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author | Aki <please@ignore.pl> | 2024-03-23 17:27:43 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-23 17:27:43 +0100 |
commit | b46eb9c1843cb4babc550003e243bd07a6a96cdc (patch) | |
tree | 8f9a3c01a594a7c1a389811124258f4beaf89587 /StarsEx/NetClientConfig.h | |
parent | a5f3eadd4239bfa5df64badabb2b9897f686aded (diff) | |
download | starshatter-b46eb9c1843cb4babc550003e243bd07a6a96cdc.zip starshatter-b46eb9c1843cb4babc550003e243bd07a6a96cdc.tar.gz starshatter-b46eb9c1843cb4babc550003e243bd07a6a96cdc.tar.bz2 |
You may now edit saved multiplayer servers in-game
Diffstat (limited to 'StarsEx/NetClientConfig.h')
-rw-r--r-- | StarsEx/NetClientConfig.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/StarsEx/NetClientConfig.h b/StarsEx/NetClientConfig.h index bce0cf5..ff547be 100644 --- a/StarsEx/NetClientConfig.h +++ b/StarsEx/NetClientConfig.h @@ -30,12 +30,9 @@ public: NetClientConfig(); ~NetClientConfig(); - void AddServer(const char* name, - const char* addr, - WORD port, - const char* password, - bool save=false); - void DelServer(int index); + void AddServer(const char* name, const char* addr, WORD port, const char* password, bool save=false); + void UpdateServer(int index, const char* name, const char* addr, WORD port, const char* password); + void DelServer(int index); List<NetServerInfo>& GetServerList() { return servers; } NetServerInfo* GetServerInfo(int n); |