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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/RadioMessage.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/RadioMessage.h')
-rw-r--r-- | StarsEx/RadioMessage.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/StarsEx/RadioMessage.h b/StarsEx/RadioMessage.h new file mode 100644 index 0000000..0a04daf --- /dev/null +++ b/StarsEx/RadioMessage.h @@ -0,0 +1,154 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + RadioMessage (radio comms) class declaration +*/ + +#ifndef RadioMessage_h +#define RadioMessage_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Instruction.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Element; +class Ship; +class SimObject; + +// +--------------------------------------------------------------------+ + +class RadioMessage +{ +public: + enum ACTION + { + NONE = 0, + + DOCK_WITH = Instruction::DOCK, + RTB = Instruction::RTB, + QUANTUM_TO = Instruction::NUM_ACTIONS, + FARCAST_TO, + + // protocol: + ACK, + NACK, + + // target mgt: + ATTACK, + ESCORT, + BRACKET, + IDENTIFY, + + // combat mgt: + COVER_ME, + WEP_FREE, + WEP_HOLD, + FORM_UP, // alias for wep_hold + SAY_POSITION, + + // sensor mgt: + LAUNCH_PROBE, + GO_EMCON1, + GO_EMCON2, + GO_EMCON3, + + // formation mgt: + GO_DIAMOND, + GO_SPREAD, + GO_BOX, + GO_TRAIL, + + // mission mgt: + MOVE_PATROL, + SKIP_NAVPOINT, + RESUME_MISSION, + + // misc announcements: + CALL_ENGAGING, + FOX_1, + FOX_2, + FOX_3, + SPLASH_1, + SPLASH_2, + SPLASH_3, + SPLASH_4, + SPLASH_5, // target destroyed + SPLASH_6, // enemy destroyed + SPLASH_7, // confirmed kill + DISTRESS, + BREAK_ORBIT, + MAKE_ORBIT, + QUANTUM_JUMP, + + // friendly fire: + WARN_ACCIDENT, + WARN_TARGETED, + DECLARE_ROGUE, + + // support: + PICTURE, + REQUEST_PICTURE, + REQUEST_SUPPORT, + + // traffic control: + CALL_INBOUND, + CALL_APPROACH, + CALL_CLEARANCE, + CALL_FINALS, + CALL_WAVE_OFF, + + NUM_ACTIONS + }; + + RadioMessage(Ship* dst, const Ship* sender, int action); + RadioMessage(Element* dst, const Ship* sender, int action); + RadioMessage(const RadioMessage& rm); + virtual ~RadioMessage(); + + // accessors: + static const char* ActionName(int a); + + const Ship* Sender() const { return sender; } + Ship* DestinationShip() const { return dst_ship; } + Element* DestinationElem() const { return dst_elem; } + int Action() const { return action; } + List<SimObject>& TargetList() { return target_list; } + const Point& Location() const { return location; } + const Text& Info() const { return info; } + int Channel() const { return channel; } + + // mutators: + void SetDestinationShip(Ship* s) { dst_ship = s; } + void SetDestinationElem(Element* e) { dst_elem = e; } + void AddTarget(SimObject* s); + void SetLocation(const Point& l) { location = l; } + void SetInfo(Text msg) { info = msg; } + void SetChannel(int c) { channel = c; } + +protected: + const Ship* sender; + Ship* dst_ship; + Element* dst_elem; + int action; + List<SimObject> target_list; + Point location; + Text info; + int channel; +}; + +// +--------------------------------------------------------------------+ + +#endif // RadioMessage_h + |