summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/MsnWepDlg.h
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MsnWepDlg.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MsnWepDlg.h')
-rw-r--r--StarsEx/MsnWepDlg.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/StarsEx/MsnWepDlg.h b/StarsEx/MsnWepDlg.h
new file mode 100644
index 0000000..975595b
--- /dev/null
+++ b/StarsEx/MsnWepDlg.h
@@ -0,0 +1,85 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#ifndef MsnWepDlg_h
+#define MsnWepDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "MsnDlg.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ImageBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class PlanScreen;
+class Campaign;
+class Mission;
+class MissionElement;
+class HardPoint;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class MsnWepDlg : public FormWindow,
+public MsnDlg
+{
+public:
+ MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~MsnWepDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnCommit(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnTabButton(AWEvent* event);
+ virtual void OnMount(AWEvent* event);
+ virtual void OnLoadout(AWEvent* event);
+
+protected:
+ virtual void SetupControls();
+ virtual void BuildLists();
+ virtual int LoadToPointIndex(int n);
+ virtual int PointIndexToLoad(int n, int index);
+
+ ActiveWindow* lbl_element;
+ ActiveWindow* lbl_type;
+ ActiveWindow* lbl_weight;
+ ActiveWindow* player_desc;
+ ImageBox* beauty;
+
+ ActiveWindow* lbl_station[8];
+ ActiveWindow* lbl_desc[8];
+ Button* btn_load[8][8];
+
+ ListBox* loadout_list;
+
+ MissionElement* elem;
+ WeaponDesign* designs[8];
+ bool mounts[8][8];
+ int loads[8];
+ int first_station;
+
+ Bitmap led_off;
+ Bitmap led_on;
+};
+
+#endif // MsnWepDlg_h
+