diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetUtil.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetUtil.h')
-rw-r--r-- | StarsEx/NetUtil.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/StarsEx/NetUtil.h b/StarsEx/NetUtil.h new file mode 100644 index 0000000..d64f56f --- /dev/null +++ b/StarsEx/NetUtil.h @@ -0,0 +1,55 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Utility class to simplify sending NetData messages. +*/ + + +#ifndef NetUtil_h +#define NetUtil_h + +#include "Types.h" +#include "Geometry.h" + +// +-------------------------------------------------------------------+ + +class Element; +class Instruction; +class SimObject; +class Ship; +class Shot; +class System; +class Weapon; + +// +-------------------------------------------------------------------+ + +class NetUtil +{ +public: + static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0); + static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0); + static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0); + static void SendObjTarget(Ship* obj); + static void SendObjEmcon(Ship* obj); + static void SendSysDamage(Ship* obj, System* sys, double damage); + static void SendSysStatus(Ship* obj, System* sys); + static void SendWepTrigger(Weapon* wep, int count=1); + static void SendWepRelease(Weapon* wep, Shot* shot); + static void SendWepDestroy(Shot* shot); + static void SendChat(DWORD dst, const char* name, const char* text); + static void SendElemRequest(const char* name); + static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); + static void SendShipLaunch(Ship* carrier, int squadron, int slot); + static void SendNavData(bool add, Element* elem, int index, Instruction* navpt); + static void SendNavDelete(Element* elem, int index); + static void SendSelfDestruct(Ship* ship, double damage); +}; + +#endif // NetUtil_h
\ No newline at end of file |