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author | Aki <please@ignore.pl> | 2022-04-06 22:09:14 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-06 22:40:14 +0200 |
commit | 8935efd2fe08c357bf0cbc0fea77bcf84d027eef (patch) | |
tree | 727d49e7a3b3c9547ef9bfb97f951a954fa39174 /StarsEx/StarServer.cpp | |
parent | c4f0fad2b3f64f712efca130b45c07936f448352 (diff) | |
download | starshatter-8935efd2fe08c357bf0cbc0fea77bcf84d027eef.zip starshatter-8935efd2fe08c357bf0cbc0fea77bcf84d027eef.tar.gz starshatter-8935efd2fe08c357bf0cbc0fea77bcf84d027eef.tar.bz2 |
Removed direct reference to StarServer in MissionEvent
This also removes multiplayer mission chaining which was broken anyway.
Diffstat (limited to 'StarsEx/StarServer.cpp')
-rw-r--r-- | StarsEx/StarServer.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/StarsEx/StarServer.cpp b/StarsEx/StarServer.cpp index cb3ab21..e5462ae 100644 --- a/StarsEx/StarServer.cpp +++ b/StarsEx/StarServer.cpp @@ -243,15 +243,6 @@ StarServer::SetGameMode(int m) // +--------------------------------------------------------------------+ void -StarServer::SetNextMission(const char* script) -{ - if (lobby_server) - lobby_server->SetServerMission(script); -} - -// +--------------------------------------------------------------------+ - -void StarServer::CreateWorld() { RadioTraffic::Initialize(); |