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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/SimObject.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/SimObject.cpp')
-rw-r--r--StarsEx/SimObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/SimObject.cpp b/StarsEx/SimObject.cpp
index 60c2295..8ee8db7 100644
--- a/StarsEx/SimObject.cpp
+++ b/StarsEx/SimObject.cpp
@@ -13,8 +13,8 @@
#include "SimObject.h"
-#include "Graphic.h"
-#include "Light.h"
+#include <List.h>
+
#include "Scene.h"
// +--------------------------------------------------------------------+