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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Mfd.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Mfd.h')
-rw-r--r-- | StarsEx/Mfd.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/StarsEx/Mfd.h b/StarsEx/Mfd.h new file mode 100644 index 0000000..66bfe85 --- /dev/null +++ b/StarsEx/Mfd.h @@ -0,0 +1,103 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Class for all Multi Function Displays +*/ + +#ifndef MFD_h +#define MFD_h + +#include "Types.h" +#include "Geometry.h" +#include "Color.h" +#include "HUDView.h" + +// +--------------------------------------------------------------------+ + +class Contact; +class Ship; +class Sprite; +class Window; + +// +--------------------------------------------------------------------+ + +class MFD +{ +public: + enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP, + MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/ + MFD_MODE_HSD, MFD_MODE_3D + }; + + MFD(Window* c, int index); + virtual ~MFD(); + + int operator == (const MFD& that) const { return this == &that; } + + static void Initialize(); + static void Close(); + static void SetColor(Color c); + + // Operations: + virtual void Draw(); + virtual void DrawGameMFD(); + virtual void DrawStatusMFD(); + virtual void DrawSensorMFD(); + virtual void DrawHSD(); + virtual void Draw3D(); + virtual void DrawSensorLabels(const char* mfd_mode); + virtual void DrawMap(); + virtual void DrawGauge(int x, int y, int percent); + virtual void SetStatusColor(int status); + + virtual void SetWindow(Window* w) { window = w; } + virtual Window* GetWindow() { return window; } + virtual void SetRect(const Rect& r); + virtual const Rect& GetRect() const { return rect; } + virtual void SetMode(int m); + virtual int GetMode() const { return mode; } + virtual Sprite* GetSprite() { return sprite; } + + virtual void SetShip(Ship* s) { ship = s; } + virtual Ship* GetShip() { return ship; } + + virtual void Show(); + virtual void Hide(); + + virtual void UseCameraView(CameraView* v); + void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1); + void HideMFDText(int index); + void SetText3DColor(Color c); + void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; } + + bool IsMouseLatched() const; + +protected: + + enum { TXT_LAST=20 }; + + Window* window; + Rect rect; + int index; + int mode; + int lines; + Sprite* sprite; + bool hidden; + Ship* ship; + HUDText mfd_text[TXT_LAST]; + CameraView* camview; + Bitmap* cockpit_hud_texture; + + int mouse_latch; + bool mouse_in; +}; + +#endif // MFD_h + |