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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SimObject.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/StarsEx/SimObject.h b/StarsEx/SimObject.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simulation Object and Observer classes
+*/
+
+#ifndef SimObject_h
+#define SimObject_h
+
+#include "Types.h"
+#include "Physical.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class SimRegion;
+class SimObject;
+class SimObserver;
+class Scene;
+
+// +--------------------------------------------------------------------+
+
+class SimObject : public Physical
+{
+ friend class SimRegion;
+
+public:
+ static const char* TYPENAME() { return "SimObject"; }
+
+ enum TYPES {
+ SIM_SHIP=100,
+ SIM_SHOT,
+ SIM_DRONE,
+ SIM_EXPLOSION,
+ SIM_DEBRIS,
+ SIM_ASTEROID
+ };
+
+ SimObject() : region(0), objid(0), active(0), notifying(0) { }
+ SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
+ virtual ~SimObject();
+
+ virtual SimRegion* GetRegion() const { return region; }
+ virtual void SetRegion(SimRegion* rgn) { region = rgn; }
+
+ virtual void Notify();
+ virtual void Register(SimObserver* obs);
+ virtual void Unregister(SimObserver* obs);
+
+ virtual void Activate(Scene& scene);
+ virtual void Deactivate(Scene& scene);
+
+ virtual DWORD GetObjID() const { return objid; }
+ virtual void SetObjID(DWORD id) { objid = id; }
+
+ virtual bool IsHostileTo(const SimObject* o)
+ const { return false; }
+
+protected:
+ SimRegion* region;
+ List<SimObserver> observers;
+ DWORD objid;
+ bool active;
+ bool notifying;
+};
+
+// +--------------------------------------------------------------------+
+
+class SimObserver
+{
+public:
+ static const char* TYPENAME() { return "SimObserver"; }
+
+ virtual ~SimObserver();
+
+ int operator == (const SimObserver& o) const { return this == &o; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ virtual void Observe(SimObject* obj);
+ virtual void Ignore(SimObject* obj);
+
+
+protected:
+ List<SimObject> observe_list;
+};
+
+#endif // SimObject_h
+