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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MusicTrack.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MusicTrack.h')
-rw-r--r-- | StarsEx/MusicTrack.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/StarsEx/MusicTrack.h b/StarsEx/MusicTrack.h new file mode 100644 index 0000000..30af277 --- /dev/null +++ b/StarsEx/MusicTrack.h @@ -0,0 +1,76 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + MusicTrack class +*/ + + +#ifndef MusicTrack_h +#define MusicTrack_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class Sound; + +// +-------------------------------------------------------------------+ + +class MusicTrack +{ +public: + enum STATE { NONE, FADE_IN, PLAY, FADE_OUT, STOP }; + + MusicTrack(const Text& name, int mode=0, int index=0); + virtual ~MusicTrack(); + + // Operations: + virtual void ExecFrame(); + + virtual void Play(); + virtual void Stop(); + virtual void FadeIn(); + virtual void FadeOut(); + + // accessors / mutators + const Text& Name() const { return name; } + Sound* GetSound() const { return sound; } + int GetState() const { return state; } + int GetMode() const { return mode; } + int GetIndex() const { return index; } + + int IsReady() const; + int IsPlaying() const; + int IsDone() const; + int IsLooped() const; + + virtual long GetVolume() const; + virtual void SetVolume(long v); + + virtual double GetTotalTime() const; + virtual double GetTimeRemaining() const; + virtual double GetTimeElapsed() const; + + virtual double GetFadeTime() const { return fade_time; } + virtual void SetFadeTime(double t) { fade_time = t; } + +protected: + Text name; + Sound* sound; + int state; + int mode; + int index; + double fade; + double fade_time; +}; + +#endif // MusicTrack_h
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