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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Skin.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Skin.h')
-rw-r--r-- | StarsEx/Skin.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/StarsEx/Skin.h b/StarsEx/Skin.h new file mode 100644 index 0000000..25c5a75 --- /dev/null +++ b/StarsEx/Skin.h @@ -0,0 +1,91 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for managing run-time selectable skins on solid objects +*/ + +#ifndef Skin_h +#define Skin_h + +#include "Polygon.h" +#include "Graphic.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Model; +class Surface; +class Segment; + +class Skin; +class SkinCell; + +// +--------------------------------------------------------------------+ + +class Skin +{ +public: + static const char* TYPENAME() { return "Skin"; } + enum { NAMELEN=64 }; + + Skin(const char* name = 0); + virtual ~Skin(); + + // operations + void ApplyTo(Model* model) const; + void Restore(Model* model) const; + + // accessors / mutators + const char* Name() const { return name; } + const char* Path() const { return path; } + int NumCells() const { return cells.size(); } + + void SetName(const char* n); + void SetPath(const char* n); + void AddMaterial(const Material* mtl); + +protected: + char name[NAMELEN]; + char path[256]; + List<SkinCell> cells; +}; + +// +--------------------------------------------------------------------+ + +class SkinCell +{ + friend class Skin; + +public: + static const char* TYPENAME() { return "SkinCell"; } + + SkinCell(const Material* mtl=0); + ~SkinCell(); + + int operator == (const SkinCell& other) const; + + const char* Name() const; + const Material* Skin() const { return skin; } + const Material* Orig() const { return orig; } + + void SetSkin(const Material* mtl); + void SetOrig(const Material* mtl); + +private: + const Material* skin; + const Material* orig; +}; + +// +--------------------------------------------------------------------+ + +#endif // Skin_h + |