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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Skin.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Skin.cpp')
-rw-r--r--StarsEx/Skin.cpp172
1 files changed, 172 insertions, 0 deletions
diff --git a/StarsEx/Skin.cpp b/StarsEx/Skin.cpp
new file mode 100644
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+++ b/StarsEx/Skin.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#include "Skin.h"
+#include "Solid.h"
+#include "Utils.h"
+
+// +--------------------------------------------------------------------+
+
+Skin::Skin(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(name, n, NAMELEN);
+ name[NAMELEN-1] = 0;
+ }
+
+ else {
+ ZeroMemory(name, NAMELEN);
+ }
+
+ ZeroMemory(path, 256);
+}
+
+// +--------------------------------------------------------------------+
+
+Skin::~Skin()
+{
+ cells.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::SetName(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(name, n, NAMELEN);
+ name[NAMELEN-1] = 0;
+ }
+}
+
+void
+Skin::SetPath(const char* n)
+{
+ if (n && *n) {
+ strncpy_s(path, n, 256);
+ path[255] = 0;
+ }
+
+ else {
+ ZeroMemory(path, 256);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::AddMaterial(const Material* mtl)
+{
+ if (!mtl) return;
+
+ bool found = false;
+
+ ListIter<SkinCell> iter = cells;
+ while (++iter && !found) {
+ SkinCell* s = iter.value();
+
+ if (s->skin && !strcmp(s->skin->name, mtl->name)) {
+ s->skin = mtl;
+ found = true;
+ }
+ }
+
+ if (!found) {
+ SkinCell* s = new SkinCell(mtl);
+ cells.append(s);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Skin::ApplyTo(Model* model) const
+{
+ if (model) {
+ for (int i = 0; i < cells.size(); i++) {
+ SkinCell* s = cells[i];
+
+ if (s->skin) {
+ s->orig = model->ReplaceMaterial(s->skin);
+ }
+ }
+ }
+}
+
+void
+Skin::Restore(Model* model) const
+{
+ if (model) {
+ for (int i = 0; i < cells.size(); i++) {
+ SkinCell* s = cells[i];
+
+ if (s->orig) {
+ model->ReplaceMaterial(s->orig);
+ s->orig = 0;
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+
+SkinCell::SkinCell(const Material* mtl)
+ : skin(mtl), orig(0)
+{
+}
+
+SkinCell::~SkinCell()
+{
+ delete skin;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+SkinCell::operator == (const SkinCell& other) const
+{
+ if (skin == other.skin)
+ return true;
+
+ if (skin && other.skin)
+ return !strcmp(skin->name, other.skin->name);
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+SkinCell::Name() const
+{
+ if (skin)
+ return skin->name;
+
+ return "Invalid Skin Cell";
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SkinCell::SetSkin(const Material* mtl)
+{
+ skin = mtl;
+}
+
+void
+SkinCell::SetOrig(const Material* mtl)
+{
+ orig = mtl;
+}