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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/ShipSolid.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/StarsEx/ShipSolid.h b/StarsEx/ShipSolid.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Solid (Polygon) Object
+*/
+
+#ifndef ShipSolid_h
+#define ShipSolid_h
+
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Skin;
+
+// +--------------------------------------------------------------------+
+
+class ShipSolid : public Solid
+{
+public:
+ static const char* TYPENAME() { return "ShipSolid"; }
+
+ ShipSolid(Ship* s);
+ virtual ~ShipSolid();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual void TranslateBy(const Point& ref);
+
+ const Skin* GetSkin() const { return skin; }
+ void SetSkin(const Skin* s) { skin = s; }
+
+protected:
+ Ship* ship;
+ const Skin* skin;
+ Point true_eye_point;
+ Point fog_loc;
+ bool in_soup;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // ShipSolid_h
+