diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NavLight.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NavLight.cpp')
-rw-r--r-- | StarsEx/NavLight.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/StarsEx/NavLight.cpp b/StarsEx/NavLight.cpp new file mode 100644 index 0000000..1be4fd5 --- /dev/null +++ b/StarsEx/NavLight.cpp @@ -0,0 +1,187 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Navigation Light System class +*/ + +#include "NavLight.h" + +#include "Clock.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "ContentBundle.h" + +// +----------------------------------------------------------------------+ + +static Bitmap* images[4]; + +// +----------------------------------------------------------------------+ + +NavLight::NavLight(double p, double s) +: System(COMPUTER, 32, "Navigation Lights", 1, 0), +period(p), nlights(0), scale(s), enable(true) +{ + name = ContentBundle::GetInstance()->GetText("sys.nav-light"); + abrv = ContentBundle::GetInstance()->GetText("sys.nav-light.abrv"); + + ZeroMemory(beacon, sizeof(beacon)); + ZeroMemory(beacon_type, sizeof(beacon_type)); + ZeroMemory(pattern, sizeof(pattern)); +} + +// +----------------------------------------------------------------------+ + +NavLight::NavLight(const NavLight& c) +: System(c), period(c.period), scale(c.scale), +nlights(0), enable(true) +{ + Mount(c); + SetAbbreviation(c.Abbreviation()); + ZeroMemory(beacon, sizeof(beacon)); + ZeroMemory(beacon_type, sizeof(beacon_type)); + + nlights = c.nlights; + + for (int i = 0; i < nlights; i++) { + loc[i] = c.loc[i]; + pattern[i] = c.pattern[i]; + beacon_type[i] = c.beacon_type[i]; + + DriveSprite* rep = new DriveSprite(images[beacon_type[i]]); + rep->Scale(c.scale); + + beacon[i] = rep; + } + + offset = rand(); +} + +// +--------------------------------------------------------------------+ + +NavLight::~NavLight() +{ + for (int i = 0; i < nlights; i++) + GRAPHIC_DESTROY(beacon[i]); +} + +// +--------------------------------------------------------------------+ + +void +NavLight::Initialize() +{ + static int initialized = 0; + if (initialized) return; + + DataLoader* loader = DataLoader::GetLoader(); + loader->LoadTexture("beacon1.pcx", images[0], Bitmap::BMP_TRANSLUCENT); + loader->LoadTexture("beacon2.pcx", images[1], Bitmap::BMP_TRANSLUCENT); + loader->LoadTexture("beacon3.pcx", images[2], Bitmap::BMP_TRANSLUCENT); + loader->LoadTexture("beacon4.pcx", images[3], Bitmap::BMP_TRANSLUCENT); + + initialized = 1; +} + +void +NavLight::Close() +{ +} + +// +--------------------------------------------------------------------+ + +void +NavLight::ExecFrame(double seconds) +{ + if (enable && power_on) { + double t = (Clock::GetInstance()->GameTime()+offset) / 1000.0; + DWORD n = (int) (fmod(t, period) * 32 / period); + DWORD code = 1 << n; + + for (int i = 0; i < nlights; i++) { + if (beacon[i]) { + if (pattern[i] & code) + beacon[i]->SetShade(1); + else + beacon[i]->SetShade(0); + } + } + } + else { + for (int i = 0; i < nlights; i++) { + if (beacon[i]) { + beacon[i]->SetShade(0); + } + } + } +} + +void +NavLight::Enable() +{ + enable = true; +} + +void +NavLight::Disable() +{ + enable = false; +} + +void +NavLight::AddBeacon(Point l, DWORD ptn, int t) +{ + if (nlights < MAX_LIGHTS) { + loc[nlights] = l; + pattern[nlights] = ptn; + beacon_type[nlights] = t; + + DriveSprite* rep = new DriveSprite(images[t]); + rep->Scale(scale); + + beacon[nlights] = rep; + nlights++; + } +} + +void +NavLight::SetPeriod(double p) +{ + period = p; +} + +void +NavLight::SetPattern(int index, DWORD ptn) +{ + if (index >= 0 && index < nlights) + pattern[index] = ptn; +} + +void +NavLight::SetOffset(DWORD o) +{ + offset = o; +} + +// +--------------------------------------------------------------------+ + +void +NavLight::Orient(const Physical* rep) +{ + System::Orient(rep); + + const Matrix& orientation = rep->Cam().Orientation(); + Point ship_loc = rep->Location(); + + for (int i = 0; i < nlights; i++) { + Point projector = (loc[i] * orientation) + ship_loc; + if (beacon[i]) beacon[i]->MoveTo(projector); + } +} + + |