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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Ship.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Ship.h')
-rw-r--r-- | StarsEx/Ship.h | 46 |
1 files changed, 22 insertions, 24 deletions
diff --git a/StarsEx/Ship.h b/StarsEx/Ship.h index cdf38bd..2e04cba 100644 --- a/StarsEx/Ship.h +++ b/StarsEx/Ship.h @@ -11,15 +11,16 @@ Starship (or space/ground station) class */ -#ifndef Ship_h -#define Ship_h +#pragma once + +#include <cstdint> + +#include <List.h> -#include "Types.h" #include "SimObject.h" #include "DetailSet.h" #include "Director.h" #include "Geometry.h" -#include "List.h" // +--------------------------------------------------------------------+ @@ -150,9 +151,9 @@ public: virtual void SetNetworkControl(Director* net_ctrl=0); void SetDirectorInfo(const char* msg) { director_info = msg; } const char* GetDirectorInfo() const { return director_info; } - void SetAIMode(int n) { ai_mode = (BYTE) n; } + void SetAIMode(int n) { ai_mode = static_cast<std::uint8_t>(n); } int GetAIMode() const { return (int) ai_mode; } - void SetCommandAILevel(int n) { command_ai_level = (BYTE) n; } + void SetCommandAILevel(int n) { command_ai_level = static_cast<std::uint8_t>(n); } int GetCommandAILevel() const { return command_ai_level; } virtual int GetFlightPhase() const { return flight_phase; } virtual void SetFlightPhase(OP_MODE phase); @@ -301,7 +302,7 @@ public: virtual double InflictSystemDamage(double damage, Shot* shot, Point impact); virtual void InflictNetDamage(double damage, Shot* shot=0); - virtual void InflictNetSystemDamage(System* system, double damage, BYTE type); + virtual void InflictNetSystemDamage(System* system, double damage, std::uint8_t type); virtual void SetNetSystemStatus(System* system, int status, int power, int reactor, double avail); virtual void SetIntegrity(float n) { integrity = n; } @@ -354,7 +355,7 @@ public: void SetFriendlyFire(int f); void IncFriendlyFire(int f=1); double Agility() const { return agility; } - DWORD MissionClock() const; + std::uint32_t MissionClock() const; Graphic* Cockpit() const; void ShowCockpit(); void HideCockpit(); @@ -520,19 +521,19 @@ protected: Vec3 bridge_vec; const char* director_info; - BYTE ai_mode; - BYTE command_ai_level; - BYTE flcs_mode; + std::uint8_t ai_mode; + std::uint8_t command_ai_level; + std::uint8_t flcs_mode; bool net_observer_mode; float pcs; // passive sensor cross section float acs; // active sensor cross section - BYTE emcon; - BYTE old_emcon; + std::uint8_t emcon; + std::uint8_t old_emcon; bool invulnerable; - DWORD launch_time; - DWORD friendly_fire_time; + std::uint32_t launch_time; + std::uint32_t friendly_fire_time; Ship* carrier; FlightDeck* dock; @@ -542,7 +543,7 @@ protected: Point* track; int ntrack; - DWORD track_time; + std::uint32_t track_time; float helm_heading; float helm_pitch; @@ -560,13 +561,13 @@ protected: bool master_caution; bool auto_repair; - DWORD last_repair_time; - DWORD last_eval_time; - DWORD last_beam_time; - DWORD last_bolt_time; + std::uint32_t last_repair_time; + std::uint32_t last_eval_time; + std::uint32_t last_beam_time; + std::uint32_t last_bolt_time; int missile_id[4]; - BYTE missile_eta[4]; + std::uint8_t missile_eta[4]; bool trigger[4]; int* loadout; @@ -577,6 +578,3 @@ protected: static int landing_model; static double friendly_fire_level; }; - -#endif // Ship_h - |