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author | Aki <please@ignore.pl> | 2022-04-03 22:51:15 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-03 22:51:15 +0200 |
commit | 4cc312f90d27ea7abb010bd317188d9d08a9fd3e (patch) | |
tree | 844ae61007f22a9c561221aad814a54562972641 /StarsEx/Sim.cpp | |
parent | 4b8ddd088afb8f0021c6cfa1b7700e0b521b8ac5 (diff) | |
download | starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.zip starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.tar.gz starshatter-4cc312f90d27ea7abb010bd317188d9d08a9fd3e.tar.bz2 |
Added base game mode management to Game
Diffstat (limited to 'StarsEx/Sim.cpp')
-rw-r--r-- | StarsEx/Sim.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/StarsEx/Sim.cpp b/StarsEx/Sim.cpp index 36d5356..7249d82 100644 --- a/StarsEx/Sim.cpp +++ b/StarsEx/Sim.cpp @@ -1553,7 +1553,7 @@ Sim::ExecFrame(double seconds) // setup music if (!MusicDirector::IsNoMusic()) { Starshatter* stars = Starshatter::GetInstance(); - if (stars && stars->GetGameMode() == Starshatter::PLAY_MODE) { + if (stars && stars->GetGameMode() == Game::PLAY_MODE) { Ship* player_ship = GetPlayerShip(); if (player_ship) { int phase = player_ship->GetFlightPhase(); @@ -3251,7 +3251,7 @@ SimRegion::DestroyShip(Ship* ship) if (player_destroyed) { Starshatter* stars = Starshatter::GetInstance(); if (stars) - stars->SetGameMode(Starshatter::PLAN_MODE); + stars->SetGameMode(Game::PLAN_MODE); } } @@ -3386,7 +3386,7 @@ SimRegion::DockShips() // close mission, return to menu: Starshatter* stars = Starshatter::GetInstance(); if (stars) - stars->SetGameMode(Starshatter::PLAN_MODE); + stars->SetGameMode(Game::PLAN_MODE); } if (carrier) |