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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NavLight.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NavLight.h')
-rw-r--r-- | StarsEx/NavLight.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/StarsEx/NavLight.h b/StarsEx/NavLight.h new file mode 100644 index 0000000..b0be265 --- /dev/null +++ b/StarsEx/NavLight.h @@ -0,0 +1,66 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Navigation Lights System class +*/ + +#ifndef NavLight_h +#define NavLight_h + +#include "Types.h" +#include "System.h" +#include "DriveSprite.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class NavLight : public System +{ +public: + enum Constants { MAX_LIGHTS = 8 }; + + NavLight(double period, double scale); + NavLight(const NavLight& rhs); + virtual ~NavLight(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + + int NumBeacons() const { return nlights; } + Sprite* Beacon(int index) const { return beacon[index]; } + bool IsEnabled() const { return enable; } + + virtual void Enable(); + virtual void Disable(); + virtual void AddBeacon(Point loc, DWORD pattern, int type=1); + virtual void SetPeriod(double p); + virtual void SetPattern(int index, DWORD p); + virtual void SetOffset(DWORD o); + + virtual void Orient(const Physical* rep); + +protected: + double period; + double scale; + bool enable; + + int nlights; + + Point loc[MAX_LIGHTS]; + DriveSprite* beacon[MAX_LIGHTS]; + DWORD pattern[MAX_LIGHTS]; + int beacon_type[MAX_LIGHTS]; + DWORD offset; +}; + +#endif // NavLight_h + |