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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SoundCard.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/SoundCard.cpp')
-rw-r--r--StarsEx/SoundCard.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/StarsEx/SoundCard.cpp b/StarsEx/SoundCard.cpp
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+++ b/StarsEx/SoundCard.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract sound card class
+*/
+
+#include <mutex>
+
+#include "SoundCard.h"
+#include "Sound.h"
+
+// +--------------------------------------------------------------------+
+
+DWORD WINAPI SoundCardUpdateProc(LPVOID link);
+
+// +--------------------------------------------------------------------+
+
+SoundCard::SoundCard()
+: status(SC_UNINITIALIZED), hthread(0), shutdown(false)
+{
+ DWORD thread_id = 0;
+ hthread = CreateThread(0, 4096, SoundCardUpdateProc,
+ (LPVOID) this, 0, &thread_id);
+}
+
+// +--------------------------------------------------------------------+
+
+SoundCard::~SoundCard()
+{
+ shutdown = true;
+
+ WaitForSingleObject(hthread, 500);
+ CloseHandle(hthread);
+ hthread = 0;
+
+ sounds.destroy();
+ status = SC_UNINITIALIZED;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD WINAPI SoundCardUpdateProc(LPVOID link)
+{
+ SoundCard* card = (SoundCard*) link;
+
+ if (card)
+ return card->UpdateThread();
+
+ return (DWORD) E_POINTER;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+SoundCard::UpdateThread()
+{
+ while (!shutdown) {
+ Update();
+ Sleep(50);
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SoundCard::Update()
+{
+ const std::lock_guard<std::mutex> lock(sync);
+
+ ListIter<Sound> iter = sounds;
+ while (++iter) {
+ Sound* s = iter.value();
+
+ s->Update();
+
+ if (s->GetStatus() == Sound::DONE &&
+ !(s->GetFlags() & Sound::LOCKED)) {
+
+ delete iter.removeItem();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SoundCard::AddSound(Sound* s)
+{
+ const std::lock_guard<std::mutex> lock(sync);
+
+ if (!sounds.contains(s))
+ sounds.append(s);
+}
+