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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MouseController.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MouseController.h')
-rw-r--r-- | StarsEx/MouseController.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/StarsEx/MouseController.h b/StarsEx/MouseController.h new file mode 100644 index 0000000..7d66329 --- /dev/null +++ b/StarsEx/MouseController.h @@ -0,0 +1,69 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Joystick Input class +*/ + +#ifndef MouseController_h +#define MouseController_h + +#include "MotionController.h" + +// +--------------------------------------------------------------------+ + +class MouseController : public MotionController +{ +public: + static const char* TYPENAME() { return "MouseController"; } + + MouseController(); + virtual ~MouseController(); + + // setup + virtual void MapKeys(KeyMapEntry* mapping, int nkeys); + + // sample the physical device + virtual void Acquire(); + + // translations + virtual double X() { return 0; } + virtual double Y() { return 0; } + virtual double Z() { return 0; } + + // rotations + virtual double Pitch() { if (active) return p; return 0; } + virtual double Roll() { if (active) return r; return 0; } + virtual double Yaw() { if (active) return w; return 0; } + virtual int Center() { return 0; } + + // throttle + virtual double Throttle() { if (active) return t; return 0; } + virtual void SetThrottle(double throttle) { t = throttle; } + + // actions + virtual int Action(int n) { return action[n]; } + virtual int ActionMap(int n); + + // actively sampling? + virtual bool Active() { return active; } + virtual void SetActive(bool a) { active = a; } + + static MouseController* GetInstance(); + +protected: + double p,r,w, dx, dy, t; + int action[MotionController::MaxActions]; + int map[32]; + bool active; + int active_key; +}; + +#endif // MouseController_h + |