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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MsnObjDlg.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MsnObjDlg.h')
-rw-r--r-- | StarsEx/MsnObjDlg.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/StarsEx/MsnObjDlg.h b/StarsEx/MsnObjDlg.h new file mode 100644 index 0000000..d3ff7a1 --- /dev/null +++ b/StarsEx/MsnObjDlg.h @@ -0,0 +1,67 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#ifndef MsnObjDlg_h +#define MsnObjDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "MsnDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "CameraView.h" +#include "Scene.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionInfo; +class ShipSolid; + +// +--------------------------------------------------------------------+ + +class MsnObjDlg : public FormWindow, +public MsnDlg +{ +public: + MsnObjDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~MsnObjDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnCommit(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnTabButton(AWEvent* event); + virtual void OnSkin(AWEvent* event); + +protected: + ActiveWindow* objectives; + ActiveWindow* sitrep; + ActiveWindow* player_desc; + ActiveWindow* beauty; + ComboBox* cmb_skin; + CameraView* camview; + Scene scene; + Camera cam; + ShipSolid* ship; +}; + +#endif // MsnObjDlg_h + |