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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetGameServer.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetGameServer.h')
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1 files changed, 89 insertions, 0 deletions
diff --git a/StarsEx/NetGameServer.h b/StarsEx/NetGameServer.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Server-Side Network Game Manager class
+*/
+
+#ifndef NetGameServer_h
+#define NetGameServer_h
+
+#include "NetGame.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class NetChatMsg;
+
+// +--------------------------------------------------------------------+
+
+class NetGameServer : public NetGame, public SimObserver
+{
+public:
+ NetGameServer();
+ virtual ~NetGameServer();
+
+ virtual bool IsClient() const { return false; }
+ virtual bool IsServer() const { return true; }
+
+ virtual void ExecFrame();
+ virtual void CheckSessions();
+
+ virtual void Send();
+ virtual void SendData(NetData* data);
+ virtual void Respawn(DWORD objid, Ship* spawn);
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ virtual void RouteChatMsg(NetChatMsg& chat_msg);
+
+protected:
+ virtual void DoJoinRequest(NetMsg* msg);
+ virtual void DoJoinAnnounce(NetMsg* msg);
+ virtual void DoQuitRequest(NetMsg* msg);
+ virtual void DoQuitAnnounce(NetMsg* msg);
+ virtual void DoGameOver(NetMsg* msg);
+ virtual void DoDisconnect(NetMsg* msg);
+
+ virtual void DoObjLoc(NetMsg* msg);
+ virtual void DoObjDamage(NetMsg* msg);
+ virtual void DoObjKill(NetMsg* msg);
+ virtual void DoObjSpawn(NetMsg* msg);
+ virtual void DoObjHyper(NetMsg* msg);
+ virtual void DoObjTarget(NetMsg* msg);
+ virtual void DoObjEmcon(NetMsg* msg);
+ virtual void DoSysDamage(NetMsg* msg);
+ virtual void DoSysStatus(NetMsg* msg);
+
+ virtual void DoElemRequest(NetMsg* msg);
+ virtual void DoElemCreate(NetMsg* msg);
+ virtual void DoShipLaunch(NetMsg* msg);
+ virtual void DoNavData(NetMsg* msg);
+ virtual void DoNavDelete(NetMsg* msg);
+
+ virtual void DoWepTrigger(NetMsg* msg);
+ virtual void DoWepRelease(NetMsg* msg);
+ virtual void DoWepDestroy(NetMsg* msg);
+
+ virtual void DoCommMsg(NetMsg* msg);
+ virtual void DoChatMsg(NetMsg* msg);
+ virtual void DoSelfDestruct(NetMsg* msg);
+
+ virtual NetPlayer* FindZombieByObjID(DWORD objid);
+ virtual void SendDisconnect(NetPlayer* zombie);
+
+ List<Ship> ships;
+ List<NetPlayer> zombies;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // NetGameServer_h
+