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author | Aki <please@ignore.pl> | 2022-04-03 22:51:15 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-03 22:51:15 +0200 |
commit | 4cc312f90d27ea7abb010bd317188d9d08a9fd3e (patch) | |
tree | 844ae61007f22a9c561221aad814a54562972641 /StarsEx/StarServer.h | |
parent | 4b8ddd088afb8f0021c6cfa1b7700e0b521b8ac5 (diff) | |
download | starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.zip starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.tar.gz starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.tar.bz2 |
Added base game mode management to Game
Diffstat (limited to 'StarsEx/StarServer.h')
-rw-r--r-- | StarsEx/StarServer.h | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/StarsEx/StarServer.h b/StarsEx/StarServer.h index 9776e07..3e8a722 100644 --- a/StarsEx/StarServer.h +++ b/StarsEx/StarServer.h @@ -41,13 +41,7 @@ public: virtual bool InitGame(); virtual void GameState(); - enum MODE { MENU_MODE, // main menu - LOAD_MODE, // loading mission into simulator - PLAY_MODE // active simulation - }; - - int GetGameMode() { return game_mode; } - void SetGameMode(int mode); + void SetGameMode(int mode) override; void SetNextMission(const char* script); void CreateWorld(); @@ -66,7 +60,6 @@ protected: NetLobbyServer* lobby_server; DataLoader* loader; - int game_mode; DWORD time_mark; DWORD minutes; }; |