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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SimObject.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/SimObject.h')
-rw-r--r-- | StarsEx/SimObject.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/StarsEx/SimObject.h b/StarsEx/SimObject.h new file mode 100644 index 0000000..10fcfbf --- /dev/null +++ b/StarsEx/SimObject.h @@ -0,0 +1,98 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Object and Observer classes +*/ + +#ifndef SimObject_h +#define SimObject_h + +#include "Types.h" +#include "Physical.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class SimRegion; +class SimObject; +class SimObserver; +class Scene; + +// +--------------------------------------------------------------------+ + +class SimObject : public Physical +{ + friend class SimRegion; + +public: + static const char* TYPENAME() { return "SimObject"; } + + enum TYPES { + SIM_SHIP=100, + SIM_SHOT, + SIM_DRONE, + SIM_EXPLOSION, + SIM_DEBRIS, + SIM_ASTEROID + }; + + SimObject() : region(0), objid(0), active(0), notifying(0) { } + SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { } + virtual ~SimObject(); + + virtual SimRegion* GetRegion() const { return region; } + virtual void SetRegion(SimRegion* rgn) { region = rgn; } + + virtual void Notify(); + virtual void Register(SimObserver* obs); + virtual void Unregister(SimObserver* obs); + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual DWORD GetObjID() const { return objid; } + virtual void SetObjID(DWORD id) { objid = id; } + + virtual bool IsHostileTo(const SimObject* o) + const { return false; } + +protected: + SimRegion* region; + List<SimObserver> observers; + DWORD objid; + bool active; + bool notifying; +}; + +// +--------------------------------------------------------------------+ + +class SimObserver +{ +public: + static const char* TYPENAME() { return "SimObserver"; } + + virtual ~SimObserver(); + + int operator == (const SimObserver& o) const { return this == &o; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + virtual void Observe(SimObject* obj); + virtual void Ignore(SimObject* obj); + + +protected: + List<SimObject> observe_list; +}; + +#endif // SimObject_h + |