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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetGame.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetGame.h')
-rw-r--r-- | StarsEx/NetGame.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/StarsEx/NetGame.h b/StarsEx/NetGame.h new file mode 100644 index 0000000..1a79d30 --- /dev/null +++ b/StarsEx/NetGame.h @@ -0,0 +1,126 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#ifndef NetGame_h +#define NetGame_h + +#include "Types.h" +#include "Geometry.h" +#include "NetLink.h" +#include "Director.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class Ship; +class Shot; +class NetData; +class NetMsg; +class NetPlayer; + +// +--------------------------------------------------------------------+ + +class NetGame +{ +public: + static const char* TYPENAME() { return "NetGame"; } + + enum { SHIP, SHOT }; + + NetGame(); + virtual ~NetGame(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual DWORD GetNetID() const { return netid; } + virtual DWORD GetObjID() const; + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + + virtual void SendData(NetData* data) { } + + virtual NetPlayer* FindPlayerByName(const char* name); + virtual NetPlayer* FindPlayerByNetID(DWORD netid); + virtual NetPlayer* FindPlayerByObjID(DWORD objid); + virtual Ship* FindShipByObjID(DWORD objid); + virtual Shot* FindShotByObjID(DWORD objid); + + virtual NetPeer* GetPeer(NetPlayer* player); + + virtual void Respawn(DWORD objid, Ship* spawn); + + static NetGame* Create(); + static NetGame* GetInstance(); + static bool IsNetGame(); + static bool IsNetGameClient(); + static bool IsNetGameServer(); + static int NumPlayers(); + + static DWORD GetNextObjID(int type=SHIP); + +protected: + virtual void DoJoinRequest(NetMsg* msg) { } + virtual void DoJoinAnnounce(NetMsg* msg) { } + virtual void DoQuitRequest(NetMsg* msg) { } + virtual void DoQuitAnnounce(NetMsg* msg) { } + virtual void DoGameOver(NetMsg* msg) { } + virtual void DoDisconnect(NetMsg* msg) { } + + virtual void DoObjLoc(NetMsg* msg) { } + virtual void DoObjDamage(NetMsg* msg) { } + virtual void DoObjKill(NetMsg* msg) { } + virtual void DoObjSpawn(NetMsg* msg) { } + virtual void DoObjHyper(NetMsg* msg) { } + virtual void DoObjTarget(NetMsg* msg) { } + virtual void DoObjEmcon(NetMsg* msg) { } + virtual void DoSysDamage(NetMsg* msg) { } + virtual void DoSysStatus(NetMsg* msg) { } + + virtual void DoElemCreate(NetMsg* msg) { } + virtual void DoElemRequest(NetMsg* msg) { } + virtual void DoShipLaunch(NetMsg* msg) { } + virtual void DoNavData(NetMsg* msg) { } + virtual void DoNavDelete(NetMsg* msg) { } + + virtual void DoWepTrigger(NetMsg* msg) { } + virtual void DoWepRelease(NetMsg* msg) { } + virtual void DoWepDestroy(NetMsg* msg) { } + + virtual void DoCommMsg(NetMsg* msg) { } + virtual void DoChatMsg(NetMsg* msg) { } + virtual void DoSelfDestruct(NetMsg* msg) { } + + List<NetPlayer> players; + NetLink* link; + + DWORD objid; + DWORD netid; + Ship* local_player; + Text player_name; + Text player_pass; + Ship* target; + Sim* sim; + bool active; + + DWORD last_send_time; +}; + +// +--------------------------------------------------------------------+ + +#endif // NetGame_h + |