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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Player.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Player.cpp')
-rw-r--r--StarsEx/Player.cpp1553
1 files changed, 1553 insertions, 0 deletions
diff --git a/StarsEx/Player.cpp b/StarsEx/Player.cpp
new file mode 100644
index 0000000..bb4a6d3
--- /dev/null
+++ b/StarsEx/Player.cpp
@@ -0,0 +1,1553 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Player / Logbook class
+*/
+
+
+#include "Player.h"
+#include "NetLobbyServer.h"
+#include "NetLayer.h"
+#include "Ship.h"
+#include "SimEvent.h"
+#include "Campaign.h"
+#include "CampaignSaveGame.h"
+#include "Random.h"
+#include "HUDView.h"
+#include "Mfd.h"
+
+#include "DataLoader.h"
+#include "Encrypt.h"
+#include "ParseUtil.h"
+#include "FormatUtil.h"
+#include "Bitmap.h"
+#include "Clock.h"
+#include "ContentBundle.h"
+
+// +-------------------------------------------------------------------+
+
+class AwardInfo
+{
+public:
+ static const char* TYPENAME() { return "AwardInfo"; }
+
+ AwardInfo() :
+ type(RANK),
+ id(0),
+ large_insignia(0),
+ small_insignia(0),
+ granted_ship_classes(0x7),
+ total_points(0),
+ mission_points(0),
+ total_missions(0),
+ kills(0),
+ lost(0),
+ collision(0),
+ campaign_id(0),
+ campaign_complete(false),
+ dynamic_campaign(false),
+ ceremony(true),
+ required_awards(0),
+ lottery(0),
+ min_rank(0),
+ max_rank((int) 1e9),
+ min_ship_class(0),
+ max_ship_class((int) 1e9)
+ { }
+ ~AwardInfo() { }
+
+ enum TYPE { RANK, MEDAL };
+
+ int type;
+ int id;
+ Text name;
+ Text abrv;
+ Text desc;
+ Text grant;
+ Text desc_sound;
+ Text grant_sound;
+ Bitmap* large_insignia;
+ Bitmap* small_insignia;
+ int granted_ship_classes;
+
+ int total_points;
+ int mission_points;
+ int total_missions;
+ int kills;
+ int lost;
+ int collision;
+ int campaign_id;
+ bool campaign_complete;
+ bool dynamic_campaign;
+ bool ceremony;
+
+ int required_awards;
+ int lottery;
+ int min_rank;
+ int max_rank;
+ int min_ship_class;
+ int max_ship_class;
+};
+
+static List<AwardInfo> rank_table;
+static List<AwardInfo> medal_table;
+static bool config_exists = false;
+
+// +-------------------------------------------------------------------+
+
+Player::Player(const char* n)
+ : uid(0), name(n), create_date(0), points(0), medals(0), flight_time(0),
+ missions(0), kills(0), losses(0), campaigns(0), trained(0),
+ flight_model(0), flying_start(0), landing_model(0),
+ ai_level(1), hud_mode(0), hud_color(1),
+ ff_level(4), grid(1), gunsight(0), award(0)
+{
+ name.setSensitive(false);
+
+ mfd[0] = -1;
+ mfd[1] = -1;
+ mfd[2] = -1;
+ mfd[3] = -1;
+}
+
+Player::Player()
+ : uid(0), create_date(0), points(0), medals(0), flight_time(0),
+ missions(0), kills(0), losses(0), campaigns(0), trained(0),
+ flight_model(0), flying_start(0), landing_model(0),
+ ai_level(1), hud_mode(0), hud_color(1),
+ ff_level(4), grid(1), gunsight(0), award(0)
+{
+ name.setSensitive(false);
+
+ mfd[0] = -1;
+ mfd[1] = -1;
+ mfd[2] = -1;
+ mfd[3] = -1;
+}
+
+Player::~Player()
+{ }
+
+// +-------------------------------------------------------------------+
+
+void
+Player::SetName(const char* n)
+{
+ if (n && *n)
+ name = n;
+}
+
+void
+Player::SetPassword(const char* p)
+{
+ if (p && *p) {
+ pass = p;
+
+ if (pass.length() > 16)
+ pass = pass.substring(0, 16);
+ }
+}
+
+void
+Player::SetSquadron(const char* s)
+{
+ if (s && *s)
+ squadron = s;
+}
+
+void
+Player::SetSignature(const char* s)
+{
+ if (s && *s)
+ signature = s;
+}
+
+const Text&
+Player::ChatMacro(int n) const
+{
+ if (n >= 0 && n < 10)
+ return chat_macros[n];
+
+ return chat_macros[0];
+}
+
+void
+Player::SetChatMacro(int n, const char* m)
+{
+ if (n >= 0 && n < 10 && m && *m)
+ chat_macros[n] = m;
+}
+
+void
+Player::SetPoints(int p)
+{
+ if (p >= 0)
+ points = p;
+}
+
+void
+Player::SetMedals(int m)
+{
+ medals = m;
+}
+
+void
+Player::SetCampaigns(int n)
+{
+ campaigns = n;
+}
+
+void
+Player::SetTrained(int n)
+{
+ if (n == 0)
+ trained = 0;
+
+ else if (n > 0 && n <= 20)
+ trained = trained | (1 << (n-1));
+
+ else if (n > 20)
+ trained = n;
+}
+
+bool
+Player::HasTrained(int n) const
+{
+ if (n > 0 && n <= 20)
+ return (trained & (1 << (n-1))) ? true : false;
+
+ return false;
+}
+
+bool
+Player::HasCompletedCampaign(int id) const
+{
+ if (id > 0 && id < 30)
+ return (campaigns & (1 << id)) ? true : false;
+
+ return false;
+}
+
+void
+Player::SetCampaignComplete(int id)
+{
+ if (id > 0 && id < 30) {
+ campaigns = campaigns | (1 << id);
+ Save();
+ }
+}
+
+void
+Player::SetCreateDate(int d)
+{
+ if (d >= 0)
+ create_date = d;
+}
+
+void
+Player::SetFlightTime(int t)
+{
+ if (t >= 0)
+ flight_time = t;
+}
+
+void
+Player::SetMissions(int m)
+{
+ if (m >= 0)
+ missions = m;
+}
+
+void
+Player::SetKills(int k)
+{
+ if (k >= 0)
+ kills = k;
+}
+
+void
+Player::SetLosses(int l)
+{
+ if (l >= 0)
+ losses = l;
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::AddFlightTime(int t)
+{
+ if (t > 0)
+ flight_time += t;
+}
+
+void
+Player::AddPoints(int p)
+{
+ if (p > 0)
+ points += p;
+}
+
+void
+Player::AddMissions(int m)
+{
+ if (m > 0)
+ missions += m;
+}
+
+void
+Player::AddKills(int k)
+{
+ if (k > 0)
+ kills += k;
+}
+
+void
+Player::AddLosses(int l)
+{
+ if (l > 0)
+ losses += l;
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::SetFlightModel(int n)
+{
+ if (n >= Ship::FM_STANDARD && n <= Ship::FM_ARCADE) {
+ flight_model = n;
+ Ship::SetFlightModel(n);
+ }
+}
+
+void
+Player::SetFlyingStart(int n)
+{
+ flying_start = n;
+}
+
+void
+Player::SetLandingModel(int n)
+{
+ if (n >= Ship::LM_STANDARD && n <= Ship::LM_EASIER) {
+ landing_model = n;
+ Ship::SetLandingModel(landing_model);
+ }
+}
+
+void
+Player::SetAILevel(int n)
+{
+ ai_level = n;
+}
+
+void
+Player::SetHUDMode(int n)
+{
+ hud_mode = n;
+ HUDView::SetArcade(n > 0);
+}
+
+void
+Player::SetHUDColor(int n)
+{
+ hud_color = n;
+ HUDView::SetDefaultColorSet(n);
+}
+
+void
+Player::SetFriendlyFire(int n)
+{
+ if (n >= 0 && n <= 4) {
+ ff_level = n;
+ Ship::SetFriendlyFireLevel(n/4.0);
+ }
+}
+
+void
+Player::SetGridMode(int n)
+{
+ if (n >= 0 && n <= 1) {
+ grid = n;
+ }
+}
+
+void
+Player::SetGunsight(int n)
+{
+ if (n >= 0 && n <= 1) {
+ gunsight = n;
+ }
+}
+
+void
+Player::ClearShowAward()
+{
+ award = 0;
+}
+
+Text
+Player::AwardName() const
+{
+ if (award)
+ return award->name;
+
+ return Text();
+}
+
+Text
+Player::AwardDesc() const
+{
+ if (award)
+ return award->grant;
+
+ return Text();
+}
+
+Bitmap*
+Player::AwardImage() const
+{
+ if (award)
+ return award->large_insignia;
+
+ return 0;
+}
+
+Sound*
+Player::AwardSound() const
+{
+ if (award && award->grant_sound.length()) {
+ DataLoader* loader = DataLoader::GetLoader();
+ Sound* result = 0;
+
+ loader->LoadSound(award->grant_sound, result);
+ return result;
+ }
+
+ return 0;
+}
+
+// +-------------------------------------------------------------------+
+
+const char*
+Player::RankName(int rank)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == rank)
+ return award->name;
+ }
+
+ return "Conscript";
+}
+
+const char*
+Player::RankAbrv(int rank)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == rank)
+ return award->abrv;
+ }
+
+ return "";
+}
+
+Bitmap*
+Player::RankInsignia(int rank, int size)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == rank) {
+ if (size == 0)
+ return award->small_insignia;
+
+ if (size == 1)
+ return award->large_insignia;
+ }
+ }
+
+ return 0;
+}
+
+const char*
+Player::RankDescription(int rank)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == rank)
+ return award->desc;
+ }
+
+ return "";
+}
+
+int
+Player::RankFromName(const char* name)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->name == name)
+ return award->id;
+ }
+
+ return 0;
+}
+
+int
+Player::Rank() const
+{
+ for (int i = rank_table.size()-1; i >= 0; i--) {
+ AwardInfo* award = rank_table[i];
+ if (points >= award->total_points)
+ return award->id;
+ }
+
+ return 0;
+}
+
+void
+Player::SetRank(int r)
+{
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (r == award->id)
+ points = award->total_points;
+ }
+}
+
+int
+Player::Medal(int n) const
+{
+ if (n < 0)
+ return 0;
+
+ for (int i = 0; i < 16; i++) {
+ int selector = 1 << (15-i);
+
+ // found a medal:
+ if (medals & selector) {
+
+ // and it's the nth medal!
+ if (n == 0) {
+ return selector;
+ }
+
+ n--;
+ }
+ }
+
+ return 0;
+}
+
+// +-------------------------------------------------------------------+
+
+const char*
+Player::MedalName(int medal)
+{
+ ListIter<AwardInfo> iter = medal_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == medal)
+ return award->name;
+ }
+
+ return "";
+}
+
+Bitmap*
+Player::MedalInsignia(int medal, int size)
+{
+ ListIter<AwardInfo> iter = medal_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == medal) {
+ if (size == 0)
+ return award->small_insignia;
+
+ if (size == 1)
+ return award->large_insignia;
+ }
+ }
+
+ return 0;
+}
+
+const char*
+Player::MedalDescription(int medal)
+{
+ ListIter<AwardInfo> iter = medal_table;
+ while (++iter) {
+ AwardInfo* award = iter.value();
+ if (award->id == medal)
+ return award->desc;
+ }
+
+ return "";
+}
+
+// +-------------------------------------------------------------------+
+
+bool
+Player::CanCommand(int ship_class)
+{
+ if (ship_class <= Ship::ATTACK)
+ return true;
+
+ for (int i = rank_table.size()-1; i >= 0; i--) {
+ AwardInfo* award = rank_table[i];
+ if (points > award->total_points) {
+ return (ship_class & award->granted_ship_classes) != 0;
+ }
+ }
+
+ return false;
+}
+
+int
+Player::CommandRankRequired(int ship_class)
+{
+ for (int i = 0; i < rank_table.size(); i++) {
+ AwardInfo* award = rank_table[i];
+ if ((ship_class & award->granted_ship_classes) != 0) {
+ return i;
+ }
+ }
+
+ return rank_table.size()-1;
+}
+
+// +-------------------------------------------------------------------+
+
+int
+Player::GetMissionPoints(ShipStats* s, DWORD start_time)
+{
+ int result = 0;
+
+ if (s) {
+ result = s->GetPoints();
+
+ int flight_time = (Clock::GetInstance()->GameTime() - start_time) / 1000;
+
+ // if player survived mission, award one experience point
+ // for each minute of action, in ten point blocks:
+ if (!s->GetDeaths() && !s->GetColls()) {
+ int minutes = flight_time / 60;
+ minutes /= 10;
+ minutes *= 10;
+ result += minutes;
+
+ if (s->HasEvent(SimEvent::DOCK))
+ result += 100;
+ }
+ else {
+ result -= (int) (2.5 * Ship::Value(s->GetShipClass()));
+ }
+
+ if (result < 0)
+ result = 0;
+ }
+
+ return result;
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::ProcessStats(ShipStats* s, DWORD start_time)
+{
+ if (!s) return;
+
+ int old_rank = Rank();
+ int pts = GetMissionPoints(s, start_time);
+
+ AddPoints(pts);
+ AddPoints(s->GetCommandPoints());
+ AddKills(s->GetGunKills());
+ AddKills(s->GetMissileKills());
+ AddLosses(s->GetDeaths());
+ AddLosses(s->GetColls());
+ AddMissions(1);
+ AddFlightTime((Clock::GetInstance()->GameTime() - start_time) / 1000);
+
+ int rank = Rank();
+
+ // did the player earn a promotion?
+ if (old_rank != rank) {
+ ListIter<AwardInfo> iter = rank_table;
+ while (++iter) {
+ AwardInfo* a = iter.value();
+ if (rank == a->id) {
+ award = a;
+ }
+ }
+ }
+
+ // if not, did the player earn a medal?
+ else {
+ ListIter<AwardInfo> iter = medal_table;
+ while (++iter) {
+ AwardInfo* a = iter.value();
+
+ if (EarnedAward(a, s) && a->ceremony) {
+ award = a;
+ break;
+ }
+ }
+ }
+
+ // persist all stats, promotions, and medals:
+ Save();
+}
+
+bool
+Player::EarnedAward(AwardInfo* a, ShipStats* s)
+{
+ if (!a || !s)
+ return false;
+
+ // already earned this medal?
+ if (a->id & medals)
+ return false;
+
+ // eligible for this medal?
+ int rank = Rank();
+ if (a->min_rank > rank || a->max_rank < rank)
+ return false;
+
+ if ((a->required_awards & medals) < a->required_awards)
+ return false;
+
+ if (a->min_ship_class > s->GetShipClass() || a->max_ship_class < s->GetShipClass())
+ return false;
+
+ if (a->total_points > points)
+ return false;
+
+ if (a->total_missions > missions)
+ return false;
+
+ if (a->campaign_id && a->campaign_complete) {
+ if (!HasCompletedCampaign(a->campaign_id))
+ return false;
+ }
+
+ else {
+ // campaign related requirements
+ Campaign* c = Campaign::GetCampaign();
+
+ if (c) {
+ if (a->dynamic_campaign && !c->IsDynamic())
+ return false;
+ }
+ }
+
+ // sufficient merit for this medal?
+ if (a->mission_points > s->GetPoints())
+ return false;
+
+ if (a->kills > s->GetGunKills() + s->GetMissileKills())
+ return false;
+
+ if (a->mission_points > s->GetPoints())
+ return false;
+
+ // player must survive mission if lost = -1
+ if (a->lost < 0 && (s->GetDeaths() || s->GetColls()))
+ return false;
+
+ // do we need to be wounded in battle?
+ if (a->lost > s->GetDeaths() || a->collision > s->GetColls())
+ return false;
+
+ // final lottery check:
+ if (a->lottery < 2 || RandomChance(1, a->lottery)) {
+ medals |= a->id;
+ return true;
+ }
+
+ // what do we have for the losers, judge?
+ return false;
+}
+
+// +-------------------------------------------------------------------+
+
+static List<Player> player_roster;
+static Player* current_player = 0;
+
+List<Player>&
+Player::GetRoster()
+{
+ return player_roster;
+}
+
+Player*
+Player::GetCurrentPlayer()
+{
+ return current_player;
+}
+
+void
+Player::SelectPlayer(Player* p)
+{
+ HUDView* hud = HUDView::GetInstance();
+
+ if (current_player && current_player != p) {
+ if (hud) {
+ for (int i = 0; i < 3; i++) {
+ MFD* mfd = hud->GetMFD(i);
+
+ if (mfd)
+ current_player->mfd[i] = mfd->GetMode();
+ }
+ }
+ }
+
+ if (player_roster.contains(p)) {
+ current_player = p;
+
+ Ship::SetFlightModel(p->flight_model);
+ Ship::SetLandingModel(p->landing_model);
+ HUDView::SetArcade(p->hud_mode > 0);
+ HUDView::SetDefaultColorSet(p->hud_color);
+
+ if (hud) {
+ for (int i = 0; i < 3; i++) {
+ if (p->mfd[i] >= 0) {
+ MFD* mfd = hud->GetMFD(i);
+
+ if (mfd)
+ mfd->SetMode(p->mfd[i]);
+ }
+ }
+ }
+ }
+}
+
+Player*
+Player::Find(const char* name)
+{
+ for (int i = 0; i < player_roster.size(); i++) {
+ Player* p = player_roster.at(i);
+ if (p->Name() == name)
+ return p;
+ }
+
+ return 0;
+}
+
+Player*
+Player::Create(const char* name)
+{
+ if (name && *name) {
+ // check for existence:
+ if (Find(name))
+ return 0;
+
+ Player* newbie = new Player(name);
+ newbie->SetCreateDate(NetLayer::GetUTC());
+
+ player_roster.append(newbie);
+ newbie->CreateUniqueID();
+ return newbie;
+ }
+
+ return 0;
+}
+
+void
+Player::Destroy(Player* p)
+{
+ if (p) {
+ player_roster.remove(p);
+
+ if (p == current_player) {
+ current_player = 0;
+
+ if (player_roster.size())
+ current_player = player_roster.at(0);
+ }
+
+ CampaignSaveGame::RemovePlayer(p);
+ delete p;
+ }
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::Initialize()
+{
+ LoadAwardTables();
+ Load();
+
+ if (!current_player) {
+ if (!player_roster.size()) {
+ Create("Pilot");
+ }
+
+ SelectPlayer(player_roster.at(0));
+ }
+}
+
+void
+Player::Close()
+{
+ if (current_player && !player_roster.contains(current_player))
+ delete current_player;
+
+ player_roster.destroy();
+ current_player = 0;
+
+ rank_table.destroy();
+ medal_table.destroy();
+}
+
+// +-------------------------------------------------------------------+
+
+bool
+Player::ConfigExists()
+{
+ return config_exists;
+}
+
+// +-------------------------------------------------------------------+
+
+#define GET_DEF_BOOL(x) if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename)
+#define GET_DEF_TEXT(x) if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename)
+#define GET_DEF_NUM(x) if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename)
+
+void
+Player::Load()
+{
+ config_exists = false;
+
+ // read the config file:
+ BYTE* block = 0;
+ int blocklen = 0;
+
+ char filename[64];
+ strcpy_s(filename, "player.cfg");
+
+ FILE* f;
+ ::fopen_s(&f, filename, "rb");
+
+ if (f) {
+ config_exists = true;
+
+ ::fseek(f, 0, SEEK_END);
+ blocklen = ftell(f);
+ ::fseek(f, 0, SEEK_SET);
+
+ block = new BYTE[blocklen+1];
+ block[blocklen] = 0;
+
+ ::fread(block, blocklen, 1, f);
+ ::fclose(f);
+ }
+
+ if (blocklen == 0)
+ return;
+
+ Parser parser(new BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'.\n", filename);
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "PLAYER_CONFIG") {
+ Print("WARNING: invalid '%s' file. Using defaults\n", filename);
+ return;
+ }
+ }
+
+ if (current_player && !player_roster.contains(current_player))
+ delete current_player;
+ player_roster.destroy();
+ current_player = 0;
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "player") {
+
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: player structure missing in '%s'\n", filename);
+ }
+ else {
+ Player* player = new Player;
+ bool current = false;
+ TermStruct* val = def->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ GET_DEF_TEXT(name);
+ else GET_DEF_TEXT(squadron);
+ else GET_DEF_TEXT(signature);
+
+ else GET_DEF_NUM(uid);
+ else GET_DEF_NUM(flight_model);
+ else GET_DEF_NUM(flying_start);
+ else GET_DEF_NUM(landing_model);
+ else GET_DEF_NUM(ai_level);
+ else GET_DEF_NUM(hud_mode);
+ else GET_DEF_NUM(hud_color);
+ else GET_DEF_NUM(ff_level);
+ else GET_DEF_NUM(grid);
+ else GET_DEF_NUM(gunsight);
+
+ else if (pdef->name()->value() == ("chat_0"))
+ GetDefText(player->chat_macros[0], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_1"))
+ GetDefText(player->chat_macros[1], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_2"))
+ GetDefText(player->chat_macros[2], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_3"))
+ GetDefText(player->chat_macros[3], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_4"))
+ GetDefText(player->chat_macros[4], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_5"))
+ GetDefText(player->chat_macros[5], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_6"))
+ GetDefText(player->chat_macros[6], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_7"))
+ GetDefText(player->chat_macros[7], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_8"))
+ GetDefText(player->chat_macros[8], pdef, filename);
+
+ else if (pdef->name()->value() == ("chat_9"))
+ GetDefText(player->chat_macros[9], pdef, filename);
+
+ else if (pdef->name()->value() == ("mfd0"))
+ GetDefNumber(player->mfd[0], pdef, filename);
+
+ else if (pdef->name()->value() == ("mfd1"))
+ GetDefNumber(player->mfd[1], pdef, filename);
+
+ else if (pdef->name()->value() == ("mfd2"))
+ GetDefNumber(player->mfd[2], pdef, filename);
+
+ else if (pdef->name()->value() == ("current"))
+ GetDefBool(current, pdef, filename);
+
+ else if (pdef->name()->value() == ("trained"))
+ GetDefNumber(player->trained, pdef, filename);
+
+ else if (pdef->name()->value() == ("stats")) {
+ Text stats;
+ GetDefText(stats, pdef, filename);
+ player->DecodeStats(stats);
+ }
+
+ else if (pdef->name()->value().indexOf("XXX_CHEAT_A1B2C3_") == 0) {
+ if (pdef->name()->value().contains("points"))
+ GetDefNumber(player->points, pdef, filename);
+
+ else if (pdef->name()->value().contains("rank")) {
+ int rank=0;
+ GetDefNumber(rank, pdef, filename);
+ player->SetRank(rank);
+ }
+
+ else if (pdef->name()->value().contains("medals"))
+ GetDefNumber(player->medals, pdef, filename);
+
+ else if (pdef->name()->value().contains("campaigns"))
+ GetDefNumber(player->campaigns, pdef, filename);
+
+ else if (pdef->name()->value().contains("missions"))
+ GetDefNumber(player->missions, pdef, filename);
+
+ else if (pdef->name()->value().contains("kills"))
+ GetDefNumber(player->kills, pdef, filename);
+
+ else if (pdef->name()->value().contains("losses"))
+ GetDefNumber(player->losses, pdef, filename);
+
+ else if (pdef->name()->value().contains("flight_time"))
+ GetDefNumber(player->flight_time, pdef, filename);
+ }
+ }
+ }
+
+ player_roster.append(player);
+ player->CreateUniqueID();
+
+ if (current)
+ SelectPlayer(player);
+ }
+
+ }
+ else {
+ Print("WARNING: unknown label '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ delete [] block;
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::Save()
+{
+ HUDView* hud = HUDView::GetInstance();
+ if (hud && current_player) {
+ for (int i = 0; i < 3; i++) {
+ MFD* mfd = hud->GetMFD(i);
+
+ if (mfd)
+ current_player->mfd[i] = mfd->GetMode();
+ }
+ }
+
+ FILE* f;
+ fopen_s(&f, "player.cfg", "wb");
+ if (f) {
+ fprintf(f, "PLAYER_CONFIG\n\n");
+
+ ListIter<Player> iter = player_roster;
+ while (++iter) {
+ Player* p = iter.value();
+
+ fprintf(f, "player: {\n");
+ fprintf(f, " uid: %d,\n", p->uid);
+ fprintf(f, " name: \"%s\",\n", SafeQuotes(p->name.data()));
+ fprintf(f, " squadron: \"%s\",\n", SafeQuotes(p->squadron.data()));
+ fprintf(f, " signature: \"%s\",\n", SafeQuotes(p->signature.data()));
+
+ Text stat_data = p->EncodeStats();
+
+ if (stat_data.length() > 32) {
+ char tmp[64];
+ int len = stat_data.length();
+
+ for (int n = 0; n < len; n += 32) {
+ ZeroMemory(tmp, sizeof(tmp));
+ const char* p = stat_data.data() + n;
+ strncpy(tmp, p, 32);
+
+ if (n == 0)
+ fprintf(f, " stats: \"%s\"\n", tmp);
+ else if (n < len-32)
+ fprintf(f, " \"%s\"\n", tmp);
+ else
+ fprintf(f, " \"%s\",\n", tmp);
+ }
+ }
+
+ if (p == current_player)
+ fprintf(f, " current: true,\n");
+ else
+ fprintf(f, " current: false,\n");
+
+ fprintf(f, " trained: %d,\n", p->trained);
+ fprintf(f, " flight_model: %d,\n", p->flight_model);
+ fprintf(f, " flying_start: %d,\n", p->flying_start);
+ fprintf(f, " landing_model: %d,\n", p->landing_model);
+ fprintf(f, " ai_level: %d,\n", p->ai_level);
+ fprintf(f, " hud_mode: %d,\n", p->hud_mode);
+ fprintf(f, " hud_color: %d,\n", p->hud_color);
+ fprintf(f, " ff_level: %d,\n", p->ff_level);
+ fprintf(f, " grid: %d,\n", p->grid);
+ fprintf(f, " gunsight: %d,\n", p->gunsight);
+
+ for (int i = 0; i < 10; i++) {
+ fprintf(f, " chat_%d: \"%s\",\n", i, SafeQuotes(p->chat_macros[i].data()));
+ }
+
+ for (int i = 0; i < 3; i++) {
+ if (p->mfd[i] >= 0) {
+ fprintf(f, " mfd%d: %d,\n", i, p->mfd[i]);
+ }
+ }
+
+ fprintf(f, "}\n\n");
+ }
+
+ fclose(f);
+
+ config_exists = true;
+ }
+}
+
+// +-------------------------------------------------------------------+
+
+static char stat_buf[280];
+static char code_buf[280];
+
+Text
+Player::EncodeStats()
+{
+ ZeroMemory(stat_buf, 280);
+ ZeroMemory(code_buf, 280);
+
+ sprintf_s(stat_buf, "%-16s%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x%08x",
+ pass.data(),
+ create_date,
+ points,
+ flight_time,
+ missions,
+ kills,
+ losses,
+ medals,
+ campaigns,
+ 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32);
+
+ for (int i = 0; i < 16; i++)
+ for (int j = 0; j < 16; j++)
+ code_buf[i*16 + j] = stat_buf[j*16 + i];
+
+ return Encryption::Encode(Encryption::Encrypt(code_buf));
+}
+
+void
+Player::DecodeStats(const char* stats)
+{
+ ZeroMemory(stat_buf, 280);
+ ZeroMemory(code_buf, 280);
+
+ if (!stats || !*stats) {
+ Print("Player::DecodeStats() invalid or missing stats\n");
+ create_date = NetLayer::GetUTC();
+ return;
+ }
+
+ Text plain = Encryption::Decrypt(Encryption::Decode(stats));
+
+ if (plain.length() == 64) {
+ for (int i = 0; i < 8; i++)
+ for (int j = 0; j < 8; j++)
+ stat_buf[j*8 + i] = plain[i*8 +j];
+ }
+
+ else if (plain.length() == 256) {
+ for (int i = 0; i < 16; i++)
+ for (int j = 0; j < 16; j++)
+ stat_buf[j*16 + i] = plain[i*16 +j];
+ }
+
+ else {
+ Print("Player::DecodeStats() invalid plain text length %d\n", plain.length());
+ create_date = NetLayer::GetUTC();
+ return;
+ }
+
+ char work[32];
+ ZeroMemory(work, 32);
+ CopyMemory(work, stat_buf, 16);
+ for (int i = 15; i > 0; i--)
+ if (work[i] == ' ') work[i] = 0;
+ else break;
+ pass = work;
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+16, 8);
+ sscanf_s(work, "%x", &create_date);
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+24, 8);
+ sscanf_s(work, "%x", &points);
+ if (points < 0) points = 0;
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+32, 8);
+ sscanf_s(work, "%x", &flight_time);
+ if (flight_time < 0) flight_time = 0;
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+40, 8);
+ sscanf_s(work, "%x", &missions);
+ if (missions < 0) missions = 0;
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+48, 8);
+ sscanf_s(work, "%x", &kills);
+ if (kills < 0) kills = 0;
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+56, 8);
+ sscanf_s(work, "%x", &losses);
+ if (losses < 0) losses = 0;
+
+ if (plain.length() > 64) {
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+64, 8);
+ sscanf_s(work, "%x", &medals);
+
+ ZeroMemory(work, 16);
+ CopyMemory(work, stat_buf+72, 8);
+ sscanf_s(work, "%x", &campaigns);
+ }
+
+ if (create_date == 0) {
+ ::Print("WARNING - loaded player with zero stats '%s'\n", name.data());
+ create_date = NetLayer::GetUTC();
+ }
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::LoadAwardTables()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+
+ if (!loader) return;
+
+ BYTE* block = 0;
+ const char* filename = "awards.def";
+
+ loader->SetDataPath("Awards/");
+ loader->LoadBuffer(filename, block, true);
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "AWARDS") {
+ return;
+ }
+ }
+
+ rank_table.destroy();
+ medal_table.destroy();
+
+ ::Print("Loading Ranks and Medals\n");
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "award") {
+
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: award structure missing in '%s'\n", filename);
+ }
+ else {
+ AwardInfo* award = new AwardInfo;
+ TermStruct* val = def->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == ("name")) {
+ GetDefText(award->name, pdef, filename);
+ award->name = ContentBundle::GetInstance()->GetText(award->name);
+ }
+
+ else if (pdef->name()->value() == ("abrv")) {
+ GetDefText(award->abrv, pdef, filename);
+ award->abrv = ContentBundle::GetInstance()->GetText(award->abrv);
+ }
+
+ else if (pdef->name()->value() == ("desc")) {
+ GetDefText(award->desc, pdef, filename);
+ if (award->desc.length() <= 40)
+ award->desc = ContentBundle::GetInstance()->GetText(award->desc);
+ }
+
+ else if (pdef->name()->value() == ("award")) {
+ GetDefText(award->grant, pdef, filename);
+ if (award->grant.length() <= 40)
+ award->grant = ContentBundle::GetInstance()->GetText(award->grant);
+ }
+
+ else if (pdef->name()->value() == ("desc_sound"))
+ GetDefText(award->desc_sound, pdef, filename);
+
+ else if (pdef->name()->value() == ("award_sound"))
+ GetDefText(award->grant_sound, pdef, filename);
+
+ else if (pdef->name()->value().indexOf("large") == 0) {
+ Text txt;
+ GetDefText(txt, pdef, filename);
+ txt.setSensitive(false);
+
+ if (!txt.contains(".pcx"))
+ txt.append(".pcx");
+
+ loader->CacheBitmap(txt, award->large_insignia);
+ }
+
+ else if (pdef->name()->value().indexOf("small") == 0) {
+ Text txt;
+ GetDefText(txt, pdef, filename);
+ txt.setSensitive(false);
+
+ if (!txt.contains(".pcx"))
+ txt.append(".pcx");
+
+ loader->CacheBitmap(txt, award->small_insignia);
+
+ if (award->small_insignia)
+ award->small_insignia->AutoMask();
+ }
+
+ else if (pdef->name()->value() == ("type")) {
+ Text txt;
+ GetDefText(txt, pdef, filename);
+ txt.setSensitive(false);
+
+ if (txt == "rank")
+ award->type = AwardInfo::RANK;
+
+ else if (txt == "medal")
+ award->type = AwardInfo::MEDAL;
+ }
+
+ else if (pdef->name()->value() == ("id"))
+ GetDefNumber(award->id, pdef, filename);
+
+ else if (pdef->name()->value() == ("total_points"))
+ GetDefNumber(award->total_points, pdef, filename);
+
+ else if (pdef->name()->value() == ("mission_points"))
+ GetDefNumber(award->mission_points, pdef, filename);
+
+ else if (pdef->name()->value() == ("total_missions"))
+ GetDefNumber(award->total_missions, pdef, filename);
+
+ else if (pdef->name()->value() == ("kills"))
+ GetDefNumber(award->kills, pdef, filename);
+
+ else if (pdef->name()->value() == ("lost"))
+ GetDefNumber(award->lost, pdef, filename);
+
+ else if (pdef->name()->value() == ("collision"))
+ GetDefNumber(award->collision, pdef, filename);
+
+ else if (pdef->name()->value() == ("campaign_id"))
+ GetDefNumber(award->campaign_id, pdef, filename);
+
+ else if (pdef->name()->value() == ("campaign_complete"))
+ GetDefBool(award->campaign_complete, pdef, filename);
+
+ else if (pdef->name()->value() == ("dynamic_campaign"))
+ GetDefBool(award->dynamic_campaign, pdef, filename);
+
+ else if (pdef->name()->value() == ("ceremony"))
+ GetDefBool(award->ceremony, pdef, filename);
+
+ else if (pdef->name()->value() == ("required_awards"))
+ GetDefNumber(award->required_awards, pdef, filename);
+
+ else if (pdef->name()->value() == ("lottery"))
+ GetDefNumber(award->lottery, pdef, filename);
+
+ else if (pdef->name()->value() == ("min_rank"))
+ GetDefNumber(award->min_rank, pdef, filename);
+
+ else if (pdef->name()->value() == ("max_rank"))
+ GetDefNumber(award->max_rank, pdef, filename);
+
+ else if (pdef->name()->value() == ("min_ship_class")) {
+ Text classname;
+ GetDefText(classname, pdef, filename);
+ award->min_ship_class = Ship::ClassForName(classname);
+ }
+
+ else if (pdef->name()->value() == ("max_ship_class")) {
+ Text classname;
+ GetDefText(classname, pdef, filename);
+ award->max_ship_class = Ship::ClassForName(classname);
+ }
+
+ else if (pdef->name()->value().indexOf("grant") == 0)
+ GetDefNumber(award->granted_ship_classes, pdef, filename);
+ }
+ }
+
+ if (award->type == AwardInfo::RANK) {
+ rank_table.append(award);
+ }
+
+ else if (award->type == AwardInfo::MEDAL) {
+ medal_table.append(award);
+ }
+
+ else {
+ delete award;
+ }
+ }
+ }
+ else {
+ Print("WARNING: unknown label '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+}
+
+// +-------------------------------------------------------------------+
+
+void
+Player::CreateUniqueID()
+{
+ ListIter<Player> iter = player_roster;
+ while (++iter) {
+ Player* p = iter.value();
+
+ if (p != this && p->uid >= uid)
+ uid = p->uid + 1;
+ }
+
+ if (uid < 1)
+ uid = 1;
+}