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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/NetUtil.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/NetUtil.h')
-rw-r--r-- | StarsEx/NetUtil.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/StarsEx/NetUtil.h b/StarsEx/NetUtil.h index 3f02f49..0d68891 100644 --- a/StarsEx/NetUtil.h +++ b/StarsEx/NetUtil.h @@ -11,11 +11,10 @@ Utility class to simplify sending NetData messages. */ +#pragma once -#ifndef NetUtil_h -#define NetUtil_h +#include <cstdint> -#include "Types.h" #include "Geometry.h" // +-------------------------------------------------------------------+ @@ -43,7 +42,7 @@ public: static void SendWepTrigger(Weapon* wep, int count=1); static void SendWepRelease(Weapon* wep, Shot* shot); static void SendWepDestroy(Shot* shot); - static void SendChat(DWORD dst, const char* name, const char* text); + static void SendChat(std::uint32_t dst, const char* name, const char* text); static void SendElemRequest(const char* name); static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); static void SendShipLaunch(Ship* carrier, int squadron, int slot); @@ -51,5 +50,3 @@ public: static void SendNavDelete(Element* elem, int index); static void SendSelfDestruct(Ship* ship, double damage); }; - -#endif // NetUtil_h
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