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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Class for all Multi Function Displays
+*/
+
+#ifndef MFD_h
+#define MFD_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Color.h"
+#include "HUDView.h"
+
+// +--------------------------------------------------------------------+
+
+class Contact;
+class Ship;
+class Sprite;
+class Window;
+
+// +--------------------------------------------------------------------+
+
+class MFD
+{
+public:
+ enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
+ MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
+ MFD_MODE_HSD, MFD_MODE_3D
+ };
+
+ MFD(Window* c, int index);
+ virtual ~MFD();
+
+ int operator == (const MFD& that) const { return this == &that; }
+
+ static void Initialize();
+ static void Close();
+ static void SetColor(Color c);
+
+ // Operations:
+ virtual void Draw();
+ virtual void DrawGameMFD();
+ virtual void DrawStatusMFD();
+ virtual void DrawSensorMFD();
+ virtual void DrawHSD();
+ virtual void Draw3D();
+ virtual void DrawSensorLabels(const char* mfd_mode);
+ virtual void DrawMap();
+ virtual void DrawGauge(int x, int y, int percent);
+ virtual void SetStatusColor(int status);
+
+ virtual void SetWindow(Window* w) { window = w; }
+ virtual Window* GetWindow() { return window; }
+ virtual void SetRect(const Rect& r);
+ virtual const Rect& GetRect() const { return rect; }
+ virtual void SetMode(int m);
+ virtual int GetMode() const { return mode; }
+ virtual Sprite* GetSprite() { return sprite; }
+
+ virtual void SetShip(Ship* s) { ship = s; }
+ virtual Ship* GetShip() { return ship; }
+
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void UseCameraView(CameraView* v);
+ void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
+ void HideMFDText(int index);
+ void SetText3DColor(Color c);
+ void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
+
+ bool IsMouseLatched() const;
+
+protected:
+
+ enum { TXT_LAST=20 };
+
+ Window* window;
+ Rect rect;
+ int index;
+ int mode;
+ int lines;
+ Sprite* sprite;
+ bool hidden;
+ Ship* ship;
+ HUDText mfd_text[TXT_LAST];
+ CameraView* camview;
+ Bitmap* cockpit_hud_texture;
+
+ int mouse_latch;
+ bool mouse_in;
+};
+
+#endif // MFD_h
+