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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MissionTemplate.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/MissionTemplate.h')
-rw-r--r-- | StarsEx/MissionTemplate.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/StarsEx/MissionTemplate.h b/StarsEx/MissionTemplate.h new file mode 100644 index 0000000..44ef0ca --- /dev/null +++ b/StarsEx/MissionTemplate.h @@ -0,0 +1,116 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Universe and Region classes +*/ + +#ifndef MissionTemplate_h +#define MissionTemplate_h + +#include "Types.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +class MissionTemplate; +class MissionAlias; +class MissionCallsign; +class MissionEvent; + +// +--------------------------------------------------------------------+ + +class MissionTemplate : public Mission +{ +public: + static const char* TYPENAME() { return "MissionTemplate"; } + + MissionTemplate(int id, const char* filename=0, const char* path=0); + virtual ~MissionTemplate(); + + virtual bool Load(const char* filename=0, const char* path=0); + + // accessors/mutators: + virtual MissionElement* FindElement(const char* name); + virtual void AddElement(MissionElement* elem); + virtual bool MapElement(MissionElement* elem); + virtual Text MapShip(Text name); + virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } + virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } + virtual Text MapCallsign(const char* name, int iff); + virtual bool MapEvent(MissionEvent* event); + + +protected: + CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); + void ParseAlias(TermStruct* val); + void ParseCallsign(TermStruct* val); + bool ParseOptional(TermStruct* val); + void CheckObjectives(); + + List<MissionAlias> aliases; + List<MissionCallsign> callsigns; + CombatGroup* player_squadron; +}; + +// +--------------------------------------------------------------------+ + +class MissionAlias +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionAlias"; } + + MissionAlias() : elem(0) { } + MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } + virtual ~MissionAlias() { } + + int operator == (const MissionAlias& a) const { return name == a.name; } + + Text Name() const { return name; } + MissionElement* Element() const { return elem; } + + void SetName(const char* n) { name = n; } + void SetElement(MissionElement* e) { elem = e; } + +protected: + Text name; + MissionElement* elem; +}; + +// +--------------------------------------------------------------------+ + +class MissionCallsign +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionCallsign"; } + + MissionCallsign() { } + MissionCallsign(const char* c, const char* n) : call(c), name(n) { } + virtual ~MissionCallsign() { } + + int operator == (const MissionCallsign& a)const { return call == a.call; } + + Text Callsign() const { return call; } + Text Name() const { return name; } + + void SetCallsign(const char* c) { call = c; } + void SetName(const char* n) { name = n; } + +protected: + Text call; + Text name; +}; + + +#endif // MissionTemplate_h + |