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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Skin.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Skin.cpp')
-rw-r--r-- | StarsEx/Skin.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/StarsEx/Skin.cpp b/StarsEx/Skin.cpp new file mode 100644 index 0000000..62363c5 --- /dev/null +++ b/StarsEx/Skin.cpp @@ -0,0 +1,172 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for rendering solid meshes of polygons +*/ + +#include "Skin.h" +#include "Solid.h" +#include "Utils.h" + +// +--------------------------------------------------------------------+ + +Skin::Skin(const char* n) +{ + if (n && *n) { + strncpy_s(name, n, NAMELEN); + name[NAMELEN-1] = 0; + } + + else { + ZeroMemory(name, NAMELEN); + } + + ZeroMemory(path, 256); +} + +// +--------------------------------------------------------------------+ + +Skin::~Skin() +{ + cells.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +Skin::SetName(const char* n) +{ + if (n && *n) { + strncpy_s(name, n, NAMELEN); + name[NAMELEN-1] = 0; + } +} + +void +Skin::SetPath(const char* n) +{ + if (n && *n) { + strncpy_s(path, n, 256); + path[255] = 0; + } + + else { + ZeroMemory(path, 256); + } +} + +// +--------------------------------------------------------------------+ + +void +Skin::AddMaterial(const Material* mtl) +{ + if (!mtl) return; + + bool found = false; + + ListIter<SkinCell> iter = cells; + while (++iter && !found) { + SkinCell* s = iter.value(); + + if (s->skin && !strcmp(s->skin->name, mtl->name)) { + s->skin = mtl; + found = true; + } + } + + if (!found) { + SkinCell* s = new SkinCell(mtl); + cells.append(s); + } +} + +// +--------------------------------------------------------------------+ + +void +Skin::ApplyTo(Model* model) const +{ + if (model) { + for (int i = 0; i < cells.size(); i++) { + SkinCell* s = cells[i]; + + if (s->skin) { + s->orig = model->ReplaceMaterial(s->skin); + } + } + } +} + +void +Skin::Restore(Model* model) const +{ + if (model) { + for (int i = 0; i < cells.size(); i++) { + SkinCell* s = cells[i]; + + if (s->orig) { + model->ReplaceMaterial(s->orig); + s->orig = 0; + } + } + } +} + +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ + +SkinCell::SkinCell(const Material* mtl) + : skin(mtl), orig(0) +{ +} + +SkinCell::~SkinCell() +{ + delete skin; +} + +// +--------------------------------------------------------------------+ + +int +SkinCell::operator == (const SkinCell& other) const +{ + if (skin == other.skin) + return true; + + if (skin && other.skin) + return !strcmp(skin->name, other.skin->name); + + return false; +} + +// +--------------------------------------------------------------------+ + +const char* +SkinCell::Name() const +{ + if (skin) + return skin->name; + + return "Invalid Skin Cell"; +} + +// +--------------------------------------------------------------------+ + +void +SkinCell::SetSkin(const Material* mtl) +{ + skin = mtl; +} + +void +SkinCell::SetOrig(const Material* mtl) +{ + orig = mtl; +} |