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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Sky.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Celestial sphere, stars, planets, space dust...
+*/
+
+#ifndef Sky_h
+#define Sky_h
+
+#include "Types.h"
+#include "Solid.h"
+#include "Bitmap.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class StarSystem;
+
+// +--------------------------------------------------------------------+
+
+class Stars : public Graphic
+{
+public:
+ Stars(int nstars);
+ virtual ~Stars();
+
+ virtual void Illuminate(double scale);
+ virtual void Render(Video* video, DWORD flags);
+
+protected:
+ VertexSet* vset;
+ Color* colors;
+};
+
+// +--------------------------------------------------------------------+
+
+class Dust : public Graphic
+{
+public:
+ Dust(int ndust, bool bright=false);
+ virtual ~Dust();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Reset(const Point& ref);
+ virtual void ExecFrame(double factor, const Point& ref);
+
+ virtual void Hide();
+ virtual void Show();
+
+protected:
+ bool really_hidden;
+ bool bright;
+ VertexSet* vset;
+};
+
+// +--------------------------------------------------------------------+
+
+class PlanetRep : public Solid
+{
+public:
+ PlanetRep(const char* img_west, const char* img_glow,
+ double rad, const Vec3& pos, double tscale = 1,
+ const char* rngname=0, double minrad = 0, double maxrad = 0,
+ Color atmos = Color::Black, const char* img_gloss=0);
+ virtual ~PlanetRep();
+
+ virtual Color Atmosphere() const { return atmosphere; }
+ virtual void SetAtmosphere(Color a) { atmosphere = a; }
+ virtual void SetDaytime(bool d);
+ virtual void SetStarSystem(StarSystem* system);
+
+ virtual void Render(Video* video, DWORD flags);
+
+ virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
+ bool treat_translucent_polys_as_solid=true);
+
+protected:
+ void CreateSphere(double radius, int nrings, int nsections,
+ double minrad, double maxrad, int rsections,
+ double tscale);
+
+ Material* mtl_surf;
+ Material* mtl_limb;
+ Material* mtl_ring;
+ int has_ring;
+ int ring_verts;
+ int ring_polys;
+ double ring_rad;
+ double body_rad;
+ Color atmosphere;
+ bool daytime;
+
+ StarSystem* star_system;
+};
+
+#endif // Sky_h
+