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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MsnWepDlg.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MsnWepDlg.cpp')
-rw-r--r--StarsEx/MsnWepDlg.cpp515
1 files changed, 515 insertions, 0 deletions
diff --git a/StarsEx/MsnWepDlg.cpp b/StarsEx/MsnWepDlg.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#include "MsnWepDlg.h"
+#include "PlanScreen.h"
+#include "Starshatter.h"
+#include "Campaign.h"
+#include "Mission.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "WeaponDesign.h"
+#include "HardPoint.h"
+#include "StarSystem.h"
+#include "FormatUtil.h"
+
+#include "Game.h"
+#include "Mouse.h"
+#include "Button.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "ParseUtil.h"
+#include "Keyboard.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+DEF_MAP_CLIENT(MsnWepDlg, OnCommit);
+DEF_MAP_CLIENT(MsnWepDlg, OnCancel);
+DEF_MAP_CLIENT(MsnWepDlg, OnTabButton);
+DEF_MAP_CLIENT(MsnWepDlg, OnMount);
+DEF_MAP_CLIENT(MsnWepDlg, OnLoadout);
+
+// +--------------------------------------------------------------------+
+
+MsnWepDlg::MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr)
+: FormWindow(s, 0, 0, s->Width(), s->Height()), MsnDlg(mgr),
+elem(0), first_station(0), beauty(0), player_desc(0)
+{
+ campaign = Campaign::GetCampaign();
+
+ if (campaign)
+ mission = campaign->GetMission();
+
+ ZeroMemory(designs, sizeof(designs));
+ ZeroMemory(mounts, sizeof(mounts));
+ Init(def);
+}
+
+MsnWepDlg::~MsnWepDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::RegisterControls()
+{
+ lbl_element = FindControl(601);
+ lbl_type = FindControl(602);
+ lbl_weight = FindControl(603);
+ loadout_list = (ListBox*) FindControl(604);
+ beauty = (ImageBox*) FindControl(300);
+ player_desc = FindControl(301);
+
+ if (loadout_list)
+ REGISTER_CLIENT(EID_SELECT, loadout_list, MsnWepDlg, OnLoadout);
+
+ for (int i = 0; i < 8; i++) {
+ lbl_desc[i] = FindControl(500 + i*10);
+ lbl_station[i] = FindControl(401 + i);
+
+ for (int n = 0; n < 8; n++) {
+ btn_load[i][n] = (Button*) FindControl(500 + i*10 + n + 1);
+
+ if (btn_load[i][n]) {
+ if (i == 0) {
+ if (n == 0)
+ btn_load[i][n]->GetPicture(led_off);
+ else if (n == 1)
+ btn_load[i][n]->GetPicture(led_on);
+ }
+
+ btn_load[i][n]->SetPicture(led_off);
+ btn_load[i][n]->SetPictureLocation(4); // centered
+ REGISTER_CLIENT(EID_CLICK, btn_load[i][n], MsnWepDlg, OnMount);
+ }
+ }
+ }
+
+ RegisterMsnControls(this);
+
+ if (commit)
+ REGISTER_CLIENT(EID_CLICK, commit, MsnWepDlg, OnCommit);
+
+ if (cancel)
+ REGISTER_CLIENT(EID_CLICK, cancel, MsnWepDlg, OnCancel);
+
+ if (sit_button)
+ REGISTER_CLIENT(EID_CLICK, sit_button, MsnWepDlg, OnTabButton);
+
+ if (pkg_button)
+ REGISTER_CLIENT(EID_CLICK, pkg_button, MsnWepDlg, OnTabButton);
+
+ if (nav_button)
+ REGISTER_CLIENT(EID_CLICK, nav_button, MsnWepDlg, OnTabButton);
+
+ if (wep_button)
+ REGISTER_CLIENT(EID_CLICK, wep_button, MsnWepDlg, OnTabButton);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::Show()
+{
+ FormWindow::Show();
+ ShowMsnDlg();
+
+ if (mission) {
+ for (int i = 0; i < mission->GetElements().size(); i++) {
+ MissionElement* e = mission->GetElements().at(i);
+ if (e->Player()) {
+ elem = e;
+ break;
+ }
+ }
+ }
+
+ if (elem) {
+ SetupControls();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::SetupControls()
+{
+ ShipDesign* design = (ShipDesign*) elem->GetDesign();
+
+ if (lbl_element)
+ lbl_element->SetText(elem->Name());
+
+ if (lbl_type)
+ lbl_type->SetText(design->name);
+
+ BuildLists();
+
+ for (int i = 0; i < 8; i++) {
+ if (!lbl_desc[i]) continue;
+
+ if (designs[i]) {
+ lbl_desc[i]->Show();
+ lbl_desc[i]->SetText(designs[i]->group + " " + designs[i]->name);
+
+ for (int n = 0; n < 8; n++) {
+ if (mounts[i][n]) {
+ btn_load[i][n]->Show();
+ btn_load[i][n]->SetPicture((loads[n]==i) ? led_on : led_off);
+ }
+ else {
+ btn_load[i][n]->Hide();
+ }
+ }
+ }
+ else {
+ lbl_desc[i]->Hide();
+
+ for (int n = 0; n < 8; n++) {
+ btn_load[i][n]->Hide();
+ }
+ }
+ }
+
+ double loaded_mass = 0;
+ char weight[32];
+
+ if (loadout_list) {
+ loadout_list->ClearItems();
+
+ if (design) {
+ ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
+ while (++sl) {
+ ShipLoad* load = sl.value();
+ int item = loadout_list->AddItem(load->name) - 1;
+
+ sprintf_s(weight, "%d kg", (int) ((design->mass + load->mass) * 1000));
+ loadout_list->SetItemText(item, 1, weight);
+ loadout_list->SetItemData(item, 1, (DWORD) (load->mass * 1000));
+
+ if (elem->Loadouts().size() > 0 &&
+ elem->Loadouts().at(0)->GetName() == load->name) {
+ loadout_list->SetSelected(item, true);
+ loaded_mass = design->mass + load->mass;
+ }
+ }
+ }
+ }
+
+ if (lbl_weight && design) {
+ if (loaded_mass < 1)
+ loaded_mass = design->mass;
+
+ sprintf_s(weight, "%d kg", (int) (loaded_mass * 1000));
+ lbl_weight->SetText(weight);
+ }
+
+ if (beauty && design) {
+ beauty->SetPicture(design->beauty);
+ }
+
+ if (player_desc && design) {
+ char txt[256];
+
+ if (design->type <= Ship::ATTACK)
+ sprintf_s(txt, "%s %s", design->abrv, design->display_name);
+ else
+ sprintf_s(txt, "%s %s", design->abrv, elem->Name().data());
+
+ player_desc->SetText(txt);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::BuildLists()
+{
+ ZeroMemory(designs, sizeof(designs));
+ ZeroMemory(mounts, sizeof(mounts));
+
+ if (elem) {
+ ShipDesign* d = (ShipDesign*) elem->GetDesign();
+ int nstations = d->hard_points.size();
+
+ first_station = (8 - nstations) / 2;
+
+ int index = 0;
+ int station = first_station;
+
+ for (int s = 0; s < 8; s++)
+ if (lbl_station[s])
+ lbl_station[s]->SetText("");
+
+ ListIter<HardPoint> iter = d->hard_points;
+ while (++iter) {
+ HardPoint* hp = iter.value();
+
+ if (lbl_station[station])
+ lbl_station[station]->SetText(hp->GetAbbreviation());
+
+ for (int n = 0; n < HardPoint::MAX_DESIGNS; n++) {
+ WeaponDesign* wep_dsn = hp->GetWeaponDesign(n);
+
+ if (wep_dsn) {
+ bool found = false;
+
+ for (int i = 0; i < 8 && !found; i++) {
+ if (designs[i] == wep_dsn) {
+ found = true;
+ mounts[i][station] = true;
+ }
+ }
+
+ if (!found) {
+ mounts[index][station] = true;
+ designs[index++] = wep_dsn;
+ }
+ }
+ }
+
+ station++;
+ }
+
+ if (elem->Loadouts().size()) {
+ MissionLoad* msn_load = elem->Loadouts().at(0);
+
+ for (int i = 0; i < 8; i++)
+ loads[i] = -1;
+
+ // map loadout:
+ int* loadout = 0;
+ if (msn_load->GetName().length()) {
+ ListIter<ShipLoad> sl = ((ShipDesign*) elem->GetDesign())->loadouts;
+ while (++sl) {
+ if (!_stricmp(sl->name, msn_load->GetName()))
+ loadout = sl->load;
+ }
+ }
+ else {
+ loadout = msn_load->GetStations();
+ }
+
+ for (int i = 0; i < nstations; i++) {
+ loads[i + first_station] = loadout[i];
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::ExecFrame()
+{
+ if (Keyboard::KeyDown(VK_RETURN)) {
+ OnCommit(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+MsnWepDlg::LoadToPointIndex(int n)
+{
+ int nn = n + first_station;
+
+ if (!elem || nn < 0 || nn >= 8 || loads[nn] == -1)
+ return -1;
+
+ int index = -1;
+ WeaponDesign* wep_design = designs[ loads[nn] ];
+ ShipDesign* design = (ShipDesign*) elem->GetDesign();
+ HardPoint* hard_point = design->hard_points[n];
+
+ for (int i = 0; i < 8 && index < 0; i++) {
+ if (hard_point->GetWeaponDesign(i) == wep_design) {
+ index = i;
+ }
+ }
+
+ return index;
+}
+
+int
+MsnWepDlg::PointIndexToLoad(int n, int index)
+{
+ int nn = n + first_station;
+
+ if (!elem || nn < 0 || nn >= 8)
+ return -1;
+
+ int result = -1;
+ ShipDesign* design = (ShipDesign*) elem->GetDesign();
+ HardPoint* hard_point = design->hard_points[n];
+ WeaponDesign* wep_design = hard_point->GetWeaponDesign(index);
+
+ for (int i = 0; i < 8 && result < 0; i++) {
+ if (designs[i] == wep_design) {
+ result = i;
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::OnMount(AWEvent* event)
+{
+ int station = -1;
+ int item = -1;
+
+ for (int i = 0; i < 8 && item < 0; i++) {
+ for (int n = 0; n < 8 && station < 0; n++) {
+ if (btn_load[i][n] == event->window) {
+ station = n;
+ item = i;
+ }
+ }
+ }
+
+ if (item >= 0 && station >= 0) {
+ if (loads[station] == item)
+ item = -1;
+
+ loads[station] = item;
+
+ for (int n = 0; n < 8; n++) {
+ btn_load[n][station]->SetPicture(n == item ? led_on : led_off);
+ }
+
+ if (elem) {
+ int nstations = elem->GetDesign()->hard_points.size();
+
+ if (elem->Loadouts().size() < 1) {
+ MissionLoad* l = new MissionLoad;
+ elem->Loadouts().append(l);
+
+ for (int n = 0; n < nstations; n++)
+ l->SetStation(n, LoadToPointIndex(n));
+ }
+ else {
+ ListIter<MissionLoad> l = elem->Loadouts();
+ while (++l) {
+ // if the player customizes the loadout,
+ // tell the sim loader not to use a named
+ // loadout from the ship design:
+ l->SetName("");
+
+ for (int n = 0; n < nstations; n++)
+ l->SetStation(n, LoadToPointIndex(n));
+ }
+ }
+ }
+ }
+
+ if (loadout_list)
+ loadout_list->ClearSelection();
+
+ if (lbl_weight && elem) {
+ ShipDesign* d = (ShipDesign*) elem->GetDesign();
+ int nstations = d->hard_points.size();
+ double mass = d->mass;
+
+ for (int n = 0; n < nstations; n++) {
+ int item = loads[n+first_station];
+ mass += d->hard_points[n]->GetCarryMass(item);
+ }
+
+ char weight[32];
+ sprintf_s(weight, "%d kg", (int) (mass * 1000));
+ lbl_weight->SetText(weight);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::OnLoadout(AWEvent* event)
+{
+ if (!elem) return;
+
+ ShipDesign* design = (ShipDesign*) elem->GetDesign();
+ ShipLoad* shipload = 0;
+
+ if (loadout_list && design) {
+ int index = loadout_list->GetListIndex();
+ Text loadname = loadout_list->GetItemText(index);
+
+ ListIter<ShipLoad> sl = (List<ShipLoad>&) design->loadouts;
+ while (++sl) {
+ if (sl->name == loadname) {
+ shipload = sl.value();
+ }
+ }
+
+ if (!shipload) return;
+
+ if (lbl_weight) {
+ char weight[32];
+ sprintf_s(weight, "%d kg", (int) ((design->mass + shipload->mass) * 1000));
+ lbl_weight->SetText(weight);
+ }
+
+ if (elem->Loadouts().size() < 1) {
+ MissionLoad* l = new MissionLoad(-1, shipload->name);
+ elem->Loadouts().append(l);
+ }
+ else {
+ ListIter<MissionLoad> l = elem->Loadouts();
+ while (++l) {
+ // if the player chooses a std loadout,
+ // tell the sim loader to use a named
+ // loadout from the ship design:
+ l->SetName(shipload->name);
+ }
+ }
+
+ int nstations = design->hard_points.size();
+ int* loadout = shipload->load;
+
+ for (int i = 0; i < 8; i++)
+ loads[i] = -1;
+
+ for (int i = 0; i < nstations; i++)
+ loads[i + first_station] = PointIndexToLoad(i, loadout[i]);
+
+ for (int i = 0; i < 8; i++) {
+ for (int n = 0; n < 8; n++) {
+ btn_load[i][n]->SetPicture(i == loads[n] ? led_on: led_off);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnWepDlg::OnCommit(AWEvent* event)
+{
+ MsnDlg::OnCommit(event);
+}
+
+void
+MsnWepDlg::OnCancel(AWEvent* event)
+{
+ MsnDlg::OnCancel(event);
+}
+
+void
+MsnWepDlg::OnTabButton(AWEvent* event)
+{
+ MsnDlg::OnTabButton(event);
+}