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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Seeker Missile (low-level) Artifical Intelligence class
+*/
+
+#ifndef SeekerAI_h
+#define SeekerAI_h
+
+#include "Types.h"
+#include "SteerAI.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Shot;
+
+class SeekerAI : public SteerAI
+{
+public:
+ SeekerAI(SimObject* s);
+ virtual ~SeekerAI();
+
+ virtual int Type() const { return 1001; }
+ virtual int Subframe() const { return true; }
+
+ virtual void ExecFrame(double seconds);
+ virtual void FindObjective();
+ virtual void SetTarget(SimObject* targ, System* sub=0);
+ virtual bool Overshot();
+
+ virtual void SetPursuit(int p) { pursuit = p; }
+ virtual int GetPursuit() const { return pursuit; }
+
+ virtual void SetDelay(double d) { delay = d; }
+ virtual double GetDelay() const { return delay; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ // behaviors:
+ virtual Steer AvoidCollision();
+ virtual Steer SeekTarget();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ virtual void CheckDecoys(double distance);
+
+ Ship* orig_target;
+ Shot* shot;
+ int pursuit; // type of pursuit curve
+ // 1: pure pursuit
+ // 2: lead pursuit
+
+ double delay; // don't start seeking until then
+ bool overshot;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // SeekerAI_h
+