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authorAki <please@ignore.pl>2022-04-06 22:09:14 +0200
committerAki <please@ignore.pl>2022-04-06 22:40:14 +0200
commit8935efd2fe08c357bf0cbc0fea77bcf84d027eef (patch)
tree727d49e7a3b3c9547ef9bfb97f951a954fa39174 /StarsEx/StarServer.cpp
parentc4f0fad2b3f64f712efca130b45c07936f448352 (diff)
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Removed direct reference to StarServer in MissionEvent
This also removes multiplayer mission chaining which was broken anyway.
Diffstat (limited to 'StarsEx/StarServer.cpp')
-rw-r--r--StarsEx/StarServer.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/StarsEx/StarServer.cpp b/StarsEx/StarServer.cpp
index cb3ab21..e5462ae 100644
--- a/StarsEx/StarServer.cpp
+++ b/StarsEx/StarServer.cpp
@@ -243,15 +243,6 @@ StarServer::SetGameMode(int m)
// +--------------------------------------------------------------------+
void
-StarServer::SetNextMission(const char* script)
-{
- if (lobby_server)
- lobby_server->SetServerMission(script);
-}
-
-// +--------------------------------------------------------------------+
-
-void
StarServer::CreateWorld()
{
RadioTraffic::Initialize();