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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/QuitView.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/QuitView.cpp')
-rw-r--r-- | StarsEx/QuitView.cpp | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/StarsEx/QuitView.cpp b/StarsEx/QuitView.cpp new file mode 100644 index 0000000..90b90ab --- /dev/null +++ b/StarsEx/QuitView.cpp @@ -0,0 +1,302 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for End Mission menu +*/ + +#include "QuitView.h" +#include "HUDView.h" +#include "RadioView.h" +#include "Ship.h" +#include "Contact.h" +#include "Sim.h" +#include "SimEvent.h" +#include "Campaign.h" +#include "Starshatter.h" +#include "GameScreen.h" + +#include "CameraView.h" +#include "Color.h" +#include "Window.h" +#include "Video.h" +#include "Screen.h" +#include "DataLoader.h" +#include "Scene.h" +#include "FontMgr.h" +#include "Button.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "MouseController.h" +#include "Game.h" +#include "Clock.h" +#include "ContentBundle.h" +#include "Menu.h" + +// +====================================================================+ + +static bool show_menu = false; +static Bitmap* menu_bmp = 0; +static MouseController* mouse_con = 0; +static bool mouse_active = false; +static const int w2 = 200; +static const int h2 = 128; + +void +QuitView::Initialize() +{ + if (!menu_bmp) { + menu_bmp = new Bitmap; + + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Screens/"); + loader->LoadBitmap("QuitWin.pcx", *menu_bmp, Bitmap::BMP_TRANSPARENT); + loader->SetDataPath(0); + } +} + +void +QuitView::Close() +{ + delete menu_bmp; +} + +// +====================================================================+ + +QuitView* QuitView::quit_view = 0; + +QuitView::QuitView(Window* c) +: View(c), mouse_latch(false) +{ + quit_view = this; + sim = Sim::GetSim(); + + width = window->Width(); + height = window->Height(); + xcenter = width / 2; + ycenter = height / 2; + + mouse_con = MouseController::GetInstance(); +} + +QuitView::~QuitView() +{ + quit_view = 0; +} + +void +QuitView::OnWindowMove() +{ + width = window->Width(); + height = window->Height(); + xcenter = width / 2; + ycenter = height / 2; +} + +// +--------------------------------------------------------------------+ + +void +QuitView::Refresh() +{ + if (show_menu && menu_bmp) { + Rect clip_rect; + + clip_rect.x = xcenter - w2; + clip_rect.y = ycenter - h2; + clip_rect.w = w2 * 2; + clip_rect.h = h2 * 2; + + window->ClipBitmap(xcenter - w2, + ycenter - h2, + xcenter - w2 + menu_bmp->Width(), + ycenter - h2 + menu_bmp->Height(), + menu_bmp, + Color::White, + Video::BLEND_SOLID, + clip_rect); + } +} + +// +--------------------------------------------------------------------+ + +void +QuitView::ExecFrame() +{ + sim = Sim::GetSim(); + + if (show_menu) { + Color::SetFade(1, Color::Black, 0); + int action = 0; + + if (Mouse::LButton()) { + mouse_latch = true; + } + else if (mouse_latch) { + mouse_latch = false; + + if (Mouse::X() > xcenter - w2 && Mouse::X() < xcenter + w2) { + int y0 = ycenter - h2; + + for (int i = 0; i < 4; i++) + if (Mouse::Y() >= y0 + 75 + i * 30 && Mouse::Y() <= y0 + 105 + i * 30) + action = i+1; + } + } + + for (int i = 1; i <= 4; i++) { + if (Keyboard::KeyDown('0' + i)) + action = i; + } + + // was mission long enough to accept? + if (action == 1 && !CanAccept()) { + Button::PlaySound(Button::SND_REJECT); + action = 3; + } + + // exit and accept: + if (action == 1) { + CloseMenu(); + Clock::GetInstance()->SetTimeCompression(1.0); + + Starshatter* stars = Starshatter::GetInstance(); + stars->SetGameMode(Starshatter::PLAN_MODE); + } + + // quit and discard results: + else if (action == 2) { + CloseMenu(); + Clock::GetInstance()->SetTimeCompression(1.0); + + Starshatter* stars = Starshatter::GetInstance(); + Campaign* campaign = Campaign::GetCampaign(); + + // discard mission and events: + if (sim) sim->UnloadMission(); + else ShipStats::Initialize(); + + if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) { + campaign->RollbackMission(); + stars->SetGameMode(Starshatter::CMPN_MODE); + } + + else { + stars->SetGameMode(Starshatter::MENU_MODE); + } + } + + // resume: + else if (action == 3) { + CloseMenu(); + } + + // controls: + else if (action == 4) { + GameScreen* game_screen = GameScreen::GetInstance(); + + if (game_screen) + game_screen->ShowCtlDlg(); + else + CloseMenu(); + } + } +} + +// +--------------------------------------------------------------------+ + +bool +QuitView::IsMenuShown() +{ + return show_menu; +} + +// +--------------------------------------------------------------------+ + +bool +QuitView::CanAccept() +{ + sim = Sim::GetSim(); + + if (!sim || sim->IsNetGame()) + return true; + + Ship* player_ship = sim->GetPlayerShip(); + + if (player_ship->MissionClock() < 60000) { + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.too-soon")); + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.abort")); + return false; + } + + ListIter<Contact> iter = player_ship->ContactList(); + while (++iter) { + Contact* c = iter.value(); + Ship* cship = c->GetShip(); + int ciff = c->GetIFF(player_ship); + + if (c->Threat(player_ship)) { + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.threats-present")); + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.abort")); + return false; + } + + else if (cship && ciff > 0 && ciff != player_ship->GetIFF()) { + Point delta = c->Location() - player_ship->Location(); + double dist = delta.length(); + + if (cship->IsDropship() && dist < 50e3) { + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.threats-present")); + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.abort")); + return false; + } + + else if (cship->IsStarship() && dist < 100e3) { + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.threats-present")); + RadioView::Message(ContentBundle::GetInstance()->GetText("QuitView.abort")); + return false; + } + } + } + + return true; +} + +void +QuitView::ShowMenu() +{ + if (!show_menu) { + show_menu = true; + + for (int i = 0; i < 10; i++) { + if (Keyboard::KeyDown('1' + i)) { + // just need to clear the key down flag + // so we don't process old keystrokes + // as valid menu picks... + } + } + + Button::PlaySound(Button::SND_CONFIRM); + Game::GetInstance()->Pause(true); + + if (mouse_con) { + mouse_active = mouse_con->Active(); + mouse_con->SetActive(false); + } + } +} + +void +QuitView::CloseMenu() +{ + show_menu = false; + Game::GetInstance()->Pause(false); + + if (mouse_con) + mouse_con->SetActive(mouse_active); +} |