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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Integrated (Passive and Active) Sensor Package class
+*/
+
+#ifndef Sensor_h
+#define Sensor_h
+
+#include "Types.h"
+#include "SimObject.h"
+#include "System.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Shot;
+class Contact;
+
+// +--------------------------------------------------------------------+
+
+class Sensor : public System, public SimObserver
+{
+public:
+ enum Mode {
+ PAS, STD, ACM, GM, // fighter modes
+ PST, CST // starship modes
+ };
+
+ Sensor();
+ Sensor(const Sensor& rhs);
+ virtual ~Sensor();
+
+ virtual void ExecFrame(double seconds);
+ virtual SimObject* LockTarget(int type=SimObject::SIM_SHIP,
+ bool closest=false,
+ bool hostile=false);
+ virtual SimObject* LockTarget(SimObject* candidate);
+ virtual bool IsTracking(SimObject* tgt);
+ virtual void DoEMCON(int emcon);
+
+ virtual void ClearAllContacts();
+
+ virtual Mode GetMode() const { return mode; }
+ virtual void SetMode(Mode m);
+ virtual double GetBeamLimit() const;
+ virtual double GetBeamRange() const;
+ virtual void IncreaseRange();
+ virtual void DecreaseRange();
+ virtual void AddRange(double r);
+
+ Contact* FindContact(Ship* s);
+ Contact* FindContact(Shot* s);
+
+ // borrow this sensor for missile seeker
+ SimObject* AcquirePassiveTargetForMissile();
+ SimObject* AcquireActiveTargetForMissile();
+
+ // SimObserver:
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ void ProcessContact(Ship* contact, double az1, double az2);
+ void ProcessContact(Shot* contact, double az1, double az2);
+
+ Mode mode;
+ int nsettings;
+ int range_index;
+ float range_settings[8];
+ SimObject* target;
+
+ List<Contact> contacts;
+};
+
+#endif // Sensor_h
+