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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetBrokerClient.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetBrokerClient.cpp')
-rw-r--r--StarsEx/NetBrokerClient.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/StarsEx/NetBrokerClient.cpp b/StarsEx/NetBrokerClient.cpp
new file mode 100644
index 0000000..043c580
--- /dev/null
+++ b/StarsEx/NetBrokerClient.cpp
@@ -0,0 +1,237 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Client for Starshatter.com GameNet Broker
+*/
+
+
+#include "NetBrokerClient.h"
+
+#include "HttpClient.h"
+#include "HttpServlet.h"
+#include "NetLayer.h"
+
+#include "Game.h"
+#include "VersionInfo.h"
+
+const char* HOSTNAME = "www.starshatter.com";
+const WORD HTTPPORT = 80;
+
+bool NetBrokerClient::broker_available = false;
+bool NetBrokerClient::broker_found = false;
+
+// +--------------------------------------------------------------------+
+
+bool
+NetBrokerClient::GameOn(const char* name,
+const char* type,
+const char* addr,
+WORD port,
+const char* password)
+{
+ bool result = false;
+
+ if (!broker_available)
+ return result;
+
+ Text msg;
+ char buffer[8];
+ NetAddr broker(HOSTNAME, HTTPPORT);
+
+ if (broker.IPAddr() == 0)
+ return result;
+
+ sprintf_s(buffer, "%d", port);
+
+ msg = "GET http://";
+ msg += HOSTNAME;
+ msg += "/GameNet/GameOn.php?name=";
+ msg += HttpRequest::EncodeParam(name);
+ msg += "&addr=";
+ msg += HttpRequest::EncodeParam(addr);
+ msg += "&game=";
+ msg += HttpRequest::EncodeParam(type);
+ msg += "&vers=";
+ msg += HttpRequest::EncodeParam(versionInfo);
+ msg += "&port=";
+ msg += buffer;
+ msg += "&pass=";
+ msg += HttpRequest::EncodeParam(password);
+ msg += " HTTP/1.1\n\n";
+
+ HttpClient client(broker);
+ HttpRequest request(msg);
+ request.SetHeader("Host", HOSTNAME);
+
+ HttpResponse* response = client.DoRequest(request);
+
+ if (response && response->Status() == 200) {
+ broker_found = true;
+ result = true;
+ }
+ else {
+ ::Print("NetBrokerClient unable to contact GameNet!\n");
+
+ if (response) {
+ ::Print(" Response Status: %d\n", response->Status());
+ ::Print(" Response Content: %s\n", response->Content().data());
+ }
+ else {
+ ::Print(" No response.\n");
+ }
+
+ if (!broker_found)
+ broker_available = false;
+ }
+
+ delete response;
+ return result;
+}
+
+bool
+NetBrokerClient::GameList(const char* type, List<NetServerInfo>& server_list)
+{
+ bool result = false;
+
+ if (!broker_available)
+ return result;
+
+ Text msg;
+ NetAddr broker(HOSTNAME, HTTPPORT);
+
+ if (broker.IPAddr() == 0)
+ return result;
+
+ msg = "GET http://";
+ msg += HOSTNAME;
+ msg += "/GameNet/GameList.php?game=";
+ msg += HttpRequest::EncodeParam(type);
+ msg += "&vers=";
+ msg += HttpRequest::EncodeParam(versionInfo);
+ msg += " HTTP/1.1\n\n";
+
+ HttpClient client(broker);
+ HttpRequest request(msg);
+ request.SetHeader("Host", HOSTNAME);
+
+ HttpResponse* response = client.DoRequest(request);
+
+ if (response && response->Status() == 200) {
+ result = true;
+
+ Text name;
+ Text type;
+ Text addr;
+ int port;
+ Text pass;
+ Text vers;
+ char buff[1024];
+
+ const char* p = response->Content();
+
+ // skip size
+ while (*p && strncmp(p, "name:", 5))
+ p++;
+
+ while (*p) {
+ if (!strncmp(p, "name:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ name = buff;
+ }
+ else if (!strncmp(p, "addr:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ addr = buff;
+ }
+ else if (!strncmp(p, "port:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ sscanf_s(buff, "%d", &port);
+ }
+ else if (!strncmp(p, "pass:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ pass = buff;
+ }
+ else if (!strncmp(p, "game:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ type = buff;
+ type.setSensitive(false);
+
+ if (type.contains("lan"))
+ type = "LAN";
+ else
+ type = "Public";
+ }
+ else if (!strncmp(p, "vers:", 5)) {
+ p += 5;
+ ZeroMemory(buff, sizeof(buff));
+ char* d = buff;
+ while (*p && *p != '\n') *d++ = *p++;
+ if (*p) p++;
+
+ vers = buff;
+ }
+ else if (!strncmp(p, "time:", 5)) {
+ while (*p && *p != '\n') p++;
+ if (*p) p++;
+ }
+
+ else if (!strncmp(p, "###", 3)) {
+ NetServerInfo* server = new NetServerInfo;
+ server->name = name;
+ server->hostname = addr;
+ server->type = type;
+ server->addr = NetAddr(addr, port);
+ server->port = port;
+ server->password = pass;
+ server->version = vers;
+ server->save = false;
+
+ server_list.append(server);
+
+ while (*p && strncmp(p, "name:", 5))
+ p++;
+ }
+ else {
+ while (*p && *p != '\n') p++;
+ if (*p) p++;
+ }
+ }
+ }
+ else if (!broker_found) {
+ broker_available = false;
+ }
+
+ delete response;
+ return result;
+}