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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Panic.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Panic.cpp')
-rw-r--r--StarsEx/Panic.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/StarsEx/Panic.cpp b/StarsEx/Panic.cpp
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+++ b/StarsEx/Panic.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+*/
+
+#include "Panic.h"
+
+#include <sstream>
+#include <string>
+
+#include "Utils.h"
+
+namespace Panic
+{
+
+
+static std::string panic_msg;
+
+
+void Panic(const char* msg)
+{
+ if (msg)
+ Print("*** PANIC: %s\n", msg);
+ else
+ Print("*** PANIC! ***\n");
+
+ std::ostringstream full_msg;
+ if (msg)
+ full_msg << msg;
+ else
+ full_msg << "Unspecified fatal error";
+ full_msg << std::endl << "This game will now terminate.";
+ panic_msg = full_msg.str();
+}
+
+
+bool Panicked()
+{
+ return !panic_msg.empty();
+}
+
+
+const char* Message()
+{
+ return panic_msg.c_str();
+}
+
+
+} // namespace Panic