
+: name(n), type(t), subtype(0), radius(r), mass(m), orbit(o),
+phase(0), period(0), rotation(0), retro(false),
+system(s), primary(p), loc(0, 0, 0), rep(0), velocity(0)
+{
+ if (system && primary && orbit > 0) {
+ velocity = sqrt(GRAV * primary->Mass() / orbit);
+ period = 2 * PI * orbit / velocity;
+ }
+
+ Update();
+}
+
+// +--------------------------------------------------------------------+
+
+Orbital::~Orbital()
+{
+ delete rep;
+ regions.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Orbital::Update()
+{
+ if (system && primary && orbit > 0) {
+ double grade = (retro) ? -1 : 1;
+
+ // orbits are counter clockwise:
+ phase = -2 * PI * grade * StarSystem::Stardate() / period;
+
+ loc = primary->Location() + Point((double) (orbit * cos(phase)),
+ (double) (orbit * sin(phase)),
+ 0);
+ }
+
+ ListIter<OrbitalRegion> region = regions;
+ while (++region)
+ region->Update();
+
+ if (rep)
+ rep->MoveTo(loc.OtherHand());
+}
+
+// +--------------------------------------------------------------------+
+
+Point
+Orbital::PredictLocation(double delta_t)
+{
+ Point predicted_loc = Location();
+
+ if (system && primary && orbit > 0) {
+ predicted_loc = primary->PredictLocation(delta_t);
+
+ double grade = (retro) ? -1 : 1;
+
+ // orbits are(?) counter clockwise:
+ double predicted_phase = (double) (-2 * PI * grade * (StarSystem::Stardate()+delta_t) / period);
+
+ predicted_loc += Point((double) (orbit * cos(predicted_phase)),
+ (double) (orbit * sin(predicted_phase)),
+ 0);
+ }
+
+ return predicted_loc;
+}
+
+void
+Orbital::SetMapIcon(const Bitmap& img)
+{
+ if (img.Width() >=64 && img.Height() >= 64) {
+ map_icon.CopyBitmap(img);
+ map_icon.AutoMask();
+ map_icon.MakeTexture();
+ }
+}
+
+// +====================================================================+
+
+OrbitalBody::OrbitalBody(StarSystem* s, const char* n, OrbitalType t, double m, double r, double o, Orbital* p)
+: Orbital(s, n, t, m, r, o, p), light(0), light_rep(0), back_light(0),
+ring_min(0), ring_max(0), tilt(0), luminous(false)
+{
+ Update();
+}
+
+// +--------------------------------------------------------------------+
+
+OrbitalBody::~OrbitalBody()
+{
+ satellites.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+OrbitalBody::Update()
+{
+ Orbital::Update();
+
+ theta = 0;
+
+ if (rotation > 0)
+ theta = -2 * PI * StarSystem::Stardate() / rotation;
+
+ ListIter<OrbitalBody> body = satellites;
+ while (++body)
+ body->Update();
+
+ if (rep && theta != 0) {
+ Matrix m;
+ m.Pitch(tilt);
+ m.Roll(tilt/2);
+ m.Yaw(theta);
+ rep->SetOrientation(m);
+ }
+
+ if (light_rep) {
+ Point bodyloc = loc;
+ bodyloc = bodyloc.OtherHand();
+ light_rep->MoveTo(bodyloc);
+ }
+}
+
+// +====================================================================+
+
+OrbitalRegion::OrbitalRegion(StarSystem* s, const char* n, double m, double r, double o, Orbital* p)
+: Orbital(s, n, REGION, m, r, o, p), grid(25.0e3f), inclination(0)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+OrbitalRegion::~OrbitalRegion()
+{
+ links.destroy();
+}
+