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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/ShipCtrl.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/ShipCtrl.cpp')
-rw-r--r--StarsEx/ShipCtrl.cpp339
1 files changed, 339 insertions, 0 deletions
diff --git a/StarsEx/ShipCtrl.cpp b/StarsEx/ShipCtrl.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Ship Controller class
+*/
+
+#include "ShipCtrl.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "Shield.h"
+#include "Sensor.h"
+#include "NavSystem.h"
+#include "FlightComp.h"
+#include "LandingGear.h"
+#include "Sim.h"
+#include "StarSystem.h"
+#include "Starshatter.h"
+#include "HUDView.h"
+#include "HUDSounds.h"
+#include "KeyMap.h"
+#include "RadioMessage.h"
+#include "RadioTraffic.h"
+
+#include "MouseController.h"
+#include "Keyboard.h"
+#include "Joystick.h"
+#include "Clock.h"
+#include "DataLoader.h"
+
+// +--------------------------------------------------------------------+
+
+ShipCtrl::ShipCtrl(Ship* s, MotionController* ctrl)
+: ship(s), controller(ctrl), throttle_active(false), launch_latch(false),
+pickle_latch(false), target_latch(false)
+{
+ for (int i = 0; i < 10; i++)
+ GetAsyncKeyState('0'+i);
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ShipCtrl::KeyDown(int action)
+{
+ int k = Joystick::KeyDownMap(action) ||
+ Keyboard::KeyDownMap(action);
+
+ return k;
+}
+
+int
+ShipCtrl::Toggled(int action)
+{
+ static double last_toggle_time = 0;
+
+ if (KeyDown(action)) {
+ if ((Clock::GetInstance()->RealTime() - last_toggle_time) > 250) {
+ last_toggle_time = Clock::GetInstance()->RealTime();
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipCtrl::Launch()
+{
+ if (controller) {
+ ship->SetThrottle(100);
+ throttle_active = false;
+ launch_latch = true;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipCtrl::ExecFrame(double seconds)
+{
+ Starshatter* stars = Starshatter::GetInstance();
+ if (stars && stars->GetChatMode()) return;
+ if (!ship) return;
+
+ const int DELTA_THROTTLE = 5;
+
+ controller->Acquire();
+
+ if (ship->IsStarship() && ship->GetFLCSMode() == Ship::FLCS_HELM) {
+ ship->ApplyHelmPitch(controller->Pitch() * seconds);
+ ship->ApplyHelmYaw(controller->Yaw() * seconds);
+ }
+ else {
+ ship->ApplyRoll(controller->Roll());
+ ship->ApplyPitch(controller->Pitch());
+ ship->ApplyYaw(controller->Yaw());
+ }
+
+ ship->SetTransX(controller->X() * ship->Design()->trans_x);
+ ship->SetTransY(controller->Y() * ship->Design()->trans_y);
+ ship->SetTransZ(controller->Z() * ship->Design()->trans_z);
+
+ bool augmenter = false;
+
+ if (controller->Throttle() > 0.05) {
+ if (throttle_active) {
+ ship->SetThrottle(controller->Throttle() * 100);
+
+ if (controller->Throttle() >= 0.99)
+ augmenter = true;
+ }
+ else if (!launch_latch || controller->Throttle() > 0.5) {
+ throttle_active = true;
+ launch_latch = false;
+ }
+ }
+ else if (throttle_active) {
+ ship->SetThrottle(0);
+ throttle_active = false;
+ }
+
+ ship->ExecFLCSFrame();
+
+ static double time_til_change = 0.0;
+
+ if (time_til_change < 0.001) {
+ if (KeyDown(KEY_THROTTLE_UP)) {
+ ship->SetThrottle(ship->Throttle() + DELTA_THROTTLE);
+ time_til_change = 0.05;
+ }
+
+ else if (KeyDown(KEY_THROTTLE_DOWN)) {
+ ship->SetThrottle(ship->Throttle() - DELTA_THROTTLE);
+ time_til_change = 0.05;
+ }
+
+ else if (KeyDown(KEY_THROTTLE_ZERO)) {
+ ship->SetThrottle(0);
+ if (ship->GetFLCS())
+ ship->GetFLCS()->FullStop();
+ time_til_change = 0.05;
+ }
+
+ else if (KeyDown(KEY_THROTTLE_FULL)) {
+ ship->SetThrottle(100);
+ time_til_change = 0.05;
+ }
+
+ else if (KeyDown(KEY_FLCS_MODE_AUTO)) {
+ ship->CycleFLCSMode();
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_CYCLE_PRIMARY)) {
+ HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE);
+ ship->CyclePrimary();
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_CYCLE_SECONDARY)) {
+ HUDSounds::PlaySound(HUDSounds::SND_WEP_MODE);
+ ship->CycleSecondary();
+ time_til_change = 0.5f;
+ }
+
+ if (ship->GetShield()) {
+ Shield* shield = ship->GetShield();
+ double level = shield->GetPowerLevel();
+
+ if (KeyDown(KEY_SHIELDS_FULL)) {
+ HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
+ shield->SetPowerLevel(100);
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_SHIELDS_ZERO)) {
+ HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
+ shield->SetPowerLevel(0);
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_SHIELDS_UP)) {
+ if (level < 25) level = 25;
+ else if (level < 50) level = 50;
+ else if (level < 75) level = 75;
+ else level = 100;
+
+ HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
+ shield->SetPowerLevel(level);
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_SHIELDS_DOWN)) {
+ if (level > 75) level = 75;
+ else if (level > 50) level = 50;
+ else if (level > 25) level = 25;
+ else level = 0;
+
+ HUDSounds::PlaySound(HUDSounds::SND_SHIELD_LEVEL);
+ shield->SetPowerLevel(level);
+ time_til_change = 0.5f;
+ }
+
+ }
+
+ if (ship->GetSensor()) {
+ Sensor* sensor = ship->GetSensor();
+
+ if (sensor->GetMode() < Sensor::PST) {
+ if (KeyDown(KEY_SENSOR_MODE)) {
+ int sensor_mode = sensor->GetMode() + 1;
+ if (sensor_mode > Sensor::GM)
+ sensor_mode = Sensor::PAS;
+
+ sensor->SetMode((Sensor::Mode) sensor_mode);
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_SENSOR_GROUND_MODE)) {
+ if (ship->IsAirborne()) {
+ sensor->SetMode(Sensor::GM);
+ time_til_change = 0.5f;
+ }
+ }
+ }
+ else {
+ // manual "return to search" command for starships:
+ if (KeyDown(KEY_SENSOR_MODE)) {
+ ship->DropTarget();
+ }
+ }
+
+ if (KeyDown(KEY_SENSOR_RANGE_PLUS)) {
+ sensor->IncreaseRange();
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_SENSOR_RANGE_MINUS)) {
+ sensor->DecreaseRange();
+ time_til_change = 0.5f;
+ }
+ }
+
+ if (KeyDown(KEY_EMCON_PLUS)) {
+ ship->SetEMCON(ship->GetEMCON()+1);
+ time_til_change = 0.5f;
+ }
+
+ else if (KeyDown(KEY_EMCON_MINUS)) {
+ ship->SetEMCON(ship->GetEMCON()-1);
+ time_til_change = 0.5f;
+ }
+ }
+ else
+ time_til_change -= seconds;
+
+ if (controller->ActionMap(KEY_ACTION_0))
+ ship->FirePrimary();
+
+ if (controller->ActionMap(KEY_ACTION_1)) {
+ if (!pickle_latch)
+ ship->FireSecondary();
+
+ pickle_latch = true;
+ }
+ else {
+ pickle_latch = false;
+ }
+
+ if (controller->ActionMap(KEY_ACTION_3)) {
+ if (!target_latch)
+ ship->LockTarget(SimObject::SIM_SHIP);
+
+ target_latch = true;
+ }
+ else {
+ target_latch = false;
+ }
+
+ ship->SetAugmenter(augmenter || (KeyDown(KEY_AUGMENTER) ? true : false));
+
+ if (Toggled(KEY_DECOY))
+ ship->FireDecoy();
+
+ if (Toggled(KEY_LAUNCH_PROBE))
+ ship->LaunchProbe();
+
+ if (Toggled(KEY_GEAR_TOGGLE))
+ ship->ToggleGear();
+
+ if (Toggled(KEY_NAVLIGHT_TOGGLE))
+ ship->ToggleNavlights();
+
+ if (Toggled(KEY_LOCK_TARGET))
+ ship->LockTarget(SimObject::SIM_SHIP, false, true);
+
+ else if (Toggled(KEY_LOCK_THREAT))
+ ship->LockTarget(SimObject::SIM_DRONE);
+
+ else if (Toggled(KEY_LOCK_CLOSEST_SHIP))
+ ship->LockTarget(SimObject::SIM_SHIP, true, false);
+
+ else if (Toggled(KEY_LOCK_CLOSEST_THREAT))
+ ship->LockTarget(SimObject::SIM_DRONE, true, false);
+
+ else if (Toggled(KEY_LOCK_HOSTILE_SHIP))
+ ship->LockTarget(SimObject::SIM_SHIP, true, true);
+
+ else if (Toggled(KEY_LOCK_HOSTILE_THREAT))
+ ship->LockTarget(SimObject::SIM_DRONE, true, true);
+
+ else if (Toggled(KEY_CYCLE_SUBTARGET))
+ ship->CycleSubTarget(1);
+
+ else if (Toggled(KEY_PREV_SUBTARGET))
+ ship->CycleSubTarget(-1);
+
+ if (Toggled(KEY_AUTO_NAV)) {
+ ship->SetAutoNav(true);
+ // careful: this object has just been deleted!
+ return;
+ }
+
+ if (Toggled(KEY_DROP_ORBIT)) {
+ ship->DropOrbit();
+ // careful: this object has just been deleted!
+ return;
+ }
+}
+