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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetUser.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetUser.cpp')
-rw-r--r-- | StarsEx/NetUser.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/StarsEx/NetUser.cpp b/StarsEx/NetUser.cpp new file mode 100644 index 0000000..d8a8ba9 --- /dev/null +++ b/StarsEx/NetUser.cpp @@ -0,0 +1,115 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class represents a user connecting to the multiplayer lobby +*/ + + +#include "NetUser.h" +#include "NetAuth.h" +#include "NetLobby.h" +#include "Player.h" +#include "FormatUtil.h" + +// +-------------------------------------------------------------------+ + +static Color user_colors[] = { + Color::BrightBlue, + Color::BrightRed, + Color::BrightGreen, + Color::Cyan, + Color::Orange, + Color::Magenta, + Color::Yellow, + Color::White, + Color::Gray, + Color::DarkRed, + Color::Tan, + Color::Violet +}; + +static int user_color_index = 0; + +// +-------------------------------------------------------------------+ + +NetUser::NetUser(const char* n) + : name(n), netid(0), host(false), + rank(0), flight_time(0), missions(0), kills(0), losses(0), + auth_state(NetAuth::NET_AUTH_INITIAL), + auth_level(NetAuth::NET_AUTH_MINIMAL) +{ + if (user_color_index < 0 || user_color_index >= 12) + user_color_index = 0; + + color = user_colors[user_color_index++]; + + ZeroMemory(salt, sizeof(salt)); +} + +NetUser::NetUser(const Player* player) + : netid(0), host(false), + rank(0), flight_time(0), missions(0), kills(0), losses(0), + auth_state(NetAuth::NET_AUTH_INITIAL), + auth_level(NetAuth::NET_AUTH_MINIMAL) +{ + if (user_color_index < 0 || user_color_index >= 12) + user_color_index = 0; + + color = user_colors[user_color_index++]; + + if (player) { + name = player->Name(); + pass = player->Password(); + signature = player->Signature(); + squadron = player->Squadron(); + rank = player->Rank(); + flight_time = player->FlightTime(); + missions = player->Missions(); + kills = player->Kills(); + losses = player->Losses(); + } + + ZeroMemory(salt, sizeof(salt)); +} + +NetUser::~NetUser() +{ } + +// +-------------------------------------------------------------------+ + +Text +NetUser::GetDescription() +{ + Text content; + + content += "name \""; + content += SafeQuotes(name); + content += "\" sig \""; + content += SafeQuotes(signature); + content += "\" squad \""; + content += SafeQuotes(squadron); + + char buffer[256]; + sprintf_s(buffer, "\" rank %d time %d miss %d kill %d loss %d host %s ", + rank, flight_time, missions, kills, losses, + host ? "true" : "false"); + + content += buffer; + + return content; +} + +// +-------------------------------------------------------------------+ + +bool +NetUser::IsAuthOK() const +{ + return auth_state == NetAuth::NET_AUTH_OK; +} |