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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SoundCard.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/SoundCard.cpp')
-rw-r--r-- | StarsEx/SoundCard.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/StarsEx/SoundCard.cpp b/StarsEx/SoundCard.cpp new file mode 100644 index 0000000..1e54cce --- /dev/null +++ b/StarsEx/SoundCard.cpp @@ -0,0 +1,103 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract sound card class +*/ + +#include <mutex> + +#include "SoundCard.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +DWORD WINAPI SoundCardUpdateProc(LPVOID link); + +// +--------------------------------------------------------------------+ + +SoundCard::SoundCard() +: status(SC_UNINITIALIZED), hthread(0), shutdown(false) +{ + DWORD thread_id = 0; + hthread = CreateThread(0, 4096, SoundCardUpdateProc, + (LPVOID) this, 0, &thread_id); +} + +// +--------------------------------------------------------------------+ + +SoundCard::~SoundCard() +{ + shutdown = true; + + WaitForSingleObject(hthread, 500); + CloseHandle(hthread); + hthread = 0; + + sounds.destroy(); + status = SC_UNINITIALIZED; +} + +// +--------------------------------------------------------------------+ + +DWORD WINAPI SoundCardUpdateProc(LPVOID link) +{ + SoundCard* card = (SoundCard*) link; + + if (card) + return card->UpdateThread(); + + return (DWORD) E_POINTER; +} + +// +--------------------------------------------------------------------+ + +DWORD +SoundCard::UpdateThread() +{ + while (!shutdown) { + Update(); + Sleep(50); + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +SoundCard::Update() +{ + const std::lock_guard<std::mutex> lock(sync); + + ListIter<Sound> iter = sounds; + while (++iter) { + Sound* s = iter.value(); + + s->Update(); + + if (s->GetStatus() == Sound::DONE && + !(s->GetFlags() & Sound::LOCKED)) { + + delete iter.removeItem(); + } + } +} + +// +--------------------------------------------------------------------+ + +void +SoundCard::AddSound(Sound* s) +{ + const std::lock_guard<std::mutex> lock(sync); + + if (!sounds.contains(s)) + sounds.append(s); +} + |