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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ This class authenticates a user connecting to the multiplayer lobby
+*/
+
+
+#ifndef NetAuth_h
+#define NetAuth_h
+
+#include "Types.h"
+#include "NetAddr.h"
+#include "NetLobby.h"
+#include "Text.h"
+
+// +-------------------------------------------------------------------+
+
+class NetAuth
+{
+public:
+ enum AUTH_STATE {
+ NET_AUTH_INITIAL = 0,
+ NET_AUTH_FAILED = 1,
+ NET_AUTH_OK = 2
+ };
+
+ enum AUTH_LEVEL {
+ NET_AUTH_MINIMAL = 0,
+ NET_AUTH_STANDARD = 1,
+ NET_AUTH_SECURE = 2
+ };
+
+ static int AuthLevel();
+ static void SetAuthLevel(int n);
+
+ static Text CreateAuthRequest(NetUser* u);
+ static Text CreateAuthResponse(int level, const char* salt);
+ static bool AuthUser(NetUser* u, Text response);
+};
+
+// +-------------------------------------------------------------------+
+
+#endif // NetAuth_h \ No newline at end of file