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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MouseController.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/StarsEx/MouseController.h b/StarsEx/MouseController.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Joystick Input class
+*/
+
+#ifndef MouseController_h
+#define MouseController_h
+
+#include "MotionController.h"
+
+// +--------------------------------------------------------------------+
+
+class MouseController : public MotionController
+{
+public:
+ static const char* TYPENAME() { return "MouseController"; }
+
+ MouseController();
+ virtual ~MouseController();
+
+ // setup
+ virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
+
+ // sample the physical device
+ virtual void Acquire();
+
+ // translations
+ virtual double X() { return 0; }
+ virtual double Y() { return 0; }
+ virtual double Z() { return 0; }
+
+ // rotations
+ virtual double Pitch() { if (active) return p; return 0; }
+ virtual double Roll() { if (active) return r; return 0; }
+ virtual double Yaw() { if (active) return w; return 0; }
+ virtual int Center() { return 0; }
+
+ // throttle
+ virtual double Throttle() { if (active) return t; return 0; }
+ virtual void SetThrottle(double throttle) { t = throttle; }
+
+ // actions
+ virtual int Action(int n) { return action[n]; }
+ virtual int ActionMap(int n);
+
+ // actively sampling?
+ virtual bool Active() { return active; }
+ virtual void SetActive(bool a) { active = a; }
+
+ static MouseController* GetInstance();
+
+protected:
+ double p,r,w, dx, dy, t;
+ int action[MotionController::MaxActions];
+ int map[32];
+ bool active;
+ int active_key;
+};
+
+#endif // MouseController_h
+