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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetLobbyClient.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetLobbyClient.h')
-rw-r--r-- | StarsEx/NetLobbyClient.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/StarsEx/NetLobbyClient.h b/StarsEx/NetLobbyClient.h new file mode 100644 index 0000000..c54cea7 --- /dev/null +++ b/StarsEx/NetLobbyClient.h @@ -0,0 +1,103 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + UDP-oriented network lobby client class +*/ + + +#ifndef NetLobbyClient_h +#define NetLobbyClient_h + +#include "NetLobby.h" +#include "NetClientConfig.h" + +// +-------------------------------------------------------------------+ + +class NetLobbyClient : public NetLobby +{ +public: + NetLobbyClient(); + NetLobbyClient(const NetAddr& server_addr); + virtual ~NetLobbyClient(); + + int operator == (const NetLobbyClient& c) const { return this == &c; } + + virtual void ExecFrame(); + virtual bool Login(bool host=false); + virtual bool Logout(); + virtual int GetLastError() const { return exit_code; } + + // actions: + virtual bool Ping(); + virtual void GameStart(); + virtual void GameStop(); + + virtual void BanUser(NetUser* user); + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual List<NetChatEntry>& + GetChat(); + + NetAddr GetServerAddr() const { return addr; } + virtual bool IsHost() const { return host; } + virtual bool IsClient() const { return true; } + + virtual List<NetUser>& GetUsers(); + virtual List<NetCampaignInfo>& GetCampaigns(); + virtual List<NetUnitEntry>& GetUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void SelectMission(DWORD id); + virtual Mission* GetSelectedMission(); + + virtual List<ModInfo>& GetServerMods(); + + // overrides for ping support: + virtual const Text& GetMachineInfo(); + virtual int GetStatus() const; + virtual int NumUsers(); + virtual bool HasHost(); + virtual WORD GetGamePort(); + +protected: + virtual void SendData(int type, Text msg); + virtual void DoServerInfo(NetPeer* peer, Text msg); + virtual void DoServerMods(NetPeer* peer, Text msg); + virtual void DoAuthUser(NetPeer* peer, Text msg); + virtual void DoChat(NetPeer* peer, Text msg); + virtual void DoUserList(NetPeer* peer, Text msg); + virtual void DoMissionList(NetPeer* peer, Text msg); + virtual void DoMissionSelect(NetPeer* peer, Text msg); + virtual void DoMissionData(NetPeer* peer, Text msg); + virtual void DoUnitList(NetPeer* peer, Text msg); + virtual void DoMapUnit(NetPeer* peer, Text msg); + virtual void DoGameStart(NetPeer* peer, Text msg); + virtual void DoExit(NetPeer* peer, Text msg); + + DWORD server_id; + NetAddr addr; + bool host; + Text gamepass; + int exit_code; + + NetServerInfo server_info; + List<MissionInfo> missions; + + bool temporary; + DWORD ping_req_time; + DWORD chat_req_time; + DWORD user_req_time; + DWORD camp_req_time; + DWORD unit_req_time; + DWORD mods_req_time; +}; + +// +-------------------------------------------------------------------+ + +#endif // NetLobbyClient_h
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