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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Screen.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Screen.h')
-rw-r--r-- | StarsEx/Screen.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/StarsEx/Screen.h b/StarsEx/Screen.h new file mode 100644 index 0000000..3fe966a --- /dev/null +++ b/StarsEx/Screen.h @@ -0,0 +1,64 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + General Screen class - maintains and displays a list of windows +*/ + +#ifndef Screen_h +#define Screen_h + +#include "Types.h" +#include "Color.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Bitmap; +class Window; +struct Rect; + +// +--------------------------------------------------------------------+ + +class Screen +{ +public: + static const char* TYPENAME() { return "Screen"; } + + Screen(Video* v); + virtual ~Screen(); + + virtual bool SetBackgroundColor(Color c); + + virtual bool Resize(int w, int h); + virtual bool Refresh(); + virtual bool AddWindow(Window* c); + virtual bool DelWindow(Window* c); + + int Width() const { return width; } + int Height() const { return height; } + + virtual void ClearAllFrames(bool clear_all); + virtual void ClearNextFrames(int num_frames); + + virtual Video* GetVideo() const { return video; } + +protected: + int width; + int height; + int clear; + int closed; + + Video* video; + + List<Window> window_list; +}; + +#endif // Screen_h + |