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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/SimObject.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/SimObject.h')
-rw-r--r-- | StarsEx/SimObject.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/StarsEx/SimObject.h b/StarsEx/SimObject.h index 0985e99..955a204 100644 --- a/StarsEx/SimObject.h +++ b/StarsEx/SimObject.h @@ -11,12 +11,13 @@ Simulation Object and Observer classes */ -#ifndef SimObject_h -#define SimObject_h +#pragma once + +#include <cstdint> + +#include <List.h> -#include "Types.h" #include "Physical.h" -#include "List.h" // +--------------------------------------------------------------------+ @@ -58,8 +59,8 @@ public: virtual void Activate(Scene& scene); virtual void Deactivate(Scene& scene); - virtual DWORD GetObjID() const { return objid; } - virtual void SetObjID(DWORD id) { objid = id; } + virtual std::uint32_t GetObjID() const { return objid; } + virtual void SetObjID(std::uint32_t id) { objid = id; } virtual bool IsHostileTo(const SimObject* o) const { return false; } @@ -67,7 +68,7 @@ public: protected: SimRegion* region; List<SimObserver> observers; - DWORD objid; + std::uint32_t objid; bool active; bool notifying; }; @@ -93,6 +94,3 @@ public: protected: List<SimObject> observe_list; }; - -#endif // SimObject_h - |