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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/SeekerAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/SeekerAI.h')
-rw-r--r-- | StarsEx/SeekerAI.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/StarsEx/SeekerAI.h b/StarsEx/SeekerAI.h new file mode 100644 index 0000000..f1a4a52 --- /dev/null +++ b/StarsEx/SeekerAI.h @@ -0,0 +1,72 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Seeker Missile (low-level) Artifical Intelligence class +*/ + +#ifndef SeekerAI_h +#define SeekerAI_h + +#include "Types.h" +#include "SteerAI.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Shot; + +class SeekerAI : public SteerAI +{ +public: + SeekerAI(SimObject* s); + virtual ~SeekerAI(); + + virtual int Type() const { return 1001; } + virtual int Subframe() const { return true; } + + virtual void ExecFrame(double seconds); + virtual void FindObjective(); + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual bool Overshot(); + + virtual void SetPursuit(int p) { pursuit = p; } + virtual int GetPursuit() const { return pursuit; } + + virtual void SetDelay(double d) { delay = d; } + virtual double GetDelay() const { return delay; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + // behaviors: + virtual Steer AvoidCollision(); + virtual Steer SeekTarget(); + + // accumulate behaviors: + virtual void Navigator(); + + virtual void CheckDecoys(double distance); + + Ship* orig_target; + Shot* shot; + int pursuit; // type of pursuit curve + // 1: pure pursuit + // 2: lead pursuit + + double delay; // don't start seeking until then + bool overshot; +}; + +// +--------------------------------------------------------------------+ + +#endif // SeekerAI_h + |