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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/MapView.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Star Map class
+*/
+
+#ifndef MapView_h
+#define MapView_h
+
+#include "Types.h"
+#include "SimObject.h"
+#include "View.h"
+#include "EventTarget.h"
+#include "Bitmap.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class ActiveWindow;
+class StarSystem;
+class Orbital;
+class OrbitalRegion;
+class Ship;
+class Instruction;
+class Mission;
+class MissionElement;
+class Campaign;
+class Combatant;
+class CombatGroup;
+class Menu;
+class MenuItem;
+class MenuView;
+class Font;
+
+const int EID_MAP_CLICK = 1000;
+
+// +--------------------------------------------------------------------+
+
+class MapView : public View,
+public EventTarget,
+public SimObserver
+{
+public:
+ MapView(Window* win);
+ virtual ~MapView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void OnShow();
+ virtual void OnHide();
+
+ virtual void DrawTitle();
+ virtual void DrawGalaxy();
+ virtual void DrawSystem();
+ virtual void DrawRegion();
+
+ virtual void DrawGrid();
+ virtual void DrawOrbital(Orbital& orbital, int index);
+ virtual void DrawShip(Ship& ship, bool current=false, int rep=3);
+ virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3);
+ virtual void DrawNavRoute(OrbitalRegion* rgn,
+ List<Instruction>& route,
+ Color smarker,
+ Ship* ship=0,
+ MissionElement* elem=0);
+
+ virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r);
+ virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a);
+ virtual void DrawCombatGroup(CombatGroup* g, int rep=3);
+
+ virtual int GetViewMode() const { return view_mode; }
+ virtual void SetViewMode(int mode);
+ virtual void SetSelectionMode(int mode);
+ virtual int GetSelectionMode() const { return seln_mode; }
+ virtual void SetSelection(int index);
+ virtual void SetSelectedShip(Ship* ship);
+ virtual void SetSelectedElem(MissionElement* elem);
+ virtual void SetRegion(OrbitalRegion* rgn);
+ virtual void SetRegionByName(const char* rgn_name);
+ virtual void SelectAt(int x, int y);
+ virtual Orbital* GetSelection();
+ virtual Ship* GetSelectedShip();
+ virtual MissionElement* GetSelectedElem();
+ virtual int GetSelectionIndex();
+ virtual void SetShipFilter(DWORD f) { ship_filter = f; }
+
+ // Event Target Interface:
+ virtual int OnMouseMove(int x, int y);
+ virtual int OnLButtonDown(int x, int y);
+ virtual int OnLButtonUp(int x, int y);
+ virtual int OnClick();
+ virtual int OnRButtonDown(int x, int y);
+ virtual int OnRButtonUp(int x, int y);
+
+ virtual bool IsEnabled() const;
+ virtual bool IsVisible() const;
+ virtual bool IsFormActive() const;
+ virtual Rect TargetRect() const;
+
+ void ZoomIn();
+ void ZoomOut();
+
+ void SetGalaxy(List<StarSystem>& systems);
+ void SetSystem(StarSystem* s);
+ void SetMission(Mission* m);
+ void SetShip(Ship* s);
+ void SetCampaign(Campaign* c);
+
+ bool IsVisible(const Point& loc);
+
+ // accessors:
+ virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; }
+ List<StarSystem>& GetGalaxy() { return system_list; }
+ StarSystem* GetSystem() const { return system; }
+ OrbitalRegion* GetRegion() const;
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const { return "MapWin"; }
+
+ bool GetEditorMode() const { return editor; }
+ void SetEditorMode(bool b) { editor = b; }
+
+protected:
+ virtual void BuildMenu();
+ virtual void ClearMenu();
+ virtual void ProcessMenuItem(int action);
+ virtual bool SetCapture();
+ virtual bool ReleaseCapture();
+
+ virtual void DrawTabbedText(Font* font, const char* text);
+
+ bool IsClutter(Ship& s);
+ bool IsCrowded(Ship& s);
+ bool IsCrowded(MissionElement& elem);
+ void GetShipLoc(Ship& s, POINT& loc);
+ void GetElemLoc(MissionElement& s, POINT& loc);
+ void SelectShip(Ship* selship);
+ void SelectElem(MissionElement* selelem);
+ void SelectNavpt(Instruction* navpt);
+ void FindShips(bool friendly, bool station, bool starship, bool dropship,
+ List<Text>& result);
+ void SetupScroll(Orbital* s);
+
+ double GetMinRadius(int type);
+
+ Text title;
+ Rect rect;
+ Campaign* campaign;
+ Mission* mission;
+ List<StarSystem> system_list;
+ StarSystem* system;
+ List<Orbital> stars;
+ List<Orbital> planets;
+ List<Orbital> regions;
+ Ship* ship;
+ Bitmap galaxy_image;
+ bool editor;
+
+ int current_star;
+ int current_planet;
+ int current_region;
+ Ship* current_ship;
+ MissionElement* current_elem;
+ Instruction* current_navpt;
+ int current_status;
+
+ int view_mode;
+ int seln_mode;
+ bool captured;
+ bool dragging;
+ bool adding_navpt;
+ bool moving_navpt;
+ bool moving_elem;
+ int scrolling;
+ int mouse_x;
+ int mouse_y;
+ DWORD ship_filter;
+
+ double zoom;
+ double view_zoom[3];
+ double offset_x;
+ double offset_y;
+ double view_offset_x[3];
+ double view_offset_y[3];
+ double c, r;
+ double scroll_x;
+ double scroll_y;
+ double click_x;
+ double click_y;
+
+ Font* font;
+ Font* title_font;
+
+ ActiveWindow* active_window;
+ Menu* active_menu;
+
+ Menu* map_menu;
+ Menu* map_system_menu;
+ Menu* map_sector_menu;
+ Menu* ship_menu;
+ Menu* nav_menu;
+ Menu* action_menu;
+ Menu* objective_menu;
+ Menu* formation_menu;
+ Menu* speed_menu;
+ Menu* hold_menu;
+ Menu* farcast_menu;
+
+ MenuView* menu_view;
+};
+
+#endif // MapView_h
+