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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MsnWepDlg.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MsnWepDlg.h')
-rw-r--r-- | StarsEx/MsnWepDlg.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/StarsEx/MsnWepDlg.h b/StarsEx/MsnWepDlg.h new file mode 100644 index 0000000..975595b --- /dev/null +++ b/StarsEx/MsnWepDlg.h @@ -0,0 +1,85 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#ifndef MsnWepDlg_h +#define MsnWepDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "MsnDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "ImageBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionElement; +class HardPoint; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class MsnWepDlg : public FormWindow, +public MsnDlg +{ +public: + MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~MsnWepDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnCommit(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnTabButton(AWEvent* event); + virtual void OnMount(AWEvent* event); + virtual void OnLoadout(AWEvent* event); + +protected: + virtual void SetupControls(); + virtual void BuildLists(); + virtual int LoadToPointIndex(int n); + virtual int PointIndexToLoad(int n, int index); + + ActiveWindow* lbl_element; + ActiveWindow* lbl_type; + ActiveWindow* lbl_weight; + ActiveWindow* player_desc; + ImageBox* beauty; + + ActiveWindow* lbl_station[8]; + ActiveWindow* lbl_desc[8]; + Button* btn_load[8][8]; + + ListBox* loadout_list; + + MissionElement* elem; + WeaponDesign* designs[8]; + bool mounts[8][8]; + int loads[8]; + int first_station; + + Bitmap led_off; + Bitmap led_on; +}; + +#endif // MsnWepDlg_h + |