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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SimEvent.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/SimEvent.cpp')
-rw-r--r--StarsEx/SimEvent.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/StarsEx/SimEvent.cpp b/StarsEx/SimEvent.cpp
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+++ b/StarsEx/SimEvent.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simulation Events for mission summary
+*/
+
+#include "SimEvent.h"
+#include "Sim.h"
+#include "Clock.h"
+#include "ContentBundle.h"
+
+// +====================================================================+
+
+List<ShipStats> records;
+
+// +====================================================================+
+
+SimEvent::SimEvent(int e, const char* t, const char* i)
+: event(e), count(0)
+{
+ Sim* sim = Sim::GetSim();
+ if (sim) {
+ time = (int) sim->MissionClock();
+ }
+ else {
+ time = (int) (Clock::GetInstance()->GameTime()/1000);
+ }
+
+ SetTarget(t);
+ SetInfo(i);
+}
+
+SimEvent::~SimEvent()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimEvent::SetTime(int t)
+{
+ time = t;
+}
+
+void
+SimEvent::SetTarget(const char* t)
+{
+ if (t && t[0])
+ target = t;
+}
+
+void
+SimEvent::SetInfo(const char* i)
+{
+ if (i && i[0])
+ info = i;
+}
+
+void
+SimEvent::SetCount(int c)
+{
+ count = c;
+}
+
+Text
+SimEvent::GetEventDesc() const
+{
+ switch (event) {
+ case LAUNCH: return ContentBundle::GetInstance()->GetText("sim.event.Launch");
+ case DOCK: return ContentBundle::GetInstance()->GetText("sim.event.Dock");
+ case LAND: return ContentBundle::GetInstance()->GetText("sim.event.Land");
+ case EJECT: return ContentBundle::GetInstance()->GetText("sim.event.Eject");
+ case CRASH: return ContentBundle::GetInstance()->GetText("sim.event.Crash");
+ case COLLIDE: return ContentBundle::GetInstance()->GetText("sim.event.Collision With");
+ case DESTROYED: return ContentBundle::GetInstance()->GetText("sim.event.Destroyed By");
+ case MAKE_ORBIT: return ContentBundle::GetInstance()->GetText("sim.event.Make Orbit");
+ case BREAK_ORBIT: return ContentBundle::GetInstance()->GetText("sim.event.Break Orbit");
+ case QUANTUM_JUMP: return ContentBundle::GetInstance()->GetText("sim.event.Quantum Jump");
+ case LAUNCH_SHIP: return ContentBundle::GetInstance()->GetText("sim.event.Launch Ship");
+ case RECOVER_SHIP: return ContentBundle::GetInstance()->GetText("sim.event.Recover Ship");
+ case FIRE_GUNS: return ContentBundle::GetInstance()->GetText("sim.event.Fire Guns");
+ case FIRE_MISSILE: return ContentBundle::GetInstance()->GetText("sim.event.Fire Missile");
+ case DROP_DECOY: return ContentBundle::GetInstance()->GetText("sim.event.Drop Decoy");
+ case GUNS_KILL: return ContentBundle::GetInstance()->GetText("sim.event.Guns Kill");
+ case MISSILE_KILL: return ContentBundle::GetInstance()->GetText("sim.event.Missile Kill");
+ case LAUNCH_PROBE: return ContentBundle::GetInstance()->GetText("sim.event.Launch Probe");
+ case SCAN_TARGET: return ContentBundle::GetInstance()->GetText("sim.event.Scan Target");
+ default: return ContentBundle::GetInstance()->GetText("sim.event.no event");
+ }
+}
+
+// +====================================================================+
+
+ShipStats::ShipStats(const char* n, int i)
+: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
+cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
+combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
+{
+ if (!n || !n[0])
+ name = ContentBundle::GetInstance()->GetText("[unknown]");
+}
+
+ShipStats::~ShipStats()
+{
+ events.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipStats::SetType(const char* t)
+{
+ if (t && t[0])
+ type = t;
+}
+
+void
+ShipStats::SetRole(const char* r)
+{
+ if (r && r[0])
+ role = r;
+}
+
+void
+ShipStats::SetRegion(const char* r)
+{
+ if (r && r[0])
+ region = r;
+}
+
+void
+ShipStats::SetCombatGroup(CombatGroup* g)
+{
+ combat_group = g;
+}
+
+void
+ShipStats::SetCombatUnit(CombatUnit* u)
+{
+ combat_unit = u;
+}
+
+void
+ShipStats::SetElementIndex(int n)
+{
+ elem_index = n;
+}
+
+void
+ShipStats::SetPlayer(bool p)
+{
+ player = p;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipStats::Summarize()
+{
+ kill1 = 0;
+ kill2 = 0;
+ lost = 0;
+ coll = 0;
+
+ ListIter<SimEvent> iter = events;
+ while (++iter) {
+ SimEvent* event = iter.value();
+ int code = event->GetEvent();
+
+ if (code == SimEvent::GUNS_KILL)
+ kill1++;
+
+ else if (code == SimEvent::MISSILE_KILL)
+ kill2++;
+
+ else if (code == SimEvent::DESTROYED)
+ lost++;
+
+ else if (code == SimEvent::CRASH)
+ coll++;
+
+ else if (code == SimEvent::COLLIDE)
+ coll++;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+SimEvent*
+ShipStats::AddEvent(SimEvent* e)
+{
+ events.append(e);
+ return e;
+}
+
+SimEvent*
+ShipStats::AddEvent(int event, const char* tgt, const char* info)
+{
+ SimEvent* e = new SimEvent(event, tgt, info);
+ events.append(e);
+ return e;
+}
+
+bool
+ShipStats::HasEvent(int event)
+{
+ for (int i = 0; i < events.size(); i++)
+ if (events[i]->GetEvent() == event)
+ return true;
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+void ShipStats::Initialize() { records.destroy(); }
+void ShipStats::Close() { records.destroy(); }
+
+// +--------------------------------------------------------------------+
+
+int
+ShipStats::NumStats()
+{
+ return records.size();
+}
+
+ShipStats*
+ShipStats::GetStats(int i)
+{
+ if (i >= 0 && i < records.size())
+ return records.at(i);
+
+ return 0;
+}
+
+ShipStats*
+ShipStats::Find(const char* name)
+{
+ if (name && name[0]) {
+ ListIter<ShipStats> iter = records;
+ while (++iter) {
+ ShipStats* stats = iter.value();
+ if (!strcmp(stats->GetName(), name))
+ return stats;
+ }
+
+ ShipStats* stats = new ShipStats(name);
+ records.append(stats);
+ return stats;
+ }
+
+ return 0;
+}
+