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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetAuth.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetAuth.h')
-rw-r--r-- | StarsEx/NetAuth.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/StarsEx/NetAuth.h b/StarsEx/NetAuth.h new file mode 100644 index 0000000..42103fc --- /dev/null +++ b/StarsEx/NetAuth.h @@ -0,0 +1,50 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class authenticates a user connecting to the multiplayer lobby +*/ + + +#ifndef NetAuth_h +#define NetAuth_h + +#include "Types.h" +#include "NetAddr.h" +#include "NetLobby.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class NetAuth +{ +public: + enum AUTH_STATE { + NET_AUTH_INITIAL = 0, + NET_AUTH_FAILED = 1, + NET_AUTH_OK = 2 + }; + + enum AUTH_LEVEL { + NET_AUTH_MINIMAL = 0, + NET_AUTH_STANDARD = 1, + NET_AUTH_SECURE = 2 + }; + + static int AuthLevel(); + static void SetAuthLevel(int n); + + static Text CreateAuthRequest(NetUser* u); + static Text CreateAuthResponse(int level, const char* salt); + static bool AuthUser(NetUser* u, Text response); +}; + +// +-------------------------------------------------------------------+ + +#endif // NetAuth_h
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