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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/SimObject.h
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/SimObject.h')
-rw-r--r--StarsEx/SimObject.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/StarsEx/SimObject.h b/StarsEx/SimObject.h
index 0985e99..955a204 100644
--- a/StarsEx/SimObject.h
+++ b/StarsEx/SimObject.h
@@ -11,12 +11,13 @@
Simulation Object and Observer classes
*/
-#ifndef SimObject_h
-#define SimObject_h
+#pragma once
+
+#include <cstdint>
+
+#include <List.h>
-#include "Types.h"
#include "Physical.h"
-#include "List.h"
// +--------------------------------------------------------------------+
@@ -58,8 +59,8 @@ public:
virtual void Activate(Scene& scene);
virtual void Deactivate(Scene& scene);
- virtual DWORD GetObjID() const { return objid; }
- virtual void SetObjID(DWORD id) { objid = id; }
+ virtual std::uint32_t GetObjID() const { return objid; }
+ virtual void SetObjID(std::uint32_t id) { objid = id; }
virtual bool IsHostileTo(const SimObject* o)
const { return false; }
@@ -67,7 +68,7 @@ public:
protected:
SimRegion* region;
List<SimObserver> observers;
- DWORD objid;
+ std::uint32_t objid;
bool active;
bool notifying;
};
@@ -93,6 +94,3 @@ public:
protected:
List<SimObject> observe_list;
};
-
-#endif // SimObject_h
-